Player Matchup

Artio
Artio
Gob831
Artio
Level 69
God Stats
16W - 12L
1,627 SR
Queue Stats
350W - 337L
1,444 Elo+
Party 2
Ishtar
Ishtar
Hippies9981
Ishtar
Level 29
God Stats
36W - 35L
1,435 SR
Queue Stats
138W - 156L
1,399 Elo+
Party 4
Hun Batz
Hun Batz
Huert
Hun Batz
Level 62
God Stats
4W - 4L
1,501 SR
Queue Stats
416W - 417L
1,428 Elo+
Party 4
Anubis
Anubis
Influx wennie
Anubis
Level 29
God Stats
42W - 45L
1,515 SR
Queue Stats
47W - 50L
1,473 Elo+
Party 2
Bakasura
Bakasura
Spiderlash
Bakasura
Level 48
God Stats
1W - 1L
1,730 SR
Queue Stats
25W - 19L
1,538 Elo+
Solo
Team Averages
Level 47
1,562 SR
1,457 Elo+

VS

Team Averages
Level 50
1,638 SR
1,469 Elo+
Achilles
Achilles
 
Achilles
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
GameStopAnt
Khepri
Level 11
God Stats
2W - 1L
1,767 SR
Queue Stats
53W - 54L
1,516 Elo+
Party 1
Neith
Neith
Mikeyman8u
Neith
Level 39
God Stats
6W - 3L
1,512 SR
Queue Stats
57W - 50L
1,514 Elo+
Party 3
Mulan
Mulan
SolitaryTink
Mulan
Level 107
God Stats
3W - 0L
1,728 SR
Queue Stats
78W - 67L
1,573 Elo+
Party 3
Janus
Janus
lordnesk
Janus
Level 48
God Stats
2W - 2L
1,685 SR
Queue Stats
66W - 65L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Gob831
Artio
9
1 / 1 / 2
5,872
489
2,576
8,469
5,900
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
9
0 / 3 / 1
5,385
449
2,225
7,502
2,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
Huert
Hun Batz
11
4 / 1 / 1
6,852
571
9,355
9,315
3,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 2 / 3
6,772
564
6,098
8,132
4,878
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Spiderlash
Bakasura
5
0 / 3 / 0
4,679
390
2,139
5,105
2,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
2 / 1 / 0
6,562
547
5,003
11,502
4,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Khepri
10
0 / 0 / 4
6,326
527
2,768
6,723
4,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
11
3 / 1 / 1
6,707
559
5,778
5,579
1,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
4 / 0 / 2
7,159
597
6,894
7,664
5,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
lordnesk
Janus
11
1 / 5 / 1
6,302
525
4,773
6,869
1,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
7
Kills
10
10
Deaths
7
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
1
0
2
W
Khepri
0
0
4
2
L
Artio
Gob831
Artio
1
1
2
2
L
Ishtar
0
3
1
0.17
L
Hun Batz
Huert
Hun Batz
4
1
1
4.5
L
2
2
3
1.75
W
Neith
3
1
1
3.5
W
4
0
2
5
L
Bakasura
Spiderlash
Bakasura
0
3
0
0
W
Janus
lordnesk
Janus
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,393
Damage
25,216
38,523
Taken
38,337
19,538
Mitigated
17,776
12,908
Healing
12,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,003
1,283
0
4,490
11,502
4,749
0
1,000
10,502
0
48,608
W
Khepri
2,768
431
247
2,143
6,723
4,207
27
2,169
4,554
20,337
0
L
Artio
Gob831
Artio
2,576
192
2,154
3,252
8,469
5,900
0
2,221
6,248
9,294
0
L
Ishtar
2,225
1,335
0
1,710
7,502
2,788
0
731
6,771
0
30,833
L
Hun Batz
Huert
Hun Batz
9,355
4,167
0
550
9,315
3,862
0
1,008
8,307
0
50,099
L
6,098
360
0
3,365
8,132
4,878
0
3,808
4,324
47,190
0
W
Neith
5,778
2,496
0
2,560
5,579
1,688
638
672
4,907
0
34,777
W
6,894
1,003
0
2,779
7,664
5,516
540
1,738
5,480
757
44,524
L
Bakasura
Spiderlash
Bakasura
2,139
1,391
0
1,877
5,105
2,110
0
0
5,105
0
14,968
W
Janus
lordnesk
Janus
4,773
111
0
650
6,869
1,616
0
3,095
3,774
38,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,560
Gold Earned
33,056
229
Minions Killed
300
0
Camps Cleared
0
1,031,562
Distance Traveled
1,164,392
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,562
547
75
6
0
274,716
2
W
Khepri
6,326
527
24
2
0
253,913
2
L
Artio
5,872
489
9
1
0
250,242
3
L
Ishtar
5,385
449
48
4
0
197,927
0
L
Hun Batz
6,852
571
70
6
0
268,708
0
L
Anubis
6,772
564
70
6
0
219,046
1
W
Neith
6,707
559
64
5
0
214,160
0
W
Mulan
7,159
597
66
6
0
237,012
0
L
Bakasura
4,679
390
32
3
0
95,639
0
W
Janus
6,302
525
71
6
0
184,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role