Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
HackerGames
Maui
Level 170
God Stats
4W - 1L
1,987 SR
Queue Stats
60W - 69L
1,784 Elo+
Party 2
Martichoras
Martichoras
Humanarian
Martichoras
Level 108
God Stats
3W - 3L
1,461 SR
Queue Stats
49W - 57L
1,535 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Jomsa
Tsukuyomi
Level 109
God Stats
2W - 2L
1,193 SR
Queue Stats
64W - 66L
1,503 Elo+
Party 1
Tiamat
Tiamat
Sylarxs
Tiamat
Level 161
God Stats
2W - 1L
1,777 SR
Queue Stats
300W - 313L
1,570 Elo+
Party 2
Team Averages
Level 141
1,584 SR
1,578 Elo+

VS

Team Averages
Level 129
1,520 SR
1,582 Elo+
Cu Chulainn
Cu Chulainn
Difty
Cu Chulainn
Level 123
God Stats
25W - 21L
1,398 SR
Queue Stats
68W - 34L
1,584 Elo+
Solo
Merlin
Merlin
Dukoh
Merlin
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
158W - 154L
1,566 Elo+
Solo
Martichoras
Martichoras
Grindevalde
Martichoras
Level 143
God Stats
3W - 8L
1,704 SR
Queue Stats
346W - 350L
1,532 Elo+
Solo
Ao Kuang
Ao Kuang
NotYetRated
Ao Kuang
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 18L
1,712 Elo+
Solo
Sobek
Sobek
Pyjamaqt
Sobek
Level 111
God Stats
7W - 10L
1,500 SR
Queue Stats
513W - 544L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
4 / 0 / 4
9,662
1,074
13,108
8,736
7,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 1 / 9
8,615
957
7,437
13,235
14,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Martichoras
Humanarian
Martichoras
15
4 / 2 / 5
10,184
1,132
9,552
10,383
6,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
Jomsa
Tsukuyomi
15
2 / 3 / 7
9,360
1,040
9,908
10,745
6,163
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
Sylarxs
Tiamat
15
1 / 1 / 8
8,956
995
11,302
7,284
14,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

286

VS

Team 2 Tickets

256

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Difty
Cu Chulainn
15
2 / 4 / 4
9,315
1,035
12,857
17,650
16,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Merlin
Dukoh
Merlin
14
0 / 2 / 5
8,838
982
11,653
7,129
2,835
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Martichoras
Grindevalde
Martichoras
12
0 / 0 / 0
6,006
667
0
0
0
Ao Kuang
NotYetRated
Ao Kuang
15
2 / 3 / 4
9,418
1,046
11,789
13,366
7,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sobek
Pyjamaqt
Sobek
14
3 / 2 / 2
9,512
1,057
10,705
16,670
18,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
11
Kills
7
7
Deaths
11
33
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
4
0
4
6
L
Cu Chulainn
Difty
Cu Chulainn
2
4
4
1
L
Merlin
Dukoh
Merlin
0
2
5
1.25
L
Martichoras
Grindevalde
Martichoras
0
0
0
0
W
0
1
9
4.5
W
Martichoras
Humanarian
Martichoras
4
2
5
3.25
W
Tsukuyomi
Jomsa
Tsukuyomi
2
3
7
1.83
L
Ao Kuang
NotYetRated
Ao Kuang
2
3
4
1.33
L
Sobek
Pyjamaqt
Sobek
3
2
2
2
W
Tiamat
Sylarxs
Tiamat
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,307
Damage
47,004
50,383
Taken
54,815
48,949
Mitigated
45,644
13,368
Healing
10,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
13,108
845
5,078
4,740
8,736
7,077
0
5,822
2,627
27,598
0
L
Cu Chulainn
Difty
Cu Chulainn
12,857
1,993
0
1,911
17,650
16,530
0
10,018
6,472
1,520
30,730
L
Merlin
Dukoh
Merlin
11,653
1,362
100
1,019
7,129
2,835
0
3,069
3,776
27,526
0
L
Martichoras
Grindevalde
Martichoras
0
0
0
0
0
0
0
0
0
0
0
W
7,437
2,137
0
1,285
13,235
14,241
0
9,203
3,048
9,941
298
W
Martichoras
Humanarian
Martichoras
9,552
1,960
0
519
10,383
6,604
0
7,101
2,729
0
30,658
W
Tsukuyomi
Jomsa
Tsukuyomi
9,908
3,004
0
597
10,745
6,163
0
6,356
3,891
0
23,452
L
Ao Kuang
NotYetRated
Ao Kuang
11,789
2,886
0
4,756
13,366
7,328
0
6,966
5,981
30,753
1,553
L
Sobek
Pyjamaqt
Sobek
10,705
442
0
2,764
16,670
18,951
0
8,411
7,536
21,587
430
W
Tiamat
Sylarxs
Tiamat
11,302
529
0
1,149
7,284
14,864
0
4,811
2,094
23,915
499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,777
Gold Earned
43,089
174
Minions Killed
168
6
Camps Cleared
7
943,261
Distance Traveled
723,778
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,662
1,074
51
6
1
178,985
0
L
Cu Chulainn
9,315
1,035
33
4
0
182,115
0
L
Merlin
8,838
982
57
6
2
176,534
0
L
Martichoras
6,006
667
0
0
0
0
0
W
Maui
8,615
957
6
1
0
197,267
0
W
Martichoras
10,184
1,132
61
7
1
186,632
0
W
Tsukuyomi
9,360
1,040
26
3
3
197,948
0
L
Ao Kuang
9,418
1,046
48
5
4
182,213
0
L
Sobek
9,512
1,057
30
3
1
182,916
4
W
Tiamat
8,956
995
30
3
1
182,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role