Player Matchup

Yu Huang
Yu Huang
AS-BY-valoux27
Yu Huang
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 133L
1,234 Elo+
Party 1
Guan Yu
Guan Yu
Dark-Psycho_Qc
Guan Yu
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
torokail
Heimdallr
Level 112
God Stats
0W - 3L
1,500 SR
Queue Stats
71W - 89L
1,184 Elo+
Party 1
Team Averages
Level 102
1,500 SR
1,306 Elo+

VS

Team Averages
Level 62
1,519 SR
1,673 Elo+
Izanami
Izanami
B Random776
Izanami
Level 64
God Stats
1W - 5L
1,500 SR
Queue Stats
10W - 22L
1,500 Elo+
Party 2
Medusa
Medusa
BrkfstRyan
Medusa
Level 69
God Stats
6W - 9L
1,528 SR
Queue Stats
18W - 29L
1,760 Elo+
Party 2
Bakasura
Bakasura
RONSTAHPP
Bakasura
Level 53
God Stats
10W - 11L
1,528 SR
Queue Stats
23W - 39L
1,760 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
14
2 / 6 / 3
9,916
708
8,221
13,767
9,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Earring

Mystical Earring

+15
Mp 5

14
0 / 7 / 5
10,117
723
6,364
23,410
16,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
torokail
Heimdallr
15
6 / 5 / 1
10,525
752
17,391
19,054
9,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
B Random776
Izanami
12
4 / 3 / 5
9,687
692
7,256
11,717
3,818
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
BrkfstRyan
Medusa
18
11 / 2 / 4
12,802
914
23,902
18,025
8,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
RONSTAHPP
Bakasura
17
3 / 3 / 10
11,302
807
15,963
17,189
9,938
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
8
Kills
18
18
Deaths
8
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
2
6
3
0.58
W
Izanami
B Random776
Izanami
4
3
5
2.17
W
Medusa
BrkfstRyan
Medusa
11
2
4
6.5
L
0
7
5
0.36
W
Bakasura
RONSTAHPP
Bakasura
3
3
10
2.67
L
Heimdallr
torokail
Heimdallr
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,976
Damage
47,121
56,231
Taken
46,931
35,175
Mitigated
21,931
15,057
Healing
15,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
8,221
1,412
271
1,228
13,767
9,111
380
8
13,710
31,803
0
W
Izanami
B Random776
Izanami
7,256
4,611
0
1,136
11,717
3,818
854
1,073
10,644
0
31,360
W
Medusa
BrkfstRyan
Medusa
23,902
13,437
0
8,434
18,025
8,175
1,830
4,559
13,466
0
72,831
L
6,364
1,431
2,353
7,158
23,410
16,756
110
0
23,095
0
23,210
W
Bakasura
RONSTAHPP
Bakasura
15,963
13,048
174
5,591
17,189
9,938
280
2,703
14,482
0
46,821
L
Heimdallr
torokail
Heimdallr
17,391
14,250
126
3,921
19,054
9,308
2,223
0
18,194
0
41,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,558
Gold Earned
33,791
136
Minions Killed
176
0
Camps Cleared
0
660,490
Distance Traveled
778,902
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
9,916
708
53
4
0
224,011
0
W
Izanami
9,687
692
29
2
0
217,166
0
W
Medusa
12,802
914
75
5
0
238,712
0
L
Guan Yu
10,117
723
30
2
0
220,444
0
W
Bakasura
11,302
807
72
5
0
323,024
0
L
Heimdallr
10,525
752
53
4
0
216,035
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role