Player Matchup

Serqet
Serqet
Furrylove1996
Serqet
Level 42
God Stats
1W - 2L
1,532 SR
Queue Stats
11W - 21L
1,374 Elo+
Party 1
Agni
Agni
KrombopulosCaleb
Agni
Level 119
God Stats
0W - 2L
1,285 SR
Queue Stats
97W - 88L
1,467 Elo+
Party 1
Artemis
Artemis
SpiicyAzn
Artemis
Level 127
God Stats
5W - 3L
1,404 SR
Queue Stats
156W - 151L
1,469 Elo+
Party 1
Nox
Nox
iAmBloobyy
Nox
Level 137
God Stats
3W - 3L
1,744 SR
Queue Stats
116W - 111L
1,481 Elo+
Party 1
Geb
Geb
litexsurge
Geb
Level 146
God Stats
0W - 2L
1,574 SR
Queue Stats
144W - 141L
1,472 Elo+
Party 1
Team Averages
Level 114
1,508 SR
1,453 Elo+

VS

Team Averages
Level 120
1,474 SR
1,475 Elo+
Hera
Hera
 
Hera
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NikoSyndicate
Morgan Le Fay
Level 106
God Stats
7W - 4L
1,372 SR
Queue Stats
250W - 223L
1,513 Elo+
Party 2
Ao Kuang
Ao Kuang
blunttr4um4
Ao Kuang
Level 108
God Stats
2W - 3L
1,500 SR
Queue Stats
233W - 254L
1,391 Elo+
Solo
Kuzenbo
Kuzenbo
ogcrazydragon
Kuzenbo
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
172W - 152L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 7
7,770
706
4,536
12,239
9,994
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 7 / 5
8,577
780
5,222
11,170
4,986
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
SpiicyAzn
Artemis
15
4 / 6 / 5
8,174
743
11,636
12,026
5,665
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 3 / 7
8,106
737
7,625
8,866
4,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 7 / 11
7,745
704
7,135
17,610
16,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
18
12 / 2 / 14
11,280
1,025
17,535
6,215
2,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
 
Artemis
16
2 / 1 / 22
9,816
892
13,421
9,046
4,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
NikoSyndicate
Morgan Le Fay
17
5 / 3 / 16
10,145
922
15,895
11,079
5,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
blunttr4um4
Ao Kuang
16
7 / 4 / 16
9,615
874
5,001
12,984
12,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
15
3 / 3 / 14
8,878
807
5,569
11,104
16,103
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
111
12
Kills
29
30
Deaths
13
35
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
12
2
14
9.5
W
Artemis
 
Artemis
2
1
22
13
L
1
7
7
0.64
L
3
7
5
0.79
W
Morgan Le Fay
NikoSyndicate
Morgan Le Fay
5
3
16
4.33
L
Artemis
SpiicyAzn
Artemis
4
6
5
1.08
W
Ao Kuang
blunttr4um4
Ao Kuang
7
4
16
3.75
L
4
3
7
2.5
L
0
7
11
0.79
W
Kuzenbo
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,154
Damage
57,421
61,911
Taken
50,428
41,831
Mitigated
41,812
9,768
Healing
18,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
17,535
4,644
1,954
1,469
6,215
2,845
1,555
1,640
4,116
34,749
0
W
Artemis
 
Artemis
13,421
4,487
1,137
3,665
9,046
4,659
3,312
4,511
4,396
0
35,093
L
4,536
142
934
561
12,239
9,994
0
7,615
4,363
0
5,972
L
5,222
243
1,273
690
11,170
4,986
0
8,086
2,908
23,848
0
W
Morgan Le Fay
NikoSyndicate
Morgan Le Fay
15,895
2,864
1,438
3,456
11,079
5,737
887
4,363
6,049
35,684
0
L
Artemis
SpiicyAzn
Artemis
11,636
4,985
341
631
12,026
5,665
0
8,759
3,085
0
29,214
W
Ao Kuang
blunttr4um4
Ao Kuang
5,001
761
1,035
2,797
12,984
12,468
475
5,473
6,722
5,471
0
L
7,625
214
225
1,583
8,866
4,377
0
7,030
1,698
18,433
0
L
7,135
273
1,664
1,866
17,610
16,809
0
11,397
5,857
16,176
0
W
Kuzenbo
5,569
1,461
426
1,409
11,104
16,103
827
3,176
7,619
8,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,372
Gold Earned
49,734
110
Minions Killed
123
0
Camps Cleared
0
912,855
Distance Traveled
1,019,887
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,280
1,025
34
3
0
207,425
0
W
Artemis
9,816
892
40
4
0
196,999
0
L
Serqet
7,770
706
9
1
0
196,376
2
L
Agni
8,577
780
27
2
0
201,310
0
W
Morgan Le Fay
10,145
922
41
4
0
208,401
0
L
Artemis
8,174
743
25
2
0
163,797
0
W
Ao Kuang
9,615
874
5
0
0
202,251
0
L
Nox
8,106
737
28
3
0
180,134
0
L
Geb
7,745
704
21
2
0
171,238
0
W
Kuzenbo
8,878
807
3
0
0
204,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role