Player Matchup

Merlin
Merlin
 
Merlin
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
 
Nike
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
ComedorDeNoob
Agni
Level 82
God Stats
8W - 5L
1,559 SR
Queue Stats
208W - 209L
1,440 Elo+
Party 1
Artemis
Artemis
KAPER5
Artemis
Level 31
God Stats
9W - 3L
1,495 SR
Queue Stats
142W - 153L
1,483 Elo+
Party 1
Fafnir
Fafnir
Tnbig
Fafnir
Level 156
God Stats
5W - 5L
1,500 SR
Queue Stats
240W - 247L
1,496 Elo+
Party 2
Team Averages
Level 101
1,511 SR
1,484 Elo+

VS

Team Averages
Level 103
1,605 SR
1,351 Elo+
Danzaburou
Danzaburou
ACzDC
Danzaburou
Level 129
God Stats
0W - 1L
1,849 SR
Queue Stats
1W - 5L
1,112 Elo+
Party 3
Khepri
Khepri
Chinocapuchinok
Khepri
Level 160
God Stats
0W - 1L
1,457 SR
Queue Stats
17W - 25L
1,646 Elo+
Solo
Sun Wukong
Sun Wukong
Khayrat
Sun Wukong
Level 145
God Stats
1W - 1L
1,721 SR
Queue Stats
5W - 19L
1,247 Elo+
Solo
Ymir
Ymir
Nardoo
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,287 Elo+
Party 3
Ao Kuang
Ao Kuang
XGhazX
Ao Kuang
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 49L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
2 / 1 / 15
10,832
722
17,367
9,764
5,717
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
 
Nike
18
2 / 0 / 21
10,351
690
12,350
10,245
7,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
9 / 1 / 12
11,722
781
34,044
8,186
4,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
KAPER5
Artemis
18
8 / 5 / 13
11,659
777
21,434
16,424
9,029
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fafnir
Tnbig
Fafnir
16
2 / 2 / 18
11,108
741
8,259
16,046
23,991
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ACzDC
Danzaburou
18
0 / 2 / 4
9,186
612
14,626
17,756
10,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
5 / 4 / 3
10,891
726
15,897
18,842
17,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Khayrat
Sun Wukong
14
0 / 8 / 4
8,135
542
5,712
20,479
14,837
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
Nardoo
Ymir
15
0 / 6 / 3
8,958
597
2,552
21,117
22,039
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ao Kuang
XGhazX
Ao Kuang
15
3 / 3 / 2
9,398
627
9,967
21,698
11,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
24
23
Kills
8
9
Deaths
23
79
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
15
9.5
W
Nike
 
Nike
2
0
21
12.5
L
Danzaburou
ACzDC
Danzaburou
0
2
4
1
L
5
4
3
1.63
W
9
1
12
15
W
Artemis
KAPER5
Artemis
8
5
13
2.9
L
Sun Wukong
Khayrat
Sun Wukong
0
8
4
0.25
L
Ymir
Nardoo
Ymir
0
6
3
0.25
W
Fafnir
Tnbig
Fafnir
2
2
18
5.5
L
Ao Kuang
XGhazX
Ao Kuang
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,454
Damage
48,754
60,665
Taken
99,892
50,726
Mitigated
75,914
30,076
Healing
35,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
17,367
1,538
3,026
2,801
9,764
5,717
379
5,279
4,343
46,730
0
W
Nike
 
Nike
12,350
108
1,773
2,177
10,245
7,573
609
2,875
7,278
0
17,381
L
Danzaburou
ACzDC
Danzaburou
14,626
5,080
723
6,826
17,756
10,755
0
11,752
6,004
0
45,709
L
15,897
186
2,460
3,116
18,842
17,064
0
10,021
8,821
29,933
0
W
34,044
1,825
1,982
1,524
8,186
4,416
1,384
4,175
3,851
50,246
0
W
Artemis
KAPER5
Artemis
21,434
13,498
885
5,488
16,424
9,029
1,819
9,552
6,534
0
35,282
L
Sun Wukong
Khayrat
Sun Wukong
5,712
320
1,510
4,477
20,479
14,837
0
12,220
8,259
15
9,892
L
Ymir
Nardoo
Ymir
2,552
448
2,962
1,930
21,117
22,039
0
12,281
8,836
7,074
0
W
Fafnir
Tnbig
Fafnir
8,259
2,340
4,944
5,476
16,046
23,991
118
5,709
10,243
16,598
0
L
Ao Kuang
XGhazX
Ao Kuang
9,967
1,024
1,414
10,015
21,698
11,219
0
13,396
8,302
14,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,672
Gold Earned
46,568
165
Minions Killed
124
0
Camps Cleared
0
1,393,512
Distance Traveled
1,148,707
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,832
722
53
4
0
277,953
0
W
Nike
10,351
690
14
1
0
332,261
0
L
Danzaburou
9,186
612
73
5
0
243,422
0
L
Khepri
10,891
726
19
1
0
260,058
0
W
Agni
11,722
781
43
3
0
282,200
0
W
Artemis
11,659
777
31
2
0
238,823
0
L
Sun Wukong
8,135
542
10
1
0
207,902
0
L
Ymir
8,958
597
13
1
0
199,334
0
W
Fafnir
11,108
741
24
2
0
262,275
0
L
Ao Kuang
9,398
627
9
1
0
237,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role