Player Matchup

Agni
Agni
 
Agni
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
L_A_KILLA_24
Merlin
Level 144
God Stats
2W - 3L
1,264 SR
Queue Stats
199W - 200L
1,397 Elo+
Solo
Atlas
Atlas
Novia
Atlas
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,407 Elo+
Solo
Hel
Hel
ScoopSnookems
Hel
Level 185
God Stats
8W - 9L
1,185 SR
Queue Stats
1,120W - 1,132L
1,530 Elo+
Solo
Ao Kuang
Ao Kuang
SomeLimits
Ao Kuang
Level 126
God Stats
4W - 3L
1,485 SR
Queue Stats
172W - 183L
1,472 Elo+
Solo
Team Averages
Level 133
1,387 SR
1,461 Elo+

VS

Team Averages
Level 114
1,589 SR
1,491 Elo+
Aphrodite
Aphrodite
JimFrigglnLahey
Aphrodite
Level 129
God Stats
6W - 1L
1,500 SR
Queue Stats
247W - 245L
1,451 Elo+
Party 1
Zhong Kui
Zhong Kui
Vesk0uwu
Zhong Kui
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 71L
1,532 Elo+
Party 2
Nu Wa
Nu Wa
Who is Kasper
Nu Wa
Level 156
God Stats
4W - 1L
1,495 SR
Queue Stats
95W - 95L
1,439 Elo+
Party 1
Surtr
Surtr
susianaa
Surtr
Level 86
God Stats
3W - 0L
1,714 SR
Queue Stats
71W - 68L
1,551 Elo+
Party 2
Charybdis
Charybdis
zerolied117
Charybdis
Level 109
God Stats
1W - 0L
1,734 SR
Queue Stats
25W - 22L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
2 / 2 / 5
7,357
736
16,586
9,358
3,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
16
5 / 1 / 4
8,789
879
19,466
7,373
3,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
Novia
Atlas
13
2 / 4 / 8
7,920
792
10,133
13,996
18,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 3 / 7
7,207
721
3,539
11,318
9,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ao Kuang
SomeLimits
Ao Kuang
13
1 / 3 / 5
6,984
698
3,096
11,129
10,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
JimFrigglnLahey
Aphrodite
13
0 / 2 / 8
7,308
731
4,328
10,226
6,217
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Zhong Kui
Vesk0uwu
Zhong Kui
15
5 / 2 / 5
8,853
885
14,839
11,862
8,195
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 2 / 10
8,240
824
12,974
7,328
2,886
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
susianaa
Surtr
13
2 / 3 / 6
7,270
727
9,012
17,480
13,342
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
zerolied117
Charybdis
14
3 / 2 / 7
7,896
790
7,940
10,740
4,378
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
49
11
Kills
13
13
Deaths
11
29
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
2
2
5
2.25
W
Aphrodite
JimFrigglnLahey
Aphrodite
0
2
8
2
L
Merlin
5
1
4
7
L
Atlas
Novia
Atlas
2
4
8
1.5
L
1
3
7
1.5
L
Ao Kuang
SomeLimits
Ao Kuang
1
3
5
1.17
W
Zhong Kui
Vesk0uwu
Zhong Kui
5
2
5
3.75
W
3
2
10
4
W
Surtr
susianaa
Surtr
2
3
6
1.67
W
Charybdis
zerolied117
Charybdis
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,820
Damage
49,093
53,174
Taken
57,636
44,877
Mitigated
35,018
26,378
Healing
31,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
16,586
222
1,552
2,393
9,358
3,340
0
5,378
3,980
34,789
0
W
Aphrodite
JimFrigglnLahey
Aphrodite
4,328
854
6,289
5,324
10,226
6,217
76
9,918
223
11,059
0
L
Merlin
19,466
375
2,008
2,430
7,373
3,152
0
5,557
1,816
47,864
0
L
Atlas
Novia
Atlas
10,133
3,537
1,214
2,259
13,996
18,151
0
7,328
6,668
21,837
0
L
3,539
174
7,152
4,578
11,318
9,861
0
7,967
3,351
14,984
0
L
Ao Kuang
SomeLimits
Ao Kuang
3,096
719
211
2,581
11,129
10,373
0
6,566
4,563
6,427
0
W
Zhong Kui
Vesk0uwu
Zhong Kui
14,839
1,751
1,801
4,266
11,862
8,195
0
10,707
1,024
28,018
0
W
12,974
3,580
534
2,088
7,328
2,886
195
6,503
825
23,773
0
W
Surtr
susianaa
Surtr
9,012
933
998
4,229
17,480
13,342
26
15,821
1,449
915
11,750
W
Charybdis
zerolied117
Charybdis
7,940
3,066
2,327
3,507
10,740
4,378
620
9,445
1,295
0
20,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,257
Gold Earned
39,567
177
Minions Killed
107
0
Camps Cleared
0
973,470
Distance Traveled
1,014,254
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,357
736
45
5
0
218,808
0
W
Aphrodite
7,308
731
21
2
0
206,954
0
L
Merlin
8,789
879
74
7
0
204,032
0
L
Atlas
7,920
792
27
3
0
158,689
0
L
Hel
7,207
721
23
2
0
204,097
0
L
Ao Kuang
6,984
698
8
1
0
187,844
0
W
Zhong Kui
8,853
885
39
4
0
207,228
0
W
Nu Wa
8,240
824
16
2
0
197,119
0
W
Surtr
7,270
727
7
1
0
212,761
0
W
Charybdis
7,896
790
24
2
0
190,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role