Player Matchup

Fenrir
Fenrir
Noswad213
Fenrir
Level 18
God Stats
11W - 16L
1,125 SR
Queue Stats
72W - 144L
1,388 Elo+
Party 2
Guan Yu
Guan Yu
Turtle_-Dude44
Guan Yu
Level 84
God Stats
2W - 1L
1,720 SR
Queue Stats
50W - 122L
1,347 Elo+
Party 2
Medusa
Medusa
discreet365brick
Medusa
Level 64
God Stats
20W - 17L
1,715 SR
Queue Stats
271W - 306L
1,407 Elo+
Party 2
Sobek
Sobek
fulsomemantis54
Sobek
Level 117
God Stats
11W - 11L
1,853 SR
Queue Stats
168W - 275L
1,424 Elo+
Party 2
Nu Wa
Nu Wa
melcarti
Nu Wa
Level 66
God Stats
75W - 117L
1,393 SR
Queue Stats
109W - 210L
1,366 Elo+
Party 2
Team Averages
Level 70
1,561 SR
1,386 Elo+

VS

Team Averages
Level 81
1,461 SR
1,468 Elo+
Hun Batz
Hun Batz
DasBot
Hun Batz
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,470 Elo+
Solo
Surtr
Surtr
Vexili
Surtr
Level 31
God Stats
3W - 1L
1,510 SR
Queue Stats
24W - 18L
1,554 Elo+
Party 1
Neith
Neith
Voidely
Neith
Level 82
God Stats
5W - 6L
1,294 SR
Queue Stats
31W - 22L
1,556 Elo+
Party 1
Ymir
Ymir
Zoro2002
Ymir
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 36L
1,503 Elo+
Party 1
Agni
Agni
βắţţŁєÇắŦ
Agni
Level 153
God Stats
3W - 1L
1,500 SR
Queue Stats
13W - 13L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Noswad213
Fenrir
9
1 / 4 / 0
5,532
553
4,047
9,031
3,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 1 / 1
5,278
528
1,253
9,316
6,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 1 / 0
5,301
530
2,593
5,900
1,842
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
0 / 1 / 0
5,169
517
3,294
6,299
6,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
melcarti
Nu Wa
9
0 / 3 / 1
5,110
511
4,327
6,886
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DasBot
Hun Batz
12
4 / 0 / 1
6,284
628
4,225
7,957
2,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Surtr
Vexili
Surtr
9
0 / 0 / 1
5,206
521
3,536
8,399
4,691
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
Voidely
Neith
10
2 / 0 / 0
6,141
614
4,437
3,243
1,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
8
0 / 0 / 6
5,610
561
3,145
6,963
4,200
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
4 / 1 / 1
6,186
619
7,647
5,977
1,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
10
10
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
DasBot
Hun Batz
4
0
1
4.5
L
Fenrir
Noswad213
Fenrir
1
4
0
0.25
L
0
1
1
0.5
W
Surtr
Vexili
Surtr
0
0
1
0.5
W
Neith
Voidely
Neith
2
0
0
2
W
Ymir
0
0
6
3
L
0
1
0
0
L
0
1
0
0
L
Nu Wa
melcarti
Nu Wa
0
3
1
0.17
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,514
Damage
22,990
37,432
Taken
32,539
21,134
Mitigated
14,707
10,334
Healing
15,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
DasBot
Hun Batz
4,225
1,797
0
4,153
7,957
2,845
0
437
7,478
0
47,120
L
Fenrir
Noswad213
Fenrir
4,047
695
0
415
9,031
3,346
0
1,624
7,407
0
34,989
L
1,253
313
1,690
4,335
9,316
6,859
0
4,262
5,054
0
12,661
W
Surtr
Vexili
Surtr
3,536
1,650
0
4,641
8,399
4,691
0
2,873
4,962
567
27,793
W
Neith
Voidely
Neith
4,437
2,240
0
1,495
3,243
1,116
0
327
2,874
0
48,390
W
Ymir
3,145
1,019
1,349
1,766
6,963
4,200
0
1,090
5,809
13,824
0
L
2,593
938
0
915
5,900
1,842
0
210
5,690
0
41,190
L
3,294
411
0
2,979
6,299
6,522
0
307
5,992
23,868
0
L
Nu Wa
melcarti
Nu Wa
4,327
966
0
0
6,886
2,565
0
4,562
2,324
33,008
0
W
7,647
660
0
1,919
5,977
1,855
0
1,980
3,795
50,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,390
Gold Earned
29,427
260
Minions Killed
312
0
Camps Cleared
0
997,648
Distance Traveled
1,022,352
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,284
628
79
8
0
230,925
0
L
Fenrir
5,532
553
56
6
0
211,183
0
L
Guan Yu
5,278
528
22
2
0
222,876
4
W
Surtr
5,206
521
36
4
0
192,488
0
W
Neith
6,141
614
90
9
0
203,733
4
W
Ymir
5,610
561
17
2
0
203,766
1
L
Medusa
5,301
530
76
8
0
194,337
0
L
Sobek
5,169
517
37
4
0
182,399
4
L
Nu Wa
5,110
511
69
7
0
186,853
1
W
Agni
6,186
619
90
9
0
191,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role