Player Matchup

Horus
Horus
ChrisxBundy
Horus
Level 39
God Stats
5W - 0L
1,730 SR
Queue Stats
17W - 15L
1,482 Elo+
Party 1
Izanami
Izanami
ElHamburgre
Izanami
Level 8
God Stats
2W - 1L
1,576 SR
Queue Stats
2W - 1L
1,701 Elo+
Party 1
Medusa
Medusa
HeWhoSweats
Medusa
Level 61
God Stats
3W - 1L
1,626 SR
Queue Stats
7W - 9L
1,701 Elo+
Party 1
Scylla
Scylla
SmolGrillBIGNmbr
Scylla
Level 29
God Stats
4W - 3L
1,794 SR
Queue Stats
5W - 5L
1,701 Elo+
Party 1
Mercury
Mercury
brairwin
Mercury
Level 60
God Stats
3W - 1L
1,482 SR
Queue Stats
11W - 10L
1,701 Elo+
Party 1
Team Averages
Level 39
1,642 SR
1,657 Elo+

VS

Team Averages
Level 23
1,369 SR
1,085 Elo+
Da Ji
Da Ji
NS_chris818best
Da Ji
Level 34
God Stats
31W - 29L
1,517 SR
Queue Stats
75W - 95L
1,368 Elo+
Solo
Thanatos
Thanatos
OG Smaug
Thanatos
Level 4
God Stats
0W - 7L
1,142 SR
Queue Stats
9W - 23L
1,015 Elo+
Party 2
Hachiman
Hachiman
Shoshwaaa
Hachiman
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,015 Elo+
Party 2
Poseidon
Poseidon
TiltedKappa
Poseidon
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 33L
1,015 Elo+
Party 2
Surtr
Surtr
VDIDDY247
Surtr
Level 7
God Stats
1W - 3L
1,186 SR
Queue Stats
4W - 13L
1,015 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 30
10,987
1,221
8,493
12,531
12,956
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
ElHamburgre
Izanami
17
2 / 2 / 28
10,600
1,178
9,926
7,778
3,484
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Medusa
18
11 / 1 / 24
12,227
1,359
18,551
8,235
4,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
17 / 1 / 26
12,969
1,441
27,653
7,414
3,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
brairwin
Mercury
18
17 / 4 / 21
12,695
1,411
21,500
12,490
6,528
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

277

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 8 / 2
11,120
1,236
9,536
15,411
7,084
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
OG Smaug
Thanatos
14
2 / 12 / 2
9,217
1,024
5,859
20,878
10,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hachiman
Shoshwaaa
Hachiman
15
1 / 11 / 5
9,266
1,030
9,770
21,210
7,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
TiltedKappa
Poseidon
15
1 / 11 / 6
9,535
1,059
10,014
16,887
5,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Surtr
VDIDDY247
Surtr
15
0 / 9 / 7
9,085
1,009
7,631
23,001
15,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

180
Kill Participation
32
51
Kills
10
10
Deaths
51
129
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
2
30
9.5
W
Izanami
ElHamburgre
Izanami
2
2
28
8
W
Medusa
11
1
24
23
L
6
8
2
0.88
L
Thanatos
OG Smaug
Thanatos
2
12
2
0.25
L
Hachiman
Shoshwaaa
Hachiman
1
11
5
0.32
W
17
1
26
30
L
Poseidon
TiltedKappa
Poseidon
1
11
6
0.36
L
Surtr
VDIDDY247
Surtr
0
9
7
0.39
W
Mercury
brairwin
Mercury
17
4
21
6.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,123
Damage
42,810
48,448
Taken
97,387
30,384
Mitigated
46,730
8,233
Healing
10,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,493
3,680
1,434
2,226
12,531
12,956
0
3,038
7,980
0
14,816
W
Izanami
ElHamburgre
Izanami
9,926
6,349
0
1,389
7,778
3,484
0
1,850
5,928
257
25,628
W
Medusa
18,551
10,887
0
0
8,235
4,250
0
642
7,593
0
44,475
L
9,536
3,500
0
278
15,411
7,084
0
4,253
11,158
0
20,500
L
Thanatos
OG Smaug
Thanatos
5,859
1,456
0
5,458
20,878
10,403
0
6,680
14,159
0
23,132
L
Hachiman
Shoshwaaa
Hachiman
9,770
7,740
0
2,279
21,210
7,498
0
4,858
16,352
0
20,673
W
27,653
2,544
0
749
7,414
3,166
0
2,228
5,186
42,482
0
L
Poseidon
TiltedKappa
Poseidon
10,014
792
0
0
16,887
5,880
0
4,788
12,099
39,900
0
L
Surtr
VDIDDY247
Surtr
7,631
3,064
0
2,561
23,001
15,865
0
7,331
15,670
263
20,349
W
Mercury
brairwin
Mercury
21,500
13,604
0
2,435
12,490
6,528
0
2,410
9,802
0
36,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,478
Gold Earned
48,223
207
Minions Killed
147
5
Camps Cleared
3
819,495
Distance Traveled
724,402
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,987
1,221
19
2
1
162,610
0
W
Izanami
10,600
1,178
50
6
0
139,837
0
W
Medusa
12,227
1,359
48
5
2
177,499
0
L
Da Ji
11,120
1,236
15
2
0
163,745
0
L
Thanatos
9,217
1,024
26
3
1
163,388
0
L
Hachiman
9,266
1,030
24
3
0
128,216
0
W
Scylla
12,969
1,441
51
6
2
174,549
0
L
Poseidon
9,535
1,059
64
7
2
134,294
0
L
Surtr
9,085
1,009
18
2
0
134,759
0
W
Mercury
12,695
1,411
39
4
0
165,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role