Player Matchup

Medusa
Medusa
GetRekdScrub757
Medusa
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 10L
1,505 Elo+
Party 2
Sylvanus
Sylvanus
MonsterMoo
Sylvanus
Level 69
God Stats
2W - 1L
1,136 SR
Queue Stats
138W - 165L
1,529 Elo+
Solo
Nu Wa
Nu Wa
OHIOisAWESOME
Nu Wa
Level 156
God Stats
52W - 27L
1,715 SR
Queue Stats
1,197W - 1,205L
1,562 Elo+
Party 2
Hachiman
Hachiman
ZonaCat833
Hachiman
Level 172
God Stats
6W - 11L
1,589 SR
Queue Stats
1,166W - 1,193L
1,486 Elo+
Party 2
Nemesis
Nemesis
o SpaceMan216
Nemesis
Level 153
God Stats
20W - 20L
1,471 SR
Queue Stats
1,093W - 1,115L
1,523 Elo+
Party 2
Team Averages
Level 123
1,482 SR
1,521 Elo+

VS

Team Averages
Level 103
1,543 SR
1,509 Elo+
Erlang Shen
Erlang Shen
BroiledGoose
Erlang Shen
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
PsychobillyTed
Guan Yu
Level 157
God Stats
0W - 4L
1,500 SR
Queue Stats
311W - 320L
1,482 Elo+
Solo
Janus
Janus
SirDrakoh
Janus
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,506 Elo+
Solo
Sol
Sol
WhiteTee04
Sol
Level 66
God Stats
4W - 3L
1,481 SR
Queue Stats
148W - 129L
1,516 Elo+
Party 1
Osiris
Osiris
drdisgusting3650
Osiris
Level 127
God Stats
5W - 6L
1,734 SR
Queue Stats
636W - 632L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 7
10,213
786
11,090
11,130
5,172
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sylvanus
MonsterMoo
Sylvanus
13
2 / 3 / 6
9,012
693
4,976
12,448
11,679
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
5 / 3 / 12
10,753
827
20,715
11,194
5,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
ZonaCat833
Hachiman
19
6 / 3 / 9
11,266
867
14,240
11,823
6,332
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
18
5 / 3 / 13
10,782
829
10,538
15,122
13,106
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BroiledGoose
Erlang Shen
1
0 / 0 / 0
3,568
274
0
1,267
344
18
3 / 6 / 8
9,888
761
8,427
22,978
28,868
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
SirDrakoh
Janus
19
1 / 2 / 9
10,167
782
13,807
12,229
5,601
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
4 / 5 / 6
10,119
778
11,590
16,178
4,814
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
6 / 6 / 7
10,212
786
13,119
18,512
27,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
44
19
Kills
14
16
Deaths
19
47
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
BroiledGoose
Erlang Shen
0
0
0
0
W
1
4
7
1.13
W
Sylvanus
MonsterMoo
Sylvanus
2
3
6
1.67
W
5
3
12
3.67
L
3
6
8
1.17
L
Janus
SirDrakoh
Janus
1
2
9
2.75
L
4
5
6
1.4
W
Hachiman
ZonaCat833
Hachiman
6
3
9
3.5
L
6
6
7
1.58
W
Nemesis
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,559
Damage
46,943
61,717
Taken
71,164
41,296
Mitigated
67,072
22,794
Healing
28,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
BroiledGoose
Erlang Shen
0
0
0
0
1,267
344
0
1,267
0
0
0
W
11,090
3,079
1,329
1,958
11,130
5,172
52
5,799
5,047
0
29,764
W
Sylvanus
MonsterMoo
Sylvanus
4,976
574
4,301
4,691
12,448
11,679
212
5,369
6,756
8,758
0
W
20,715
5,975
1,868
2,150
11,194
5,007
2,852
3,165
7,639
41,246
0
L
8,427
755
7,228
7,433
22,978
28,868
148
6,867
15,731
2,333
20,036
L
Janus
SirDrakoh
Janus
13,807
731
2,231
4,193
12,229
5,601
317
3,857
8,235
44,649
0
L
11,590
1,596
134
3,690
16,178
4,814
2,066
7,886
8,099
34,394
0
W
Hachiman
ZonaCat833
Hachiman
14,240
7,650
1,105
1,474
11,823
6,332
5,010
6,368
5,299
0
39,907
L
13,119
1,978
897
2,547
18,512
27,445
7
5,814
12,203
0
23,630
W
Nemesis
10,538
2,509
580
3,338
15,122
13,106
697
6,271
8,576
0
18,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,026
Gold Earned
43,954
155
Minions Killed
159
0
Camps Cleared
0
1,119,284
Distance Traveled
947,123
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
3,568
274
0
0
0
0
0
W
Medusa
10,213
786
44
3
0
265,232
0
W
Sylvanus
9,012
693
6
0
0
111,955
0
W
Nu Wa
10,753
827
47
4
0
251,348
0
L
Guan Yu
9,888
761
30
2
0
249,592
0
L
Janus
10,167
782
62
5
0
246,568
0
L
Sol
10,119
778
44
3
0
212,750
0
W
Hachiman
11,266
867
44
3
0
231,744
0
L
Osiris
10,212
786
23
2
0
238,213
0
W
Nemesis
10,782
829
14
1
0
259,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role