Player Matchup

Cthulhu
Cthulhu
KTmas
Cthulhu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 40L
1,669 Elo+
Party 1
Artemis
Artemis
Zominic
Artemis
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 29L
1,669 Elo+
Party 1
Ne Zha
Ne Zha
karticaya
Ne Zha
Level 153
God Stats
8W - 15L
1,799 SR
Queue Stats
242W - 286L
1,232 Elo+
Solo
Team Averages
Level 69
1,600 SR
1,524 Elo+

VS

Team Averages
Level 101
1,583 SR
1,591 Elo+
Jormungandr
Jormungandr
ByTheSituation
Jormungandr
Level 29
God Stats
3W - 0L
1,748 SR
Queue Stats
24W - 15L
1,642 Elo+
Party 2
Baron Samedi
Baron Samedi
Flachols
Baron Samedi
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
233W - 253L
1,531 Elo+
Party 2
Shiva
Shiva
POPSICRACK
Shiva
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 45L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KTmas
Cthulhu
10
0 / 3 / 0
6,041
604
5,400
10,344
9,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
Zominic
Artemis
12
1 / 4 / 0
6,742
674
6,067
9,192
3,979
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
karticaya
Ne Zha
11
0 / 5 / 0
6,349
635
6,353
9,089
3,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ByTheSituation
Jormungandr
13
3 / 0 / 8
8,455
846
4,552
5,461
5,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
Flachols
Baron Samedi
14
3 / 1 / 8
8,150
815
7,366
9,244
4,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
14
6 / 0 / 6
8,775
878
12,860
9,190
5,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
34
1
Kills
12
12
Deaths
1
0
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ByTheSituation
Jormungandr
3
0
8
7
W
Baron Samedi
Flachols
Baron Samedi
3
1
8
7
L
Cthulhu
KTmas
Cthulhu
0
3
0
0
W
Shiva
6
0
6
9
L
Artemis
Zominic
Artemis
1
4
0
0.25
L
Ne Zha
karticaya
Ne Zha
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,820
Damage
24,778
28,625
Taken
23,895
16,445
Mitigated
15,450
2,691
Healing
9,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ByTheSituation
Jormungandr
4,552
582
0
1,440
5,461
5,322
271
1,437
3,866
11,794
0
W
Baron Samedi
Flachols
Baron Samedi
7,366
959
561
3,111
9,244
4,598
637
1,206
7,846
33,432
0
L
Cthulhu
KTmas
Cthulhu
5,400
733
0
634
10,344
9,060
0
5,178
5,166
10,278
307
W
Shiva
12,860
4,238
0
4,328
9,190
5,530
268
2,124
6,776
0
53,103
L
Artemis
Zominic
Artemis
6,067
2,105
0
1,464
9,192
3,979
0
3,873
5,319
0
25,432
L
Ne Zha
karticaya
Ne Zha
6,353
1,117
0
593
9,089
3,406
0
2,899
6,190
0
26,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,132
Gold Earned
25,380
98
Minions Killed
140
0
Camps Cleared
0
538,050
Distance Traveled
585,460
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,455
846
10
1
0
173,388
0
W
Baron Samedi
8,150
815
55
6
0
189,877
1
L
Cthulhu
6,041
604
17
2
0
173,913
0
W
Shiva
8,775
878
75
8
0
222,195
0
L
Artemis
6,742
674
48
5
0
177,576
0
L
Ne Zha
6,349
635
33
3
0
186,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role