Player Matchup

Neith
Neith
BitterJive
Neith
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,378 Elo+
Party 1
Zhong Kui
Zhong Kui
Clint19
Zhong Kui
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,378 Elo+
Party 1
Jing Wei
Jing Wei
FatalWalk3r
Jing Wei
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 35L
1,441 Elo+
Party 3
Chiron
Chiron
JAHR
Chiron
Level 233
God Stats
25W - 13L
1,285 SR
Queue Stats
868W - 866L
1,485 Elo+
Solo
Maui
Maui
KingKrispy69
Maui
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 27L
1,501 Elo+
Party 3
Team Averages
Level 99
1,457 SR
1,437 Elo+

VS

Team Averages
Level 91
1,554 SR
1,454 Elo+
Ishtar
Ishtar
 
Ishtar
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
PHATWRINKLES
Jing Wei
Level 73
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 59L
1,419 Elo+
Party 2
Zeus
Zeus
TouchSomeGrass00
Zeus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
437W - 424L
1,518 Elo+
Solo
Achilles
Achilles
dreamhours
Achilles
Level 65
God Stats
4W - 4L
1,554 SR
Queue Stats
75W - 78L
1,408 Elo+
Party 2
Rama
Rama
xAshhh
Rama
Level 104
God Stats
2W - 2L
1,715 SR
Queue Stats
77W - 70L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
8 / 3 / 6
10,995
846
16,428
9,996
4,906
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
Clint19
Zhong Kui
16
1 / 3 / 14
9,606
739
10,168
11,892
9,021
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
FatalWalk3r
Jing Wei
17
3 / 0 / 13
10,160
782
7,057
8,697
4,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
JAHR
Chiron
19
10 / 1 / 10
11,297
869
15,201
13,232
6,521
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 4 / 20
10,464
805
6,093
19,000
25,075
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
15
0 / 3 / 10
8,520
655
6,424
8,964
4,581
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jing Wei
PHATWRINKLES
Jing Wei
13
1 / 6 / 5
8,217
632
5,875
12,203
5,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 5 / 7
9,033
695
16,587
9,611
4,194
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
dreamhours
Achilles
16
3 / 5 / 8
9,224
710
7,762
18,494
18,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rama
xAshhh
Rama
18
7 / 4 / 3
10,637
818
9,058
12,541
6,156
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
44
23
Kills
11
11
Deaths
23
63
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
3
10
1.67
W
Neith
8
3
6
3.67
W
Zhong Kui
Clint19
Zhong Kui
1
3
14
2.67
W
Jing Wei
FatalWalk3r
Jing Wei
3
0
13
9.5
W
Chiron
JAHR
Chiron
10
1
10
15
W
1
4
20
2.75
L
Jing Wei
PHATWRINKLES
Jing Wei
1
6
5
0.58
L
0
5
7
0.7
L
Achilles
dreamhours
Achilles
3
5
8
1.4
L
Rama
xAshhh
Rama
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,947
Damage
45,706
62,817
Taken
61,813
50,203
Mitigated
38,628
23,436
Healing
13,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
6,424
4,170
1,782
1,668
8,964
4,581
0
1,036
7,928
0
14,351
W
Neith
16,428
7,367
509
2,747
9,996
4,906
2,545
1,403
8,593
0
37,660
W
Zhong Kui
Clint19
Zhong Kui
10,168
1,413
0
1,355
11,892
9,021
2,158
3,158
8,734
16,709
0
W
Jing Wei
FatalWalk3r
Jing Wei
7,057
4,144
2,816
3,555
8,697
4,680
1,259
2,725
5,972
0
21,204
W
Chiron
JAHR
Chiron
15,201
5,941
2,276
6,767
13,232
6,521
1,746
4,284
8,948
0
39,118
W
6,093
900
724
2,687
19,000
25,075
523
5,017
13,983
9,911
352
L
Jing Wei
PHATWRINKLES
Jing Wei
5,875
3,068
758
1,320
12,203
5,235
528
3,139
9,064
0
14,499
L
16,587
927
1,021
554
9,611
4,194
49
2,300
7,311
33,722
0
L
Achilles
dreamhours
Achilles
7,762
1,772
0
2,320
18,494
18,462
816
5,641
12,853
0
18,111
L
Rama
xAshhh
Rama
9,058
7,774
277
3,539
12,541
6,156
3,010
3,793
8,748
0
19,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,522
Gold Earned
45,631
142
Minions Killed
118
0
Camps Cleared
0
1,201,969
Distance Traveled
1,011,624
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,520
655
20
2
0
223,026
0
W
Neith
10,995
846
43
3
0
228,749
0
W
Zhong Kui
9,606
739
21
2
0
196,862
0
W
Jing Wei
10,160
782
27
2
0
268,419
0
W
Chiron
11,297
869
45
3
0
252,051
0
W
Maui
10,464
805
6
0
0
255,888
0
L
Jing Wei
8,217
632
7
1
0
174,725
0
L
Zeus
9,033
695
47
4
0
194,095
0
L
Achilles
9,224
710
17
1
0
202,983
0
L
Rama
10,637
818
27
2
0
216,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role