Player Matchup

Hades
Hades
CraftixCosplays
Hades
Level 28
God Stats
19W - 26L
1,455 SR
Queue Stats
26W - 39L
1,376 Elo+
Party 1
Heimdallr
Heimdallr
JanBossi
Heimdallr
Level 39
God Stats
1W - 1L
1,401 SR
Queue Stats
6W - 13L
1,441 Elo+
Solo
Vamana
Vamana
Kidfishers
Vamana
Level 83
God Stats
1W - 1L
1,213 SR
Queue Stats
94W - 97L
1,512 Elo+
Party 2
Chang'e
Chang'e
PeachyBeach1973
Chang'e
Level 54
God Stats
10W - 17L
1,496 SR
Queue Stats
26W - 39L
1,376 Elo+
Party 1
Ao Kuang
Ao Kuang
fiorara
Ao Kuang
Level 61
God Stats
6W - 7L
1,262 SR
Queue Stats
63W - 62L
1,526 Elo+
Party 2
Team Averages
Level 53
1,365 SR
1,446 Elo+

VS

Team Averages
Level 82
1,408 SR
1,456 Elo+
Charybdis
Charybdis
Dxiner
Charybdis
Level 86
God Stats
1W - 6L
1,252 SR
Queue Stats
43W - 45L
1,483 Elo+
Solo
Bacchus
Bacchus
Gawadrolt
Bacchus
Level 127
God Stats
47W - 46L
1,539 SR
Queue Stats
1,039W - 1,017L
1,430 Elo+
Solo
Arachne
Arachne
GoDzxJoInT
Arachne
Level 83
God Stats
19W - 16L
1,505 SR
Queue Stats
57W - 71L
1,379 Elo+
Solo
Odin
Odin
Rand0mKr1tz
Odin
Level 57
God Stats
0W - 5L
1,140 SR
Queue Stats
260W - 264L
1,536 Elo+
Solo
Zeus
Zeus
TRDAPEGADA
Zeus
Level 55
God Stats
8W - 9L
1,602 SR
Queue Stats
82W - 106L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 1
7,540
471
6,313
12,076
7,925
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
JanBossi
Heimdallr
14
1 / 1 / 4
8,032
502
7,803
10,220
4,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
Kidfishers
Vamana
16
5 / 1 / 1
9,916
620
9,126
11,098
10,523
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 0 / 1
6,917
432
3,572
7,323
4,753
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
fiorara
Ao Kuang
15
4 / 0 / 2
9,017
564
6,231
13,015
5,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dxiner
Charybdis
12
0 / 3 / 0
7,310
457
4,192
8,302
3,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Gawadrolt
Bacchus
11
0 / 1 / 1
6,782
424
4,911
14,259
16,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
GoDzxJoInT
Arachne
13
2 / 2 / 1
7,484
468
5,009
10,271
4,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 4 / 0
7,807
488
6,542
13,127
13,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 2 / 1
6,730
421
8,031
4,346
1,549
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
12
Kills
3
3
Deaths
12
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
Charybdis
Dxiner
Charybdis
0
3
0
0
L
Bacchus
Gawadrolt
Bacchus
0
1
1
0.5
L
Arachne
GoDzxJoInT
Arachne
2
2
1
1.25
W
Heimdallr
JanBossi
Heimdallr
1
1
4
3
W
Vamana
Kidfishers
Vamana
5
1
1
5.5
W
1
0
1
1.5
L
1
4
0
0.25
L
0
2
1
0.25
W
Ao Kuang
fiorara
Ao Kuang
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,045
Damage
28,685
53,732
Taken
50,305
33,618
Mitigated
39,384
24,013
Healing
9,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,313
1,144
475
3,657
12,076
7,925
682
6,723
5,353
48,032
0
L
Charybdis
Dxiner
Charybdis
4,192
3,071
0
940
8,302
3,487
30
3,207
5,095
0
59,195
L
Bacchus
Gawadrolt
Bacchus
4,911
807
305
5,524
14,259
16,416
0
6,190
8,069
23,296
0
L
Arachne
GoDzxJoInT
Arachne
5,009
3,391
0
1,870
10,271
4,349
0
3,463
6,808
0
51,972
W
Heimdallr
JanBossi
Heimdallr
7,803
3,445
0
5,086
10,220
4,668
645
1,601
8,619
0
63,422
W
Vamana
Kidfishers
Vamana
9,126
5,236
0
1,543
11,098
10,523
482
113
10,985
0
79,664
W
3,572
337
3,135
4,637
7,323
4,753
321
3,764
3,559
33,027
0
L
6,542
907
0
750
13,127
13,583
0
1,577
11,550
0
60,158
L
8,031
239
0
237
4,346
1,549
0
1,679
2,667
55,148
0
W
Ao Kuang
fiorara
Ao Kuang
6,231
2,192
0
5,480
13,015
5,749
0
741
12,274
79,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,422
Gold Earned
36,113
478
Minions Killed
422
0
Camps Cleared
0
1,500,304
Distance Traveled
1,575,091
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,540
471
95
6
0
243,670
0
L
Charybdis
7,310
457
119
7
0
311,822
0
L
Bacchus
6,782
424
22
1
0
298,003
4
L
Arachne
7,484
468
80
5
0
350,504
0
W
Heimdallr
8,032
502
84
5
0
273,764
0
W
Vamana
9,916
620
134
8
0
325,847
2
W
Chang'e
6,917
432
53
3
0
304,879
0
L
Odin
7,807
488
112
7
0
326,506
0
L
Zeus
6,730
421
89
6
0
288,256
4
W
Ao Kuang
9,017
564
112
7
0
352,144
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role