Player Matchup

Sobek
Sobek
BrolyOnBud
Sobek
Level 123
God Stats
4W - 1L
1,831 SR
Queue Stats
116W - 95L
1,569 Elo+
Party 1
Discordia
Discordia
angelofshroud
Discordia
Level 117
God Stats
1W - 2L
1,336 SR
Queue Stats
8W - 9L
1,446 Elo+
Solo
Mercury
Mercury
h48rt
Mercury
Level 7
God Stats
9W - 3L
1,831 SR
Queue Stats
14W - 5L
1,652 Elo+
Party 1
Team Averages
Level 82
1,666 SR
1,556 Elo+

VS

Team Averages
Level 68
1,488 SR
1,495 Elo+
Odin
Odin
Eddyshore
Odin
Level 26
God Stats
4W - 4L
1,548 SR
Queue Stats
59W - 62L
1,533 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TzL L0sEr vZ
Tsukuyomi
Level 53
God Stats
2W - 1L
1,275 SR
Queue Stats
51W - 36L
1,418 Elo+
Solo
Sol
Sol
zizou-_-bsd
Sol
Level 126
God Stats
4W - 0L
1,642 SR
Queue Stats
60W - 62L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
1 / 2 / 1
7,246
725
8,780
13,228
13,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
angelofshroud
Discordia
13
1 / 1 / 0
7,280
728
7,020
7,014
2,307
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
h48rt
Mercury
10
0 / 4 / 2
6,882
688
3,527
10,454
4,462
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
1 / 0 / 5
7,282
728
7,115
5,867
4,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
TzL L0sEr vZ
Tsukuyomi
12
4 / 2 / 2
7,582
758
8,214
11,491
4,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 0 / 5
7,841
784
9,236
6,867
2,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
2
Kills
7
7
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sobek
1
2
1
0.75
W
Odin
1
0
5
3.5
W
Tsukuyomi
TzL L0sEr vZ
Tsukuyomi
4
2
2
2.5
L
Discordia
angelofshroud
Discordia
1
1
0
1
L
Mercury
h48rt
Mercury
0
4
2
0.25
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,327
Damage
24,565
30,696
Taken
24,225
20,360
Mitigated
11,860
11,230
Healing
8,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
8,780
226
1,310
3,678
13,228
13,591
0
4,052
8,836
23,745
0
W
Odin
7,115
1,708
0
1,148
5,867
4,459
0
4,155
1,712
0
14,276
W
Tsukuyomi
TzL L0sEr vZ
Tsukuyomi
8,214
2,075
0
3,546
11,491
4,678
0
7,001
4,490
0
29,729
L
Discordia
angelofshroud
Discordia
7,020
181
438
3,625
7,014
2,307
105
2,552
4,343
31,891
0
L
Mercury
h48rt
Mercury
3,527
1,853
0
2,179
10,454
4,462
0
2,840
7,248
0
20,800
W
9,236
3,573
0
4,161
6,867
2,723
0
4,694
2,173
37,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,408
Gold Earned
22,705
115
Minions Killed
132
0
Camps Cleared
0
602,754
Distance Traveled
617,818
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,246
725
17
2
0
201,258
0
W
Odin
7,282
728
23
2
0
199,508
0
W
Tsukuyomi
7,582
758
40
4
0
219,915
0
L
Discordia
7,280
728
59
6
0
191,399
0
L
Mercury
6,882
688
39
4
0
210,097
0
W
Sol
7,841
784
69
7
0
198,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role