Player Matchup

Ra
Ra
 
Ra
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Linaloveya
Nike
Level 27
God Stats
0W - 2L
1,300 SR
Queue Stats
3W - 8L
1,335 Elo+
Party 1
Kuzenbo
Kuzenbo
Mythìc
Kuzenbo
Level 64
God Stats
5W - 7L
1,470 SR
Queue Stats
1,072W - 1,083L
1,509 Elo+
Solo
Neith
Neith
TheNox
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,463 Elo+
Party 1
Charybdis
Charybdis
iiTzSANiiTy
Charybdis
Level 86
God Stats
1W - 7L
1,184 SR
Queue Stats
408W - 430L
1,534 Elo+
Solo
Team Averages
Level 61
1,391 SR
1,468 Elo+

VS

Team Averages
Level 121
1,564 SR
1,522 Elo+
Skadi
Skadi
 
Skadi
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Hoaqim
Ah Puch
Level 48
God Stats
10W - 0L
1,820 SR
Queue Stats
158W - 124L
1,429 Elo+
Solo
Sylvanus
Sylvanus
LordBaryy
Sylvanus
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 78L
1,529 Elo+
Party 2
Scylla
Scylla
TJ1302
Scylla
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 45L
1,595 Elo+
Party 2
Surtr
Surtr
cryptonitee
Surtr
Level 126
God Stats
14W - 12L
1,500 SR
Queue Stats
504W - 501L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
5
0 / 1 / 0
4,325
865
70
1,099
519
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 5 / 0
4,792
958
2,345
8,267
7,509
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
Mythìc
Kuzenbo
6
0 / 0 / 0
4,378
876
850
1,522
1,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
TheNox
Neith
11
0 / 4 / 1
5,133
1,027
3,619
6,141
2,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Charybdis
iiTzSANiiTy
Charybdis
7
0 / 4 / 1
4,597
919
2,559
5,810
1,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
1 / 1 / 8
6,397
1,279
3,331
3,354
1,737
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
Hoaqim
Ah Puch
12
7 / 0 / 6
7,173
1,435
6,163
6,296
2,457
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
LordBaryy
Sylvanus
11
1 / 0 / 8
6,167
1,233
3,013
5,547
3,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
TJ1302
Scylla
10
1 / 1 / 6
6,192
1,238
2,470
3,683
1,110
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 0 / 8
6,449
1,290
6,432
6,603
6,922
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
50
1
Kills
14
14
Deaths
2
2
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
1
0
0
W
Skadi
 
Skadi
1
1
8
5
W
Ah Puch
Hoaqim
Ah Puch
7
0
6
10
L
1
5
0
0.2
W
Sylvanus
LordBaryy
Sylvanus
1
0
8
5
L
Kuzenbo
Mythìc
Kuzenbo
0
0
0
0
W
Scylla
TJ1302
Scylla
1
1
6
4
L
Neith
TheNox
Neith
0
4
1
0.13
W
4
0
8
8
L
Charybdis
iiTzSANiiTy
Charybdis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,443
Damage
21,409
22,839
Taken
25,483
13,873
Mitigated
15,435
3,017
Healing
15,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
70
0
94
177
1,099
519
0
914
185
1,805
0
W
Skadi
 
Skadi
3,331
1,545
565
513
3,354
1,737
2,163
0
3,354
0
10,550
W
Ah Puch
Hoaqim
Ah Puch
6,163
273
0
1,619
6,296
2,457
1,326
153
6,143
11,579
0
L
2,345
272
0
523
8,267
7,509
0
4,261
3,789
0
5,368
W
Sylvanus
LordBaryy
Sylvanus
3,013
1,264
3,865
3,361
5,547
3,209
1,009
173
5,374
5,430
643
L
Kuzenbo
Mythìc
Kuzenbo
850
370
0
746
1,522
1,567
0
475
1,047
1,613
0
W
Scylla
TJ1302
Scylla
2,470
366
834
817
3,683
1,110
1,410
97
3,586
10,349
0
L
Neith
TheNox
Neith
3,619
1,056
0
448
6,141
2,501
0
3,433
2,448
0
10,187
W
6,432
1,913
865
3,243
6,603
6,922
820
497
6,106
1,061
6,383
L
Charybdis
iiTzSANiiTy
Charybdis
2,559
1,068
298
731
5,810
1,777
0
3,242
2,409
0
7,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,225
Gold Earned
32,378
43
Minions Killed
65
0
Camps Cleared
0
295,892
Distance Traveled
472,978
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,325
865
1
0
0
38,254
0
W
Skadi
6,397
1,279
20
4
0
78,773
0
W
Ah Puch
7,173
1,435
16
3
0
98,848
0
L
Nike
4,792
958
2
0
0
69,735
0
W
Sylvanus
6,167
1,233
12
2
0
85,053
0
L
Kuzenbo
4,378
876
0
0
0
38,946
0
W
Scylla
6,192
1,238
13
3
0
95,806
0
L
Neith
5,133
1,027
22
4
0
77,800
0
W
Surtr
6,449
1,290
4
1
0
114,498
0
L
Charybdis
4,597
919
18
4
0
71,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role