Player Matchup

Tyr
Tyr
Bronze III
GOTJDOG
Tyr
Bronze III
Level 122
God Stats
1W - 7L
1,291 SR
Queue Stats
13W - 22L
1,384 MMR
Party 1
Chang'e
Chang'e
Bronze III
Killersharpshot
Chang'e
Bronze III
Level 137
God Stats
1W - 3L
1,648 SR
Queue Stats
18W - 28L
1,384 MMR
Party 1
Ymir
Ymir
Bronze III
PURPLENURPULE
Ymir
Bronze III
Level 108
God Stats
2W - 5L
1,404 SR
Queue Stats
19W - 30L
1,436 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 122
1,448 SR
1,401 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 134
1,500 SR
1,384 MMR
Geb
Geb
Bronze III
Gutta56
Geb
Bronze III
Level 140
God Stats
14W - 9L
1,500 SR
Queue Stats
33W - 30L
1,384 MMR
Party 2
Camazotz
Camazotz
Bronze III
Mvrdaa
Camazotz
Bronze III
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,384 MMR
Party 2
Olorun
Olorun
Bronze III
Xemplified
Olorun
Bronze III
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 30L
1,384 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
12
1 / 5 / 2
8,103
675
4,893
16,461
17,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 4 / 2
7,925
660
7,114
11,039
4,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 5 / 1
8,036
670
6,347
14,378
6,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
MerlinZeusJanusKuzenboNox

VS

Bans
KumbhakarnaHou YiSurtrChaacKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
14
3 / 1 / 11
9,804
817
7,058
11,477
13,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Camazotz
Mvrdaa
Camazotz
14
3 / 1 / 10
9,200
767
6,905
8,991
3,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
Xemplified
Olorun
15
8 / 1 / 6
9,905
825
18,280
8,521
3,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
3
Kills
14
14
Deaths
3
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Tyr
1
5
2
0.4
W
Geb
3
1
11
8.5
L
1
4
2
0.5
W
Camazotz
Mvrdaa
Camazotz
3
1
10
8
L
1
5
1
0.3
W
Olorun
Xemplified
Olorun
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,354
Damage
32,243
41,878
Taken
28,989
28,240
Mitigated
21,781
10,858
Healing
10,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
4,893
84
378
3,530
16,461
17,237
309
10,018
6,443
0
20,160
W
Geb
7,058
1,177
0
2,250
11,477
13,900
195
3,693
6,556
19,281
0
L
7,114
191
2,258
3,299
11,039
4,176
660
6,464
4,575
34,414
0
W
Camazotz
Mvrdaa
Camazotz
6,905
1,388
0
3,665
8,991
3,914
1,183
4,385
3,442
0
37,314
L
6,347
729
0
1,393
14,378
6,827
0
8,874
5,504
27,201
0
W
Olorun
Xemplified
Olorun
18,280
11,143
703
3,782
8,521
3,967
2,389
4,952
3,317
57,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,064
Gold Earned
28,909
129
Minions Killed
146
0
Camps Cleared
0
621,568
Distance Traveled
638,400
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,103
675
31
3
0
217,106
0
W
Geb
9,804
817
27
2
0
199,708
0
L
Chang'e
7,925
660
64
5
0
199,590
0
W
Camazotz
9,200
767
48
4
0
238,444
0
L
Ymir
8,036
670
34
3
0
204,872
0
W
Olorun
9,905
825
71
6
0
200,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role