Player Matchup

Mercury
Mercury
Arcknite
Mercury
Level 67
God Stats
6W - 8L
1,305 SR
Queue Stats
258W - 218L
1,471 Elo+
Party 1
Surtr
Surtr
Bamrz
Surtr
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,441 Elo+
Party 2
Ra
Ra
WagglyOdin
Ra
Level 47
God Stats
9W - 12L
1,500 SR
Queue Stats
258W - 218L
1,471 Elo+
Party 1
Fafnir
Fafnir
YourACasul
Fafnir
Level 59
God Stats
1W - 1L
1,266 SR
Queue Stats
21W - 31L
1,231 Elo+
Party 2
Martichoras
Martichoras
xTrixel
Martichoras
Level 28
God Stats
10W - 13L
1,500 SR
Queue Stats
49W - 35L
1,386 Elo+
Party 1
Team Averages
Level 45
1,414 SR
1,400 Elo+

VS

Team Averages
Level 51
1,596 SR
1,489 Elo+
Merlin
Merlin
 
Merlin
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
JuggsJewdy
Chaac
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
344W - 318L
1,468 Elo+
Solo
Fenrir
Fenrir
PharmacyNerd
Fenrir
Level 68
God Stats
31W - 21L
1,622 SR
Queue Stats
287W - 305L
1,445 Elo+
Solo
Martichoras
Martichoras
PowerZero11
Martichoras
Level 55
God Stats
7W - 5L
1,857 SR
Queue Stats
157W - 158L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Arcknite
Mercury
13
4 / 1 / 3
7,224
657
7,927
10,070
3,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
Bamrz
Surtr
9
0 / 4 / 1
5,316
483
2,298
9,617
4,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 2 / 2
6,315
574
5,048
6,943
2,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
YourACasul
Fafnir
8
0 / 1 / 3
5,380
489
2,389
8,019
6,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Martichoras
xTrixel
Martichoras
11
1 / 2 / 0
6,135
558
2,765
7,100
2,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 2 / 2
6,436
585
4,005
4,903
1,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
 
Ao Kuang
10
2 / 4 / 2
6,145
559
4,409
12,900
4,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
12
3 / 0 / 3
7,404
673
7,358
9,894
12,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
10
3 / 0 / 3
6,167
561
4,966
6,284
4,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Martichoras
PowerZero11
Martichoras
7
1 / 2 / 0
5,161
469
3,620
4,392
1,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
8
Kills
10
10
Deaths
8
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
2
1
L
Ao Kuang
 
Ao Kuang
2
4
2
0.75
W
Mercury
Arcknite
Mercury
4
1
3
5.5
W
Surtr
Bamrz
Surtr
0
4
1
0.13
L
Chaac
3
0
3
4.5
L
Fenrir
3
0
3
4.5
L
Martichoras
PowerZero11
Martichoras
1
2
0
0.5
W
3
2
2
2
W
Fafnir
YourACasul
Fafnir
0
1
3
1.5
W
Martichoras
xTrixel
Martichoras
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,427
Damage
24,358
41,749
Taken
38,373
20,342
Mitigated
24,744
10,189
Healing
12,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,005
305
0
789
4,903
1,769
0
1,450
3,271
44,822
0
L
Ao Kuang
 
Ao Kuang
4,409
1,252
0
4,250
12,900
4,463
0
2,413
10,301
36,104
0
W
Mercury
Arcknite
Mercury
7,927
4,264
0
1,431
10,070
3,867
0
2,369
7,496
0
58,655
W
Surtr
Bamrz
Surtr
2,298
1,005
0
1,670
9,617
4,850
39
1,072
8,017
264
24,530
L
Chaac
7,358
1,023
0
5,046
9,894
12,472
295
1,223
8,633
311
50,832
L
Fenrir
4,966
683
0
1,209
6,284
4,300
0
1,163
5,071
0
14,762
L
Martichoras
PowerZero11
Martichoras
3,620
1,450
0
1,280
4,392
1,740
0
697
3,641
0
25,844
W
5,048
473
379
1,566
6,943
2,479
0
2,755
3,998
36,094
0
W
Fafnir
YourACasul
Fafnir
2,389
468
192
2,360
8,019
6,428
0
2,436
5,315
11,360
0
W
Martichoras
xTrixel
Martichoras
2,765
1,470
0
2,591
7,100
2,718
583
0
6,913
0
45,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,370
Gold Earned
31,313
292
Minions Killed
282
0
Camps Cleared
0
1,065,784
Distance Traveled
1,029,437
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,436
585
75
7
0
208,161
1
L
Ao Kuang
6,145
559
53
5
0
238,987
0
W
Mercury
7,224
657
88
8
0
272,381
0
W
Surtr
5,316
483
45
4
0
172,005
0
L
Chaac
7,404
673
100
9
0
186,451
0
L
Fenrir
6,167
561
15
1
0
249,347
2
L
Martichoras
5,161
469
39
4
0
146,491
0
W
Ra
6,315
574
72
7
0
224,154
0
W
Fafnir
5,380
489
14
1
0
194,667
0
W
Martichoras
6,135
558
73
7
0
202,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role