Player Matchup

Ratatoskr
Ratatoskr
Dmacias225
Ratatoskr
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,704 Elo+
Party 3
Geb
Geb
Dumb Ninja 25
Geb
Level 116
God Stats
1W - 1L
1,722 SR
Queue Stats
45W - 34L
1,524 Elo+
Solo
Jormungandr
Jormungandr
DunkinDeez
Jormungandr
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 36L
1,464 Elo+
Party 3
Hou Yi
Hou Yi
King Sid M8
Hou Yi
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,494 Elo+
Solo
Anhur
Anhur
papasir
Anhur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,464 Elo+
Party 3
Team Averages
Level 65
1,544 SR
1,530 Elo+

VS

Team Averages
Level 93
1,585 SR
1,415 Elo+
Ares
Ares
BIGRUB202
Ares
Level 39
God Stats
5W - 1L
1,783 SR
Queue Stats
133W - 125L
1,403 Elo+
Party 2
Gilgamesh
Gilgamesh
CNINIJa1
Gilgamesh
Level 99
God Stats
1W - 3L
1,298 SR
Queue Stats
135W - 140L
1,346 Elo+
Party 1
Nox
Nox
ExiledMaelStrom
Nox
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
121W - 121L
1,352 Elo+
Party 2
Cthulhu
Cthulhu
Lil-Clown_88
Cthulhu
Level 124
God Stats
4W - 3L
1,630 SR
Queue Stats
720W - 711L
1,507 Elo+
Solo
Cerberus
Cerberus
Xenrakul
Cerberus
Level 97
God Stats
3W - 2L
1,715 SR
Queue Stats
239W - 227L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Dmacias225
Ratatoskr
13
1 / 7 / 5
8,178
682
5,521
12,919
8,262
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 5 / 6
8,994
750
12,903
21,623
21,456
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jormungandr
DunkinDeez
Jormungandr
17
4 / 6 / 3
9,992
833
19,379
15,843
20,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hou Yi
15
2 / 7 / 4
8,768
731
12,897
15,556
7,331
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anhur
papasir
Anhur
13
2 / 6 / 5
8,019
668
11,721
13,623
7,149
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
3 / 2 / 15
9,919
827
8,240
17,744
23,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
CNINIJa1
Gilgamesh
18
16 / 2 / 13
11,649
971
24,752
17,682
12,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
4 / 1 / 20
10,187
849
12,802
11,984
7,146
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
Lil-Clown_88
Cthulhu
16
6 / 2 / 17
10,583
882
14,782
18,344
21,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
Xenrakul
Cerberus
13
2 / 3 / 16
8,634
720
10,393
19,046
14,622
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
112
10
Kills
31
31
Deaths
10
23
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Ares
3
2
15
5.25
W
Gilgamesh
CNINIJa1
Gilgamesh
16
2
13
11.25
L
Ratatoskr
Dmacias225
Ratatoskr
1
7
5
0.5
L
1
5
6
0.8
L
Jormungandr
DunkinDeez
Jormungandr
4
6
3
0.92
W
4
1
20
14
L
Hou Yi
2
7
4
0.57
W
Cthulhu
Lil-Clown_88
Cthulhu
6
2
17
7.25
W
Cerberus
Xenrakul
Cerberus
2
3
16
3.33
L
Anhur
papasir
Anhur
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,421
Damage
70,969
79,564
Taken
84,800
64,337
Mitigated
79,606
19,371
Healing
34,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
8,240
622
1,599
3,954
17,744
23,909
1,105
6,516
10,954
14,440
0
W
Gilgamesh
CNINIJa1
Gilgamesh
24,752
8,949
2,154
4,616
17,682
12,183
1,247
4,791
12,587
0
35,762
L
Ratatoskr
Dmacias225
Ratatoskr
5,521
1,547
466
2,162
12,919
8,262
0
6,583
6,159
0
8,528
L
12,903
1,144
2,335
6,643
21,623
21,456
0
11,439
9,932
22,460
0
L
Jormungandr
DunkinDeez
Jormungandr
19,379
5,121
802
2,150
15,843
20,139
0
8,393
7,167
38,624
0
W
12,802
991
2,642
1,367
11,984
7,146
944
5,640
5,973
25,739
0
L
Hou Yi
12,897
5,152
490
3,021
15,556
7,331
0
9,303
6,014
0
26,301
W
Cthulhu
Lil-Clown_88
Cthulhu
14,782
376
7,136
4,828
18,344
21,746
538
7,483
10,274
27,350
3,191
W
Cerberus
Xenrakul
Cerberus
10,393
1,159
1,179
5,065
19,046
14,622
209
5,991
12,730
15,954
0
L
Anhur
papasir
Anhur
11,721
7,753
0
1,302
13,623
7,149
66
6,357
7,266
0
14,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,951
Gold Earned
50,972
112
Minions Killed
130
0
Camps Cleared
0
1,001,559
Distance Traveled
1,215,098
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,919
827
13
1
0
246,996
0
W
Gilgamesh
11,649
971
26
2
0
254,842
0
L
Ratatoskr
8,178
682
7
1
0
226,899
0
L
Geb
8,994
750
15
1
0
198,744
0
L
Jormungandr
9,992
833
40
3
0
217,759
0
W
Nox
10,187
849
38
3
0
245,931
0
L
Hou Yi
8,768
731
41
3
0
167,116
0
W
Cthulhu
10,583
882
34
3
0
254,894
0
W
Cerberus
8,634
720
19
2
0
212,435
0
L
Anhur
8,019
668
9
1
0
191,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role