Player Matchup

Shiva
Shiva
Dügan16
Shiva
Level 171
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 58L
1,475 Elo+
Party 2
He Bo
He Bo
OrganicPegasus
He Bo
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,475 Elo+
Party 2
Raijin
Raijin
ThePenetrator91
Raijin
Level 148
God Stats
4W - 9L
1,305 SR
Queue Stats
752W - 753L
1,575 Elo+
Solo
Izanami
Izanami
Tropicanada
Izanami
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 106L
1,439 Elo+
Solo
Sun Wukong
Sun Wukong
deadbeatgiraffe
Sun Wukong
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 121L
1,475 Elo+
Party 2
Team Averages
Level 134
1,461 SR
1,488 Elo+

VS

Team Averages
Level 151
1,624 SR
1,544 Elo+
Rama
Rama
 
Rama
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
 
Cabrakan
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
AncientMinister
Cupid
Level 149
God Stats
5W - 3L
1,886 SR
Queue Stats
348W - 257L
1,552 Elo+
Party 1
Cu Chulainn
Cu Chulainn
FoxxyCarmelita
Cu Chulainn
Level 156
God Stats
2W - 5L
1,454 SR
Queue Stats
207W - 184L
1,564 Elo+
Party 1
Atlas
Atlas
S34NVH3R0
Atlas
Level 169
God Stats
11W - 8L
1,779 SR
Queue Stats
931W - 817L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Dügan16
Shiva
12
0 / 5 / 1
6,886
626
7,071
11,155
12,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 4 / 3
7,536
685
5,214
8,414
4,073
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 2 / 2
7,525
684
10,973
5,565
3,875
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
Tropicanada
Izanami
12
0 / 4 / 2
6,932
630
8,670
9,303
4,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
deadbeatgiraffe
Sun Wukong
15
3 / 3 / 1
7,924
720
6,930
9,720
11,843
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
5 / 0 / 9
9,832
894
5,369
7,377
4,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cabrakan
 
Cabrakan
14
4 / 2 / 12
8,541
776
8,270
12,546
13,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 3 / 14
9,164
833
8,392
12,083
7,256
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
FoxxyCarmelita
Cu Chulainn
15
4 / 1 / 11
9,487
862
8,012
12,329
12,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Atlas
S34NVH3R0
Atlas
16
3 / 0 / 13
10,131
921
11,556
14,328
13,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
77
4
Kills
18
18
Deaths
6
9
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
0
9
9.5
W
Cabrakan
 
Cabrakan
4
2
12
5
W
2
3
14
3
L
Shiva
Dügan16
Shiva
0
5
1
0.1
W
Cu Chulainn
FoxxyCarmelita
Cu Chulainn
4
1
11
9.5
L
0
4
3
0.38
W
Atlas
S34NVH3R0
Atlas
3
0
13
9.5
L
1
2
2
1
L
Izanami
Tropicanada
Izanami
0
4
2
0.25
L
Sun Wukong
deadbeatgiraffe
Sun Wukong
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,858
Damage
41,599
44,157
Taken
58,663
36,361
Mitigated
50,861
10,520
Healing
32,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,369
2,614
2,832
2,330
7,377
4,246
2,445
2,183
5,114
0
28,045
W
Cabrakan
 
Cabrakan
8,270
1,006
1,924
2,874
12,546
13,263
171
3,896
8,494
9,284
0
W
8,392
5,066
2,239
3,232
12,083
7,256
1,189
4,380
7,488
0
22,938
L
Shiva
Dügan16
Shiva
7,071
240
820
2,014
11,155
12,044
0
5,462
5,693
341
8,327
W
Cu Chulainn
FoxxyCarmelita
Cu Chulainn
8,012
1,009
4,580
3,256
12,329
12,928
404
3,455
8,823
781
14,819
L
5,214
302
0
1,475
8,414
4,073
0
3,690
4,724
18,082
0
W
Atlas
S34NVH3R0
Atlas
11,556
3,461
4,077
4,727
14,328
13,168
272
3,455
10,631
21,841
0
L
10,973
909
1,095
1,047
5,565
3,875
0
2,105
3,460
22,141
0
L
Izanami
Tropicanada
Izanami
8,670
3,406
0
1,593
9,303
4,526
0
4,353
4,950
0
21,837
L
Sun Wukong
deadbeatgiraffe
Sun Wukong
6,930
678
699
1,777
9,720
11,843
0
4,655
5,065
881
14,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,803
Gold Earned
47,155
112
Minions Killed
117
0
Camps Cleared
0
910,740
Distance Traveled
1,026,065
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,832
894
51
5
0
176,196
0
W
Cabrakan
8,541
776
5
0
0
199,569
0
W
Cupid
9,164
833
36
3
0
197,329
0
L
Shiva
6,886
626
12
1
0
178,687
0
W
Cu Chulainn
9,487
862
10
1
0
202,042
0
L
He Bo
7,536
685
36
3
0
191,906
0
W
Atlas
10,131
921
15
1
0
250,929
0
L
Raijin
7,525
684
22
2
0
189,290
0
L
Izanami
6,932
630
30
3
0
168,558
0
L
Sun Wukong
7,924
720
12
1
0
182,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role