Player Matchup

Merlin
Merlin
 
Merlin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Bulwurk
Discordia
Level 56
God Stats
7W - 3L
1,500 SR
Queue Stats
303W - 264L
1,656 Elo+
Solo
Lancelot
Lancelot
Felide26
Lancelot
Level 84
God Stats
1W - 0L
1,509 SR
Queue Stats
6W - 9L
1,428 Elo+
Solo
Horus
Horus
MassMutt
Horus
Level 107
God Stats
7W - 7L
1,665 SR
Queue Stats
1,170W - 1,185L
1,476 Elo+
Solo
Apollo
Apollo
ToXicAngel00
Apollo
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
382W - 335L
1,537 Elo+
Party 1
Team Averages
Level 79
1,535 SR
1,520 Elo+

VS

Team Averages
Level 79
1,500 SR
1,502 Elo+
Chang'e
Chang'e
 
Chang'e
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Daddy_Noo_Stop
King Arthur
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 101L
1,521 Elo+
Solo
Izanami
Izanami
RangerZ21916
Izanami
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,478 Elo+
Party 2
Odin
Odin
TheWiseWarrior
Odin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
3 / 0 / 5
6,341
1,268
6,450
1,550
574
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Discordia
Bulwurk
Discordia
11
1 / 0 / 5
5,633
1,127
5,018
1,507
489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
Felide26
Lancelot
10
1 / 1 / 7
5,673
1,135
2,500
3,509
1,365
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
MassMutt
Horus
10
2 / 1 / 6
6,039
1,208
1,530
5,093
4,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
8
1 / 1 / 3
5,343
1,069
1,290
2,749
865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 1 / 1
5,194
1,039
2,896
4,215
1,578
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
 
Ao Kuang
11
1 / 2 / 0
4,702
940
836
4,402
2,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
Daddy_Noo_Stop
King Arthur
1
0 / 0 / 0
1,208
242
0
0
0
Izanami
RangerZ21916
Izanami
8
0 / 3 / 1
4,652
930
2,061
5,338
1,688
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 3 / 2
4,803
961
1,077
6,379
4,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
8
Kills
3
3
Deaths
9
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
5
5.5
L
Chang'e
 
Chang'e
2
1
1
2.5
L
Ao Kuang
 
Ao Kuang
1
2
0
0.5
W
Discordia
Bulwurk
Discordia
1
0
5
3.5
L
King Arthur
Daddy_Noo_Stop
King Arthur
0
0
0
0
W
Lancelot
Felide26
Lancelot
1
1
7
4.5
W
Horus
MassMutt
Horus
2
1
6
5
L
Izanami
RangerZ21916
Izanami
0
3
1
0.17
L
0
3
2
0.33
W
Apollo
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,788
Damage
6,870
14,408
Taken
20,334
8,140
Mitigated
10,075
7,386
Healing
6,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,450
49
246
320
1,550
574
932
339
1,211
18,021
0
L
Chang'e
 
Chang'e
2,896
356
2,721
2,120
4,215
1,578
0
2,123
2,092
7,972
0
L
Ao Kuang
 
Ao Kuang
836
49
0
275
4,402
2,324
0
2,912
1,490
4,226
0
W
Discordia
Bulwurk
Discordia
5,018
39
1,029
726
1,507
489
105
376
1,131
8,617
0
L
King Arthur
Daddy_Noo_Stop
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
Lancelot
Felide26
Lancelot
2,500
287
457
914
3,509
1,365
82
1,115
2,355
0
3,286
W
Horus
MassMutt
Horus
1,530
447
1,188
2,348
5,093
4,847
125
1,517
3,496
367
4,934
L
Izanami
RangerZ21916
Izanami
2,061
1,098
29
69
5,338
1,688
0
3,550
1,788
0
5,461
L
1,077
25
287
970
6,379
4,485
0
3,250
3,129
0
3,323
W
Apollo
1,290
515
0
158
2,749
865
0
266
2,483
0
4,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,029
Gold Earned
20,559
53
Minions Killed
30
0
Camps Cleared
0
495,378
Distance Traveled
364,371
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,341
1,268
27
5
0
104,765
0
L
Chang'e
5,194
1,039
8
2
0
88,541
0
L
Ao Kuang
4,702
940
7
1
0
91,167
0
W
Discordia
5,633
1,127
10
2
0
87,083
0
L
King Arthur
1,208
242
0
0
0
0
0
W
Lancelot
5,673
1,135
2
0
0
126,967
0
W
Horus
6,039
1,208
6
1
0
92,995
0
L
Izanami
4,652
930
12
2
0
90,617
0
L
Odin
4,803
961
3
1
0
94,046
0
W
Apollo
5,343
1,069
8
2
0
83,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role