Player Matchup

Susano
Susano
AD_120901
Susano
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
361W - 343L
1,479 Elo+
Party 2
Awilix
Awilix
AeromirA
Awilix
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,130 Elo+
Solo
Merlin
Merlin
LordOfRus
Merlin
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 91L
1,587 Elo+
Solo
Vamana
Vamana
Not_Personal_123
Vamana
Level 109
God Stats
5W - 7L
1,173 SR
Queue Stats
292W - 292L
1,505 Elo+
Party 2
Fenrir
Fenrir
Veronique13
Fenrir
Level 53
God Stats
0W - 3L
1,186 SR
Queue Stats
44W - 67L
1,389 Elo+
Solo
Team Averages
Level 95
1,372 SR
1,418 Elo+

VS

Team Averages
Level 134
1,579 SR
1,470 Elo+
Amaterasu
Amaterasu
BLeNDeR312
Amaterasu
Level 118
God Stats
6W - 0L
1,500 SR
Queue Stats
43W - 41L
1,440 Elo+
Solo
Lancelot
Lancelot
Ignika1
Lancelot
Level 144
God Stats
1W - 2L
1,440 SR
Queue Stats
88W - 89L
1,493 Elo+
Party 1
Sobek
Sobek
J66V4N
Sobek
Level 128
God Stats
5W - 0L
1,715 SR
Queue Stats
106W - 104L
1,442 Elo+
Solo
Scylla
Scylla
Phase15
Scylla
Level 154
God Stats
4W - 1L
1,738 SR
Queue Stats
91W - 94L
1,484 Elo+
Party 1
Zhong Kui
Zhong Kui
qIceCube
Zhong Kui
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 30L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
AD_120901
Susano
14
2 / 10 / 3
8,562
659
5,860
15,088
6,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Awilix
AeromirA
Awilix
14
3 / 5 / 4
9,445
727
6,718
9,629
3,661
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Mace

Mace

+10
Physical Power

Merlin
LordOfRus
Merlin
19
4 / 5 / 7
10,088
776
15,141
13,473
6,775
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

17
5 / 6 / 7
9,582
737
15,601
20,870
24,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
14
1 / 6 / 5
7,857
604
5,595
17,765
11,584
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BLeNDeR312
Amaterasu
15
3 / 5 / 17
9,791
753
13,046
15,562
14,125
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Lancelot
Ignika1
Lancelot
18
7 / 2 / 14
11,068
851
10,781
16,542
12,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Sobek
J66V4N
Sobek
19
8 / 2 / 21
11,865
913
12,459
22,020
35,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
Phase15
Scylla
18
6 / 1 / 16
10,812
832
17,929
9,687
4,784
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
qIceCube
Zhong Kui
18
8 / 5 / 20
11,019
848
16,611
14,393
13,792
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
120
15
Kills
32
32
Deaths
15
26
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Susano
AD_120901
Susano
2
10
3
0.35
L
Awilix
AeromirA
Awilix
3
5
4
1
W
Amaterasu
BLeNDeR312
Amaterasu
3
5
17
2.3
W
Lancelot
Ignika1
Lancelot
7
2
14
7
W
Sobek
J66V4N
Sobek
8
2
21
9.25
L
Merlin
LordOfRus
Merlin
4
5
7
1.5
L
5
6
7
1.42
W
Scylla
Phase15
Scylla
6
1
16
14
L
Fenrir
1
6
5
0.58
W
Zhong Kui
qIceCube
Zhong Kui
8
5
20
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,915
Damage
70,826
76,825
Taken
78,204
53,092
Mitigated
80,227
16,937
Healing
34,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
AD_120901
Susano
5,860
1,303
1,048
679
15,088
6,282
0
9,299
5,789
0
13,305
L
Awilix
AeromirA
Awilix
6,718
1,831
755
1,110
9,629
3,661
0
4,951
4,678
0
11,449
W
Amaterasu
BLeNDeR312
Amaterasu
13,046
4,246
1,951
3,828
15,562
14,125
826
2,449
12,866
0
23,507
W
Lancelot
Ignika1
Lancelot
10,781
1,283
823
4,281
16,542
12,312
2,580
4,683
11,579
0
24,984
W
Sobek
J66V4N
Sobek
12,459
382
4,738
9,228
22,020
35,214
671
5,764
16,069
23,637
1,321
L
Merlin
LordOfRus
Merlin
15,141
2,447
1,219
3,308
13,473
6,775
207
7,581
5,892
39,486
0
L
15,601
6,674
1,491
3,203
20,870
24,790
0
12,332
8,538
0
26,619
W
Scylla
Phase15
Scylla
17,929
2,786
1,695
3,145
9,687
4,784
2,010
1,323
7,985
39,147
0
L
Fenrir
5,595
1,143
2,136
1,988
17,765
11,584
0
11,515
6,250
1,448
6,294
W
Zhong Kui
qIceCube
Zhong Kui
16,611
2,773
1,378
2,957
14,393
13,792
2,813
1,955
12,168
31,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,534
Gold Earned
54,555
103
Minions Killed
149
0
Camps Cleared
0
882,287
Distance Traveled
1,190,442
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,562
659
10
1
0
136,686
0
L
Awilix
9,445
727
10
1
0
163,762
0
W
Amaterasu
9,791
753
15
1
0
216,622
0
W
Lancelot
11,068
851
34
3
0
262,102
0
W
Sobek
11,865
913
21
2
0
256,798
0
L
Merlin
10,088
776
52
4
0
192,413
0
L
Vamana
9,582
737
25
2
0
195,792
0
W
Scylla
10,812
832
49
4
0
242,821
0
L
Fenrir
7,857
604
6
0
0
193,634
0
W
Zhong Kui
11,019
848
30
2
0
212,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role