Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
ASAFA_POWER-
Lancelot
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 38L
1,527 Elo+
Solo
Chernobog
Chernobog
DKspool
Chernobog
Level 89
God Stats
2W - 2L
1,281 SR
Queue Stats
227W - 298L
1,343 Elo+
Solo
Chaac
Chaac
airway3555
Chaac
Level 188
God Stats
26W - 19L
1,727 SR
Queue Stats
407W - 384L
1,551 Elo+
Solo
Khepri
Khepri
grimmieleon
Khepri
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,368 Elo+
Solo
Team Averages
Level 143
1,502 SR
1,458 Elo+

VS

Team Averages
Level 128
1,465 SR
1,449 Elo+
Fenrir
Fenrir
Gorilla3260
Fenrir
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,473 Elo+
Party 1
Khepri
Khepri
Pedronh0
Khepri
Level 158
God Stats
6W - 7L
1,178 SR
Queue Stats
566W - 591L
1,410 Elo+
Solo
Tiamat
Tiamat
Vacant Nova
Tiamat
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 30L
1,387 Elo+
Party 1
Chernobog
Chernobog
killakel23
Chernobog
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,500 Elo+
Solo
Bacchus
Bacchus
marvin6981
Bacchus
Level 187
God Stats
9W - 9L
1,647 SR
Queue Stats
550W - 579L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
17
7 / 1 / 6
9,767
977
21,160
9,431
6,003
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Lancelot
ASAFA_POWER-
Lancelot
14
2 / 2 / 9
8,270
827
4,991
11,659
10,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chernobog
DKspool
Chernobog
13
3 / 3 / 5
8,154
815
4,026
7,383
4,257
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
14
4 / 2 / 5
8,385
839
11,575
12,630
8,128
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Khepri
14
0 / 2 / 12
8,650
865
4,919
12,835
14,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 5 / 5
7,067
707
6,961
9,969
9,194
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Khepri
Pedronh0
Khepri
14
4 / 5 / 5
7,953
795
5,896
12,545
12,979
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
12
1 / 4 / 8
7,035
704
6,093
9,002
4,444
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
killakel23
Chernobog
15
2 / 2 / 7
7,840
784
13,038
9,872
4,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
marvin6981
Bacchus
11
0 / 1 / 9
6,519
652
4,356
11,109
6,854
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
44
16
Kills
10
10
Deaths
17
37
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
7
1
6
10
W
Lancelot
ASAFA_POWER-
Lancelot
2
2
9
3.25
W
Chernobog
DKspool
Chernobog
3
3
5
1.83
L
Fenrir
3
5
5
1.1
L
Khepri
Pedronh0
Khepri
4
5
5
1.3
L
Tiamat
1
4
8
1.25
W
Chaac
4
2
5
3.25
W
Khepri
0
2
12
3
L
Chernobog
killakel23
Chernobog
2
2
7
2.75
L
Bacchus
marvin6981
Bacchus
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,671
Damage
36,344
53,938
Taken
52,497
44,038
Mitigated
37,748
23,430
Healing
15,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
21,160
6,687
1,432
4,581
9,431
6,003
2,232
3,215
6,216
0
38,734
W
Lancelot
ASAFA_POWER-
Lancelot
4,991
1,257
1,351
1,844
11,659
10,929
1,524
3,765
7,894
0
8,790
W
Chernobog
DKspool
Chernobog
4,026
1,807
1,145
1,382
7,383
4,257
1,574
2,290
5,093
0
14,492
L
Fenrir
6,961
1,961
555
625
9,969
9,194
0
1,328
8,641
980
8,158
L
Khepri
Pedronh0
Khepri
5,896
161
755
1,503
12,545
12,979
0
998
11,547
11,183
0
L
Tiamat
6,093
2,021
0
1,447
9,002
4,444
0
613
8,389
10,720
0
W
Chaac
11,575
1,451
2,027
6,790
12,630
8,128
1,930
4,304
8,326
0
22,212
W
Khepri
4,919
572
359
2,519
12,835
14,721
788
3,643
9,192
9,105
0
L
Chernobog
killakel23
Chernobog
13,038
6,672
1,040
3,166
9,872
4,277
0
623
9,249
0
28,483
L
Bacchus
marvin6981
Bacchus
4,356
490
1,125
5,750
11,109
6,854
0
1,357
9,752
7,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,226
Gold Earned
36,414
102
Minions Killed
73
0
Camps Cleared
0
905,954
Distance Traveled
758,527
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,767
977
33
3
0
203,113
0
W
Lancelot
8,270
827
16
2
0
184,001
0
W
Chernobog
8,154
815
18
2
0
154,101
1
L
Fenrir
7,067
707
3
0
0
169,007
0
L
Khepri
7,953
795
12
1
0
154,500
0
L
Tiamat
7,035
704
17
2
0
130,955
0
W
Chaac
8,385
839
24
2
0
187,356
0
W
Khepri
8,650
865
11
1
0
177,383
0
L
Chernobog
7,840
784
35
4
0
172,439
0
L
Bacchus
6,519
652
6
1
0
131,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role