Player Matchup

Bastet
Bastet
Atesal21
Bastet
Level 44
God Stats
3W - 3L
1,473 SR
Queue Stats
17W - 17L
1,502 Elo+
Solo
Neith
Neith
Calpolyabam
Neith
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
151W - 150L
1,334 Elo+
Solo
Fenrir
Fenrir
OttBoys_Eichi
Fenrir
Level 143
God Stats
12W - 13L
1,809 SR
Queue Stats
414W - 439L
1,494 Elo+
Solo
Janus
Janus
Vortex Vain
Janus
Level 104
God Stats
13W - 29L
1,063 SR
Queue Stats
892W - 902L
1,429 Elo+
Solo
Cthulhu
Cthulhu
inuzuka92
Cthulhu
Level 128
God Stats
4W - 2L
1,810 SR
Queue Stats
97W - 101L
1,529 Elo+
Solo
Team Averages
Level 93
1,531 SR
1,458 Elo+

VS

Team Averages
Level 88
1,460 SR
1,523 Elo+
Sun Wukong
Sun Wukong
InfectEsp
Sun Wukong
Level 163
God Stats
3W - 4L
1,188 SR
Queue Stats
127W - 100L
1,749 Elo+
Solo
Fenrir
Fenrir
Rosenerdinho10
Fenrir
Level 62
God Stats
60W - 56L
1,620 SR
Queue Stats
208W - 203L
1,468 Elo+
Party 1
Sol
Sol
SantosWP7
Sol
Level 80
God Stats
4W - 3L
1,688 SR
Queue Stats
49W - 65L
1,446 Elo+
Solo
Chaac
Chaac
Temobere1
Chaac
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ullr
Ullr
Zhol-Nr_1
Ullr
Level 48
God Stats
2W - 5L
1,306 SR
Queue Stats
93W - 111L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Atesal21
Bastet
10
4 / 1 / 2
6,221
622
5,331
7,986
2,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 3 / 4
5,526
553
6,028
7,854
2,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 0 / 1
6,787
679
5,679
7,573
3,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 1 / 2
6,399
640
3,889
4,755
1,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
inuzuka92
Cthulhu
8
1 / 3 / 1
5,382
538
4,035
9,462
7,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
InfectEsp
Sun Wukong
9
2 / 0 / 5
5,852
585
7,022
8,817
5,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 2 / 2
5,923
592
4,113
10,003
3,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
4 / 4 / 2
6,132
613
6,387
7,255
3,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chaac
Temobere1
Chaac
8
0 / 2 / 0
4,972
497
3,073
6,222
2,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ullr
10
0 / 1 / 0
5,467
547
2,190
4,658
1,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
9
Kills
8
8
Deaths
9
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bastet
Atesal21
Bastet
4
1
2
5
W
1
3
4
1
L
Sun Wukong
InfectEsp
Sun Wukong
2
0
5
4.5
W
1
0
1
1.5
L
2
2
2
1.5
L
4
4
2
1.25
L
Chaac
Temobere1
Chaac
0
2
0
0
W
2
1
2
3
L
Ullr
0
1
0
0
W
Cthulhu
inuzuka92
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,962
Damage
22,785
37,630
Taken
36,955
18,217
Mitigated
16,777
11,676
Healing
9,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Atesal21
Bastet
5,331
1,145
0
1,979
7,986
2,987
0
158
7,828
0
30,848
W
6,028
2,194
0
921
7,854
2,638
0
3,427
4,427
0
31,292
L
Sun Wukong
InfectEsp
Sun Wukong
7,022
1,167
0
2,029
8,817
5,372
0
2,341
6,476
0
26,771
W
5,679
2,413
0
3,818
7,573
3,787
0
0
7,573
0
56,970
L
4,113
1,134
0
3,467
10,003
3,927
0
2,197
7,684
0
39,808
L
6,387
2,965
0
1,476
7,255
3,056
949
1,370
5,805
34,226
4,474
L
Chaac
Temobere1
Chaac
3,073
1,165
0
2,203
6,222
2,861
0
0
6,222
0
23,081
W
3,889
424
0
1,373
4,755
1,615
0
0
4,755
49,590
0
L
Ullr
2,190
742
0
56
4,658
1,561
0
1,722
2,844
0
36,342
W
Cthulhu
inuzuka92
Cthulhu
4,035
731
242
3,343
9,462
7,190
0
2,461
7,001
11,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,315
Gold Earned
28,346
298
Minions Killed
285
0
Camps Cleared
0
1,119,026
Distance Traveled
965,345
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,221
622
46
5
0
243,082
0
W
Neith
5,526
553
50
5
0
208,123
0
L
Sun Wukong
5,852
585
43
4
0
227,492
0
W
Fenrir
6,787
679
107
11
0
211,086
3
L
Fenrir
5,923
592
59
6
0
232,297
0
L
Sol
6,132
613
74
7
0
191,197
0
L
Chaac
4,972
497
48
5
0
139,423
0
W
Janus
6,399
640
82
8
0
216,802
3
L
Ullr
5,467
547
61
6
0
174,936
0
W
Cthulhu
5,382
538
13
1
0
239,933
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role