Player Matchup

Ah Puch
Ah Puch
BigDaddyBrad514
Ah Puch
Level 89
God Stats
2W - 3L
1,725 SR
Queue Stats
146W - 125L
1,446 Elo+
Solo
Hun Batz
Hun Batz
GilesG181113
Hun Batz
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
287W - 257L
1,482 Elo+
Solo
Ganesha
Ganesha
gingersnap6183
Ganesha
Level 105
God Stats
1W - 3L
1,500 SR
Queue Stats
144W - 151L
1,398 Elo+
Party 1
He Bo
He Bo
sK6mix
He Bo
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
385W - 371L
1,381 Elo+
Solo
Chernobog
Chernobog
y_uDogWater_17
Chernobog
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,417 Elo+
Party 1
Team Averages
Level 73
1,545 SR
1,425 Elo+

VS

Team Averages
Level 62
1,497 SR
1,465 Elo+
Vamana
Vamana
 
Vamana
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
About7FatAsians
Tiamat
Level 51
God Stats
2W - 0L
1,500 SR
Queue Stats
132W - 119L
1,488 Elo+
Party 2
Cerberus
Cerberus
Fa3fdk3331
Cerberus
Level 87
God Stats
6W - 2L
1,265 SR
Queue Stats
88W - 97L
1,322 Elo+
Solo
Kumbhakarna
Kumbhakarna
The Herman Cain
Kumbhakarna
Level 27
God Stats
2W - 1L
1,720 SR
Queue Stats
22W - 17L
1,517 Elo+
Party 2
Erlang Shen
Erlang Shen
hungoversoup
Erlang Shen
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 6 / 4
11,934
852
24,395
18,115
10,373
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
GilesG181113
Hun Batz
1
0 / 0 / 0
3,592
257
0
0
0
19
1 / 6 / 12
10,933
781
12,829
26,285
27,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

He Bo
sK6mix
He Bo
15
2 / 9 / 6
9,127
652
13,932
18,487
9,903
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chernobog
y_uDogWater_17
Chernobog
14
3 / 7 / 4
9,082
649
6,275
14,532
6,169
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
19
5 / 4 / 19
11,420
816
10,526
16,570
16,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
11 / 3 / 13
12,077
863
25,184
14,733
16,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Fa3fdk3331
Cerberus
19
7 / 3 / 17
12,504
893
16,151
22,173
25,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
The Herman Cain
Kumbhakarna
17
2 / 3 / 16
10,403
743
12,004
18,091
10,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Erlang Shen
hungoversoup
Erlang Shen
16
3 / 3 / 12
11,070
791
5,339
21,446
21,853
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
105
13
Kills
28
28
Deaths
16
26
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
5
4
19
3.63
W
11
3
13
5.83
L
7
6
4
1.5
W
Cerberus
Fa3fdk3331
Cerberus
7
3
17
5.17
L
Hun Batz
GilesG181113
Hun Batz
0
0
0
0
W
Kumbhakarna
The Herman Cain
Kumbhakarna
2
3
16
3.33
L
1
6
12
1.17
W
Erlang Shen
hungoversoup
Erlang Shen
3
3
12
3
L
He Bo
sK6mix
He Bo
2
9
6
0.56
L
Chernobog
y_uDogWater_17
Chernobog
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,431
Damage
69,204
77,419
Taken
93,013
53,562
Mitigated
90,313
14,693
Healing
42,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
10,526
5,642
3,480
3,989
16,570
16,111
2,895
5,284
11,286
0
22,711
W
25,184
2,517
3,474
5,113
14,733
16,288
1,613
6,355
8,378
44,449
0
L
24,395
2,921
1,307
3,464
18,115
10,373
0
12,621
5,193
49,905
0
W
Cerberus
Fa3fdk3331
Cerberus
16,151
1,339
1,483
7,437
22,173
25,535
887
12,296
9,877
32,378
1,708
L
Hun Batz
GilesG181113
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
W
Kumbhakarna
The Herman Cain
Kumbhakarna
12,004
1,462
3,999
3,071
18,091
10,526
1,017
12,497
5,594
18,127
0
L
12,829
1,275
872
3,832
26,285
27,117
255
18,004
7,517
26,059
0
W
Erlang Shen
hungoversoup
Erlang Shen
5,339
2,697
3,947
6,922
21,446
21,853
1,267
14,724
6,722
0
17,294
L
He Bo
sK6mix
He Bo
13,932
2,726
636
1,819
18,487
9,903
339
11,133
6,823
21,857
0
L
Chernobog
y_uDogWater_17
Chernobog
6,275
2,435
1,459
1,304
14,532
6,169
272
8,909
5,039
0
10,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,668
Gold Earned
57,474
115
Minions Killed
187
0
Camps Cleared
0
759,399
Distance Traveled
1,408,942
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,420
816
32
2
0
303,415
0
W
Tiamat
12,077
863
42
3
0
269,954
0
L
Ah Puch
11,934
852
72
5
0
201,746
0
W
Cerberus
12,504
893
49
4
0
270,155
0
L
Hun Batz
3,592
257
0
0
0
0
0
W
Kumbhakarna
10,403
743
24
2
0
284,995
0
L
Ganesha
10,933
781
2
0
0
207,943
0
W
Erlang Shen
11,070
791
40
3
0
280,423
0
L
He Bo
9,127
652
31
2
0
177,642
0
L
Chernobog
9,082
649
10
1
0
172,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role