Player Matchup

Mercury
Mercury
MlNlMUM Wage
Mercury
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
310W - 298L
1,565 Elo+
Party 1
Da Ji
Da Ji
OlyJD
Da Ji
Level 226
God Stats
1W - 8L
1,488 SR
Queue Stats
553W - 566L
1,571 Elo+
Party 1
Neith
Neith
Skulmok
Neith
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,750 Elo+
Party 2
Janus
Janus
THERED1212
Janus
Level 125
God Stats
2W - 2L
1,491 SR
Queue Stats
62W - 69L
1,581 Elo+
Party 2
Nu Wa
Nu Wa
jshyP
Nu Wa
Level 140
God Stats
1W - 1L
1,735 SR
Queue Stats
30W - 26L
1,625 Elo+
Party 2
Team Averages
Level 142
1,543 SR
1,619 Elo+

VS

Team Averages
Level 96
1,550 SR
1,443 Elo+
Zhong Kui
Zhong Kui
Alemun99
Zhong Kui
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 85L
1,466 Elo+
Party 3
Athena
Athena
crickyeet
Athena
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 54L
1,321 Elo+
Party 4
Medusa
Medusa
foxtrot8tv
Medusa
Level 126
God Stats
3W - 2L
1,748 SR
Queue Stats
50W - 46L
1,486 Elo+
Party 3
Scylla
Scylla
hjake
Scylla
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 62L
1,394 Elo+
Party 4
Raijin
Raijin
mackbutler
Raijin
Level 69
God Stats
5W - 0L
1,500 SR
Queue Stats
248W - 241L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
MlNlMUM Wage
Mercury
13
3 / 8 / 6
8,401
700
7,661
13,765
6,342
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Da Ji
OlyJD
Da Ji
16
5 / 5 / 6
9,407
784
6,595
14,951
17,739
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
Skulmok
Neith
15
2 / 5 / 9
9,513
793
10,458
12,669
6,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Janus
17
5 / 5 / 9
9,917
826
16,993
13,593
7,095
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
jshyP
Nu Wa
17
4 / 4 / 10
9,493
791
19,026
11,635
5,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Alemun99
Zhong Kui
19
7 / 3 / 14
11,260
938
19,044
16,301
15,450
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
crickyeet
Athena
14
2 / 5 / 15
9,360
780
3,992
14,932
17,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
foxtrot8tv
Medusa
17
2 / 2 / 13
9,746
812
11,578
10,528
4,721
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
hjake
Scylla
16
9 / 5 / 10
10,725
894
13,790
12,257
4,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
mackbutler
Raijin
18
7 / 4 / 11
10,663
889
13,474
11,409
5,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
90
19
Kills
27
27
Deaths
19
40
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Alemun99
Zhong Kui
7
3
14
4.67
L
Mercury
MlNlMUM Wage
Mercury
3
8
6
0.75
L
Da Ji
OlyJD
Da Ji
5
5
6
1.6
L
Neith
Skulmok
Neith
2
5
9
1.3
L
Janus
5
5
9
1.9
W
Athena
crickyeet
Athena
2
5
15
1.9
W
Medusa
foxtrot8tv
Medusa
2
2
13
4.25
W
Scylla
hjake
Scylla
9
5
10
2.8
L
Nu Wa
jshyP
Nu Wa
4
4
10
2.25
W
Raijin
mackbutler
Raijin
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,733
Damage
61,878
66,613
Taken
65,427
43,857
Mitigated
47,188
14,418
Healing
21,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Alemun99
Zhong Kui
19,044
732
1,933
7,687
16,301
15,450
804
7,861
8,440
40,259
0
L
Mercury
MlNlMUM Wage
Mercury
7,661
2,777
56
1,760
13,765
6,342
737
9,778
3,987
0
10,836
L
Da Ji
OlyJD
Da Ji
6,595
1,195
896
2,505
14,951
17,739
125
10,171
4,780
379
8,774
L
Neith
Skulmok
Neith
10,458
2,825
165
1,959
12,669
6,925
0
8,658
4,011
0
18,381
L
Janus
16,993
1,669
893
2,598
13,593
7,095
424
11,239
2,354
29,888
0
W
Athena
crickyeet
Athena
3,992
1,259
73
1,208
14,932
17,282
464
6,229
8,703
7,063
0
W
Medusa
foxtrot8tv
Medusa
11,578
5,085
536
4,044
10,528
4,721
2,753
6,577
3,951
0
34,090
W
Scylla
hjake
Scylla
13,790
432
1,627
2,603
12,257
4,596
1,680
8,830
3,427
23,517
0
L
Nu Wa
jshyP
Nu Wa
19,026
4,551
1,129
2,457
11,635
5,756
605
10,454
1,181
41,209
0
W
Raijin
mackbutler
Raijin
13,474
1,043
503
1,776
11,409
5,139
1,683
6,901
4,508
35,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,731
Gold Earned
51,754
109
Minions Killed
165
0
Camps Cleared
0
987,557
Distance Traveled
1,091,571
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,260
938
53
4
0
217,087
0
L
Mercury
8,401
700
10
1
0
199,771
0
L
Da Ji
9,407
784
7
1
0
189,334
0
L
Neith
9,513
793
27
2
0
188,105
0
L
Janus
9,917
826
26
2
0
188,533
0
W
Athena
9,360
780
5
0
0
217,631
0
W
Medusa
9,746
812
34
3
0
255,127
0
W
Scylla
10,725
894
25
2
0
210,771
0
L
Nu Wa
9,493
791
39
3
0
221,814
0
W
Raijin
10,663
889
48
4
0
190,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role