Player Matchup

Achilles
Achilles
NoTouchysDriver
Achilles
Level 24
God Stats
2W - 0L
1,663 SR
Queue Stats
16W - 2L
1,820 Elo+
Party 1
Ymir
Ymir
NoTouchysJuicer
Ymir
Level 27
God Stats
8W - 0L
1,850 SR
Queue Stats
28W - 17L
1,776 Elo+
Party 1
Anubis
Anubis
NoTouchyz
Anubis
Level 29
God Stats
1W - 1L
1,497 SR
Queue Stats
16W - 4L
1,730 Elo+
Party 1
Serqet
Serqet
OakBarrelStout
Serqet
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 14L
1,730 Elo+
Party 1
Izanami
Izanami
SaltMasterFlexy
Izanami
Level 10
God Stats
1W - 0L
1,901 SR
Queue Stats
2W - 0L
1,643 Elo+
Party 1
Team Averages
Level 48
1,682 SR
1,740 Elo+

VS

Team Averages
Level 83
1,384 SR
1,320 Elo+
Thor
Thor
Melius Jc
Thor
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,429 Elo+
Party 2
Izanami
Izanami
Pacolay
Izanami
Level 24
God Stats
1W - 2L
1,276 SR
Queue Stats
7W - 6L
1,309 Elo+
Party 2
Cthulhu
Cthulhu
ROBERTOJUA
Cthulhu
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 26L
1,371 Elo+
Party 2
Chang'e
Chang'e
Thainet
Chang'e
Level 18
God Stats
0W - 2L
1,142 SR
Queue Stats
1W - 7L
1,309 Elo+
Party 2
Nike
Nike
iNekoZillaII
Nike
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 20L
1,181 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
2 / 4 / 4
6,101
610
5,610
9,626
7,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 0 / 10
6,487
649
2,561
6,044
4,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Anubis
NoTouchyz
Anubis
13
13 / 0 / 2
8,040
804
14,512
7,610
4,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
7 / 0 / 10
7,213
721
6,994
6,200
2,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
1 / 2 / 1
5,535
554
5,185
6,251
1,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
7
0 / 6 / 1
4,353
435
2,583
10,923
5,697
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Pacolay
Izanami
8
0 / 3 / 1
4,666
467
2,996
6,911
1,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
ROBERTOJUA
Cthulhu
9
2 / 7 / 0
5,505
551
3,481
12,180
4,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Thainet
Chang'e
7
0 / 6 / 0
4,128
413
595
8,211
1,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
4 / 4 / 0
5,858
586
6,082
9,045
3,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
25
Kills
6
6
Deaths
26
27
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thor
0
6
1
0.08
W
Achilles
2
4
4
1
W
2
0
10
7
W
Anubis
NoTouchyz
Anubis
13
0
2
14
W
7
0
10
12
L
Izanami
Pacolay
Izanami
0
3
1
0.17
L
Cthulhu
ROBERTOJUA
Cthulhu
2
7
0
0.29
W
1
2
1
0.75
L
Chang'e
Thainet
Chang'e
0
6
0
0
L
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,862
Damage
15,737
35,731
Taken
47,270
20,779
Mitigated
16,933
14,924
Healing
7,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
2,583
645
0
1,077
10,923
5,697
0
5,950
4,973
0
13,611
W
Achilles
5,610
1,021
0
3,497
9,626
7,811
0
789
8,837
1,097
26,616
W
2,561
958
0
2,734
6,044
4,658
52
384
5,660
22,935
0
W
Anubis
NoTouchyz
Anubis
14,512
1,040
0
5,615
7,610
4,136
555
1,523
6,087
64,992
0
W
6,994
2,460
0
500
6,200
2,524
0
1,322
4,878
0
35,562
L
Izanami
Pacolay
Izanami
2,996
2,217
0
1,605
6,911
1,821
0
1,436
5,475
0
27,151
L
Cthulhu
ROBERTOJUA
Cthulhu
3,481
344
0
2,079
12,180
4,460
0
3,992
7,992
21,295
0
W
5,185
4,179
0
2,578
6,251
1,650
1,183
58
6,193
0
35,897
L
Chang'e
Thainet
Chang'e
595
36
176
1,491
8,211
1,798
0
5,474
2,737
11,774
0
L
6,082
719
0
753
9,045
3,157
0
595
7,613
0
34,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,376
Gold Earned
24,510
285
Minions Killed
186
0
Camps Cleared
0
1,047,383
Distance Traveled
977,138
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,353
435
22
2
0
196,575
3
W
Achilles
6,101
610
40
4
0
191,160
0
W
Ymir
6,487
649
24
2
0
208,481
2
W
Anubis
8,040
804
92
9
0
180,491
0
W
Serqet
7,213
721
64
6
0
252,103
0
L
Izanami
4,666
467
48
5
0
171,320
0
L
Cthulhu
5,505
551
51
5
0
205,071
0
W
Izanami
5,535
554
65
7
0
215,148
0
L
Chang'e
4,128
413
19
2
0
185,901
0
L
Nike
5,858
586
46
5
0
218,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role