Player Matchup

He Bo
He Bo
 
He Bo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
 
Nike
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
CriticalHazex
Cthulhu
Level 54
God Stats
1W - 0L
1,485 SR
Queue Stats
2W - 2L
1,481 Elo+
Party 2
Odin
Odin
FAYA61
Odin
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 67L
1,426 Elo+
Solo
Xing Tian
Xing Tian
webe_David
Xing Tian
Level 111
God Stats
3W - 0L
1,419 SR
Queue Stats
53W - 57L
1,414 Elo+
Party 2
Team Averages
Level 109
1,481 SR
1,464 Elo+

VS

Team Averages
Level 33
1,500 SR
1,391 Elo+
Kukulkan
Kukulkan
LeMango
Kukulkan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,368 Elo+
Party 1
Pele
Pele
LonesomeGhost14
Pele
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,382 Elo+
Party 1
Ah Puch
Ah Puch
MrTurboDiller
Ah Puch
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,338 Elo+
Party 1
Artio
Artio
pandabjørnen
Artio
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,368 Elo+
Party 1
Hercules
Hercules
silver_coin_99
Hercules
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
10 / 1 / 6
8,248
1,375
10,325
5,096
2,276
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nike
 
Nike
12
2 / 2 / 13
7,003
1,167
5,450
7,863
6,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
11
0 / 1 / 13
6,621
1,104
4,561
7,002
5,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Odin
FAYA61
Odin
12
3 / 1 / 13
6,776
1,129
4,611
6,747
4,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
webe_David
Xing Tian
12
2 / 0 / 12
6,720
1,120
3,570
6,917
6,034
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
LeMango
Kukulkan
13
1 / 4 / 1
6,299
1,050
6,898
6,498
3,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 5 / 1
5,583
931
5,753
8,062
3,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
11
0 / 4 / 2
5,751
959
7,676
6,720
3,895
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 3 / 2
6,391
1,065
3,469
7,463
8,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hercules
5
0 / 1 / 0
4,689
782
213
1,655
1,380
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
9
17
Kills
3
5
Deaths
17
57
Assists
6
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
10
1
6
13
W
Nike
 
Nike
2
2
13
4.25
W
Cthulhu
0
1
13
6.5
W
Odin
FAYA61
Odin
3
1
13
9.5
L
Kukulkan
LeMango
Kukulkan
1
4
1
0.38
L
1
5
1
0.3
L
Ah Puch
0
4
2
0.25
L
1
3
2
0.67
L
Hercules
0
1
0
0
W
Xing Tian
webe_David
Xing Tian
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,517
Damage
24,009
33,625
Taken
30,398
25,354
Mitigated
21,330
14,216
Healing
3,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
10,325
437
986
1,148
5,096
2,276
210
2,158
2,896
21,038
0
W
Nike
 
Nike
5,450
123
2,539
1,210
7,863
6,493
287
4,039
3,778
981
10,872
W
Cthulhu
4,561
75
2,192
1,875
7,002
5,965
120
5,543
1,414
10,210
0
W
Odin
FAYA61
Odin
4,611
149
367
574
6,747
4,586
32
1,904
4,823
0
8,666
L
Kukulkan
LeMango
Kukulkan
6,898
749
0
0
6,498
3,852
0
4,093
2,405
20,261
0
L
5,753
858
0
415
8,062
3,875
0
4,424
3,638
0
6,962
L
Ah Puch
7,676
1,036
473
713
6,720
3,895
0
4,388
2,332
12,584
0
L
3,469
387
380
1,122
7,463
8,328
0
4,745
2,718
7,149
0
L
Hercules
213
0
0
293
1,655
1,380
0
1,292
363
0
213
W
Xing Tian
webe_David
Xing Tian
3,570
121
1,719
1,606
6,917
6,034
311
4,208
2,671
8,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,368
Gold Earned
28,713
87
Minions Killed
55
0
Camps Cleared
0
774,002
Distance Traveled
555,050
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,248
1,375
34
6
0
143,565
0
W
Nike
7,003
1,167
11
2
0
141,043
0
W
Cthulhu
6,621
1,104
15
3
0
170,291
0
W
Odin
6,776
1,129
13
2
0
158,304
0
L
Kukulkan
6,299
1,050
36
6
0
118,988
0
L
Pele
5,583
931
4
1
0
138,145
0
L
Ah Puch
5,751
959
11
2
0
109,883
0
L
Artio
6,391
1,065
4
1
0
146,872
0
L
Hercules
4,689
782
0
0
0
41,162
0
W
Xing Tian
6,720
1,120
14
2
0
160,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role