Player Matchup

Sylvanus
Sylvanus
Digui-Breizh
Sylvanus
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,224 Elo+
Party 2
Ao Kuang
Ao Kuang
Goz2000
Ao Kuang
Level 117
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 24L
1,652 Elo+
Party 3
Xbalanque
Xbalanque
Laiima
Xbalanque
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,224 Elo+
Party 2
Hercules
Hercules
domkin98
Hercules
Level 124
God Stats
2W - 5L
1,277 SR
Queue Stats
129W - 153L
1,375 Elo+
Solo
Gilgamesh
Gilgamesh
fraserw
Gilgamesh
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 142L
1,562 Elo+
Party 3
Team Averages
Level 128
1,455 SR
1,408 Elo+

VS

Team Averages
Level 122
1,504 SR
1,529 Elo+
Ishtar
Ishtar
Floe
Ishtar
Level 170
God Stats
13W - 11L
1,674 SR
Queue Stats
190W - 183L
1,455 Elo+
Party 1
Ra
Ra
Nerolia
Ra
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
290W - 278L
1,591 Elo+
Party 1
Sol
Sol
Roy8888888888
Sol
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 79L
1,509 Elo+
Solo
Danzaburou
Danzaburou
S1ngleplayer
Danzaburou
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 15L
1,605 Elo+
Solo
Cerberus
Cerberus
Triesteling
Cerberus
Level 79
God Stats
5W - 7L
1,343 SR
Queue Stats
263W - 255L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Digui-Breizh
Sylvanus
14
0 / 4 / 11
8,376
698
9,049
16,362
20,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ao Kuang
Goz2000
Ao Kuang
14
2 / 6 / 1
8,017
668
6,960
13,598
10,154
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Xbalanque
Laiima
Xbalanque
16
4 / 5 / 3
8,633
719
14,243
13,966
6,925
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
domkin98
Hercules
16
4 / 5 / 5
8,521
710
12,789
16,286
20,748
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
fraserw
Gilgamesh
16
1 / 4 / 6
8,480
707
7,511
17,419
24,023
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Floe
Ishtar
18
9 / 3 / 11
11,105
925
22,321
10,322
5,680
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
3 / 4 / 16
10,204
850
13,257
11,818
6,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
6 / 1 / 12
10,444
870
13,088
11,734
5,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
S1ngleplayer
Danzaburou
18
5 / 1 / 16
10,757
896
15,204
14,577
8,135
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Triesteling
Cerberus
14
1 / 2 / 21
9,761
813
7,818
24,653
22,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
100
11
Kills
24
24
Deaths
11
26
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Digui-Breizh
Sylvanus
0
4
11
1.38
W
Ishtar
Floe
Ishtar
9
3
11
4.83
L
Ao Kuang
Goz2000
Ao Kuang
2
6
1
0.42
L
Xbalanque
Laiima
Xbalanque
4
5
3
1.1
W
3
4
16
2.75
W
6
1
12
12
W
Danzaburou
S1ngleplayer
Danzaburou
5
1
16
13
W
Cerberus
Triesteling
Cerberus
1
2
21
5.75
L
Hercules
domkin98
Hercules
4
5
5
1.3
L
Gilgamesh
fraserw
Gilgamesh
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,552
Damage
71,688
77,631
Taken
73,104
82,708
Mitigated
48,322
24,771
Healing
45,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Digui-Breizh
Sylvanus
9,049
614
4,815
4,153
16,362
20,858
0
6,756
9,606
12,300
0
W
Ishtar
Floe
Ishtar
22,321
11,665
1,287
1,580
10,322
5,680
379
2,944
7,378
0
36,598
L
Ao Kuang
Goz2000
Ao Kuang
6,960
1,361
291
1,619
13,598
10,154
0
6,838
6,760
8,546
0
L
Xbalanque
Laiima
Xbalanque
14,243
4,801
1,484
3,402
13,966
6,925
0
6,985
6,981
0
30,919
W
13,257
1,323
12,633
4,259
11,818
6,212
997
3,506
8,312
29,672
0
W
13,088
2,981
1,760
4,302
11,734
5,437
3,022
2,566
9,168
26,593
0
W
Danzaburou
S1ngleplayer
Danzaburou
15,204
6,250
2,565
5,264
14,577
8,135
2,605
3,543
11,034
0
36,811
W
Cerberus
Triesteling
Cerberus
7,818
731
0
11,361
24,653
22,858
0
3,773
20,880
15,231
0
L
Hercules
domkin98
Hercules
12,789
1,192
1,124
4,030
16,286
20,748
0
6,048
10,238
333
23,450
L
Gilgamesh
fraserw
Gilgamesh
7,511
1,073
1,248
2,605
17,419
24,023
0
7,536
9,883
0
21,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,027
Gold Earned
52,271
101
Minions Killed
166
0
Camps Cleared
0
986,489
Distance Traveled
1,152,956
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,376
698
5
0
0
199,956
0
W
Ishtar
11,105
925
34
3
0
214,458
0
L
Ao Kuang
8,017
668
5
0
0
208,095
0
L
Xbalanque
8,633
719
45
4
0
168,567
0
W
Ra
10,204
850
36
3
0
223,170
0
W
Sol
10,444
870
22
2
0
217,213
0
W
Danzaburou
10,757
896
53
4
0
228,578
0
W
Cerberus
9,761
813
21
2
0
269,537
0
L
Hercules
8,521
710
14
1
0
203,018
0
L
Gilgamesh
8,480
707
32
3
0
206,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role