Player Matchup

Ra
Ra
Docie
Ra
Level 69
God Stats
5W - 6L
1,730 SR
Queue Stats
136W - 115L
1,513 Elo+
Party 1
Ao Kuang
Ao Kuang
M1T2U2688
Ao Kuang
Level 29
God Stats
0W - 2L
1,257 SR
Queue Stats
2W - 17L
1,179 Elo+
Party 3
Horus
Horus
Odin-Son94
Horus
Level 147
God Stats
1W - 4L
1,500 SR
Queue Stats
151W - 128L
1,506 Elo+
Party 1
Chaac
Chaac
ali-alsajad
Chaac
Level 136
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 56L
1,491 Elo+
Party 1
Ishtar
Ishtar
r0idigeFr0id
Ishtar
Level 43
God Stats
1W - 10L
1,212 SR
Queue Stats
3W - 23L
1,147 Elo+
Party 3
Team Averages
Level 85
1,440 SR
1,367 Elo+

VS

Team Averages
Level 79
1,543 SR
1,459 Elo+
Merlin
Merlin
 
Merlin
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
AngelDieci9
King Arthur
Level 89
God Stats
25W - 39L
1,473 SR
Queue Stats
516W - 525L
1,461 Elo+
Party 2
Bacchus
Bacchus
Bert balboa
Bacchus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 162L
1,327 Elo+
Solo
Arachne
Arachne
byRocket35
Arachne
Level 56
God Stats
20W - 16L
1,535 SR
Queue Stats
94W - 99L
1,468 Elo+
Party 2
Danzaburou
Danzaburou
marcoss012508
Danzaburou
Level 47
God Stats
20W - 26L
1,707 SR
Queue Stats
292W - 296L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
7
1 / 0 / 0
4,652
465
1,629
2,121
745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
M1T2U2688
Ao Kuang
7
0 / 8 / 1
4,495
450
1,729
10,061
3,378
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
3
0 / 0 / 0
3,789
379
46
1,724
762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

3
0 / 1 / 0
3,807
381
747
2,015
677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ishtar
8
1 / 6 / 0
4,774
477
3,542
8,701
3,219
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
5 / 1 / 3
7,630
763
7,354
4,767
1,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
AngelDieci9
King Arthur
11
1 / 0 / 2
6,828
683
1,342
5,625
4,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Bert balboa
Bacchus
10
0 / 0 / 5
6,352
635
3,718
7,462
5,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
byRocket35
Arachne
10
3 / 1 / 2
6,110
611
1,251
7,416
2,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
marcoss012508
Danzaburou
10
6 / 0 / 1
6,444
644
3,551
2,513
957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
15
15
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
1
3
6.5
W
King Arthur
AngelDieci9
King Arthur
1
0
2
2
W
Bacchus
Bert balboa
Bacchus
0
0
5
2.5
L
Ra
1
0
0
1
L
Ao Kuang
M1T2U2688
Ao Kuang
0
8
1
0.06
L
Horus
0
0
0
0
L
0
1
0
0
W
Arachne
byRocket35
Arachne
3
1
2
4
W
Danzaburou
marcoss012508
Danzaburou
6
0
1
6.5
L
Ishtar
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,693
Damage
17,216
24,622
Taken
27,783
8,781
Mitigated
14,799
3,613
Healing
9,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,354
1,231
32
1,424
4,767
1,806
1,598
1,682
3,085
66,334
0
W
King Arthur
AngelDieci9
King Arthur
1,342
255
0
1,825
5,625
4,080
210
0
5,625
0
42,935
W
Bacchus
Bert balboa
Bacchus
3,718
644
0
3,208
7,462
5,512
315
1,238
6,224
25,409
0
L
Ra
1,629
321
60
862
2,121
745
0
1,115
1,006
22,058
0
L
Ao Kuang
M1T2U2688
Ao Kuang
1,729
648
0
1,463
10,061
3,378
61
4,685
5,376
15,887
0
L
Horus
46
46
202
324
1,724
762
0
386
1,338
0
2,797
L
747
150
0
702
2,015
677
0
0
2,015
0
8,202
W
Arachne
byRocket35
Arachne
1,251
263
0
1,367
7,416
2,444
1,374
424
6,992
0
27,821
W
Danzaburou
marcoss012508
Danzaburou
3,551
1,556
0
1,816
2,513
957
624
14
2,499
0
30,550
L
Ishtar
3,542
2,426
0
0
8,701
3,219
165
4,886
3,815
0
23,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,517
Gold Earned
33,364
121
Minions Killed
319
0
Camps Cleared
0
832,149
Distance Traveled
955,143
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,630
763
119
12
0
178,565
0
W
King Arthur
6,828
683
72
7
0
211,996
0
W
Bacchus
6,352
635
32
3
0
151,980
0
L
Ra
4,652
465
49
5
0
161,818
4
L
Ao Kuang
4,495
450
28
3
0
204,918
0
L
Horus
3,789
379
3
0
0
147,658
1
L
Chaac
3,807
381
11
1
0
144,117
0
W
Arachne
6,110
611
52
5
0
231,704
1
W
Danzaburou
6,444
644
44
4
0
180,898
0
L
Ishtar
4,774
477
30
3
0
173,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role