Player Matchup

Nemesis
Nemesis
Etho7879
Nemesis
Level 7
God Stats
5W - 5L
1,372 SR
Queue Stats
10W - 9L
1,295 Elo+
Party 1
Danzaburou
Danzaburou
Godmmando
Danzaburou
Level 26
God Stats
5W - 2L
1,379 SR
Queue Stats
13W - 11L
1,346 Elo+
Party 1
Anubis
Anubis
Signull_
Anubis
Level 59
God Stats
6W - 4L
1,392 SR
Queue Stats
13W - 12L
1,325 Elo+
Party 1
Team Averages
Level 31
1,381 SR
1,322 Elo+

VS

Team Averages
Level 44
1,509 SR
1,568 Elo+
Surtr
Surtr
SalvageKing28
Surtr
Level 47
God Stats
2W - 5L
1,527 SR
Queue Stats
372W - 380L
1,371 Elo+
Solo
Aphrodite
Aphrodite
Sugarbush34
Aphrodite
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,666 Elo+
Party 2
Medusa
Medusa
SuperBobby94
Medusa
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Etho7879
Nemesis
14
3 / 5 / 10
10,862
724
7,366
15,561
7,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
Godmmando
Danzaburou
16
3 / 4 / 10
11,404
760
17,070
15,458
7,544
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Anubis
Signull_
Anubis
18
9 / 4 / 5
12,506
834
22,948
17,052
10,303
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 3
10,739
716
13,785
24,575
31,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
Sugarbush34
Aphrodite
15
4 / 5 / 4
10,755
717
10,653
15,269
7,987
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Medusa
16
3 / 6 / 6
10,631
709
15,106
18,689
8,416
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
15
Kills
13
13
Deaths
15
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Etho7879
Nemesis
3
5
10
1.6
W
Danzaburou
Godmmando
Danzaburou
3
4
10
2
L
6
4
3
1.88
W
Anubis
Signull_
Anubis
9
4
5
2.88
L
Aphrodite
Sugarbush34
Aphrodite
4
5
4
1.2
L
Medusa
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,384
Damage
39,544
48,071
Taken
58,533
25,284
Mitigated
47,935
17,914
Healing
23,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Etho7879
Nemesis
7,366
2,982
0
4,067
15,561
7,437
0
3,195
12,366
0
28,991
W
Danzaburou
Godmmando
Danzaburou
17,070
8,423
0
4,251
15,458
7,544
598
5,526
9,932
0
56,600
L
13,785
3,946
0
5,311
24,575
31,532
507
8,104
16,471
1,558
37,377
W
Anubis
Signull_
Anubis
22,948
843
0
9,596
17,052
10,303
2,545
3,172
13,880
58,953
0
L
Aphrodite
Sugarbush34
Aphrodite
10,653
2,381
5,999
7,589
15,269
7,987
731
7,589
7,680
35,534
0
L
Medusa
15,106
7,844
355
4,575
18,689
8,416
0
7,345
11,344
0
37,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,772
Gold Earned
32,125
197
Minions Killed
144
0
Camps Cleared
0
710,148
Distance Traveled
716,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,862
724
41
3
0
257,197
0
W
Danzaburou
11,404
760
77
5
0
242,171
0
L
Surtr
10,739
716
45
3
0
264,546
0
W
Anubis
12,506
834
79
5
0
210,780
0
L
Aphrodite
10,755
717
48
3
0
215,242
0
L
Medusa
10,631
709
51
3
0
236,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role