Player Matchup

Cerberus
Cerberus
Lit_Spirit
Cerberus
Level 25
God Stats
2W - 3L
1,551 SR
Queue Stats
12W - 16L
1,310 Elo+
Party 1
Jing Wei
Jing Wei
iamslump3
Jing Wei
Level 47
God Stats
1W - 1L
1,301 SR
Queue Stats
31W - 31L
1,377 Elo+
Party 1
Vulcan
Vulcan
the_avenger0919
Vulcan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,364 Elo+
Party 1
Team Averages
Level 33
1,451 SR
1,350 Elo+

VS

Team Averages
Level 100
1,464 SR
1,494 Elo+
Chiron
Chiron
Husbibi
Chiron
Level 106
God Stats
8W - 9L
1,496 SR
Queue Stats
103W - 102L
1,404 Elo+
Solo
Mulan
Mulan
TH30R1G1N4LB1GJ
Mulan
Level 100
God Stats
11W - 6L
1,668 SR
Queue Stats
311W - 348L
1,376 Elo+
Solo
Anubis
Anubis
manologm03
Anubis
Level 93
God Stats
1W - 0L
1,226 SR
Queue Stats
4W - 1L
1,700 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Lit_Spirit
Cerberus
12
1 / 4 / 1
7,953
612
5,218
20,848
18,096
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jing Wei
iamslump3
Jing Wei
12
0 / 6 / 1
7,480
575
7,146
14,487
6,932
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
1 / 3 / 1
8,355
643
10,904
8,773
4,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Husbibi
Chiron
15
2 / 0 / 10
9,409
724
10,830
8,109
3,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
2 / 2 / 9
9,292
715
9,363
16,285
16,546
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
manologm03
Anubis
17
9 / 0 / 4
10,938
841
16,536
10,663
6,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
2
Kills
13
13
Deaths
2
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chiron
Husbibi
Chiron
2
0
10
7
L
Cerberus
Lit_Spirit
Cerberus
1
4
1
0.38
W
2
2
9
3.25
L
Jing Wei
iamslump3
Jing Wei
0
6
1
0.08
W
Anubis
manologm03
Anubis
9
0
4
11
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,268
Damage
36,729
44,108
Taken
35,057
29,651
Mitigated
26,326
2,389
Healing
14,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Husbibi
Chiron
10,830
3,367
2,102
4,084
8,109
3,352
1,941
4,681
3,428
0
32,972
L
Cerberus
Lit_Spirit
Cerberus
5,218
380
0
2,389
20,848
18,096
0
6,390
13,942
25,132
0
W
9,363
404
497
2,938
16,285
16,546
38
6,954
9,331
0
33,130
L
Jing Wei
iamslump3
Jing Wei
7,146
5,437
0
0
14,487
6,932
0
5,699
8,480
0
20,774
W
Anubis
manologm03
Anubis
16,536
313
0
4,797
10,663
6,428
518
4,504
6,159
55,219
0
L
10,904
4,853
0
0
8,773
4,623
0
3,409
5,078
34,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,788
Gold Earned
29,639
129
Minions Killed
184
0
Camps Cleared
0
626,903
Distance Traveled
735,396
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,409
724
43
3
0
236,997
2
L
Cerberus
7,953
612
42
3
0
223,659
0
W
Mulan
9,292
715
39
3
0
251,433
0
L
Jing Wei
7,480
575
32
2
0
190,694
3
W
Anubis
10,938
841
102
8
0
246,966
1
L
Vulcan
8,355
643
55
4
0
212,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role