Player Matchup

Cerberus
Cerberus
Himoon7
Cerberus
Level 143
God Stats
0W - 2L
1,760 SR
Queue Stats
64W - 77L
1,497 Elo+
Solo
Nemesis
Nemesis
Knusperrella
Nemesis
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,321 Elo+
Solo
Khepri
Khepri
Monkey_D_Lucy_
Khepri
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
683W - 707L
1,433 Elo+
Party 2
Rama
Rama
Romaun
Rama
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 71L
1,477 Elo+
Solo
Yemoja
Yemoja
Sunrise_Elleth
Yemoja
Level 120
God Stats
12W - 13L
1,532 SR
Queue Stats
662W - 675L
1,434 Elo+
Party 2
Team Averages
Level 128
1,558 SR
1,433 Elo+

VS

Team Averages
Level 92
1,608 SR
1,469 Elo+
Merlin
Merlin
 
Merlin
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
DivaaaaanCHIK
Mercury
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
894W - 910L
1,441 Elo+
Party 1
Scylla
Scylla
OFFLINEnot
Scylla
Level 99
God Stats
2W - 2L
1,715 SR
Queue Stats
102W - 89L
1,503 Elo+
Party 1
Yemoja
Yemoja
WinterSF
Yemoja
Level 69
God Stats
5W - 1L
1,824 SR
Queue Stats
396W - 399L
1,472 Elo+
Party 1
Thor
Thor
干戚舞刑天
Thor
Level 43
God Stats
1W - 3L
1,500 SR
Queue Stats
217W - 223L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Himoon7
Cerberus
14
2 / 5 / 9
8,006
728
13,008
18,149
20,857
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
Knusperrella
Nemesis
16
4 / 4 / 8
8,799
800
8,748
14,511
8,089
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 6 / 9
7,601
691
8,309
19,196
17,557
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Rama
Romaun
Rama
14
7 / 7 / 5
9,426
857
17,171
14,345
7,291
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 3 / 9
8,238
749
7,181
11,055
8,019
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
6 / 2 / 13
10,368
943
21,866
8,427
4,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
17
9 / 4 / 11
10,095
918
12,285
16,997
17,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
OFFLINEnot
Scylla
18
6 / 2 / 14
10,611
965
15,241
12,569
5,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
WinterSF
Yemoja
16
1 / 4 / 13
8,834
803
7,114
16,642
11,425
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
3 / 5 / 13
8,875
807
14,553
16,284
7,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
89
16
Kills
25
25
Deaths
17
40
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
2
13
6.25
W
Mercury
9
4
11
3.63
L
Cerberus
Himoon7
Cerberus
2
5
9
1.3
L
Nemesis
Knusperrella
Nemesis
4
4
8
2
L
1
6
9
0.92
W
Scylla
OFFLINEnot
Scylla
6
2
14
6.5
L
Rama
Romaun
Rama
7
7
5
1.36
L
2
3
9
2.17
W
Yemoja
WinterSF
Yemoja
1
4
13
1.88
W
3
5
13
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,417
Damage
71,059
77,256
Taken
70,919
61,813
Mitigated
47,138
26,514
Healing
32,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
21,866
662
1,798
2,302
8,427
4,119
902
3,925
4,502
39,541
0
W
Mercury
12,285
5,661
1,676
2,931
16,997
17,971
1,844
4,497
12,500
0
16,087
L
Cerberus
Himoon7
Cerberus
13,008
1,108
323
4,075
18,149
20,857
0
11,437
6,515
21,692
0
L
Nemesis
Knusperrella
Nemesis
8,748
2,528
1,358
3,394
14,511
8,089
0
8,012
6,356
0
14,804
L
8,309
1,022
1,256
1,080
19,196
17,557
0
8,191
10,504
18,775
0
W
Scylla
OFFLINEnot
Scylla
15,241
3,184
2,813
3,274
12,569
5,869
1,170
4,608
7,961
33,457
0
L
Rama
Romaun
Rama
17,171
10,479
1,038
757
14,345
7,291
0
8,518
5,740
0
23,852
L
7,181
2,172
11,246
1,987
11,055
8,019
0
8,063
2,901
17,782
0
W
Yemoja
WinterSF
Yemoja
7,114
3,088
11,455
3,315
16,642
11,425
1,701
8,355
8,287
13,423
0
W
14,553
1,833
676
2,296
16,284
7,754
1,239
7,113
9,171
0
21,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,070
Gold Earned
48,783
100
Minions Killed
136
0
Camps Cleared
0
917,522
Distance Traveled
1,015,815
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,368
943
52
5
0
228,591
0
W
Mercury
10,095
918
12
1
0
203,188
0
L
Cerberus
8,006
728
33
3
0
167,777
0
L
Nemesis
8,799
800
17
2
0
235,309
0
L
Khepri
7,601
691
13
1
0
173,207
3
W
Scylla
10,611
965
53
5
0
216,837
0
L
Rama
9,426
857
13
1
0
156,202
0
L
Yemoja
8,238
749
24
2
0
185,027
0
W
Yemoja
8,834
803
14
1
0
184,625
0
W
Thor
8,875
807
5
0
0
182,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role