Player Matchup

Chaac
Chaac
BadAzDolo
Chaac
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 93L
1,562 Elo+
Party 1
Neith
Neith
HairyCheeks
Neith
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 128L
1,474 Elo+
Party 1
Chronos
Chronos
ItsSeal
Chronos
Level 179
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 109L
1,553 Elo+
Party 1
Chiron
Chiron
ItsVictoria
Chiron
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 101L
1,426 Elo+
Party 1
Hades
Hades
xxxholidayxxx
Hades
Level 187
God Stats
8W - 5L
1,285 SR
Queue Stats
702W - 705L
1,507 Elo+
Party 1
Team Averages
Level 144
1,457 SR
1,504 Elo+

VS

Team Averages
Level 97
1,543 SR
1,435 Elo+
Tiamat
Tiamat
Calymain
Tiamat
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
264W - 281L
1,465 Elo+
Solo
Rama
Rama
CelestialxAngel
Rama
Level 138
God Stats
3W - 1L
1,715 SR
Queue Stats
114W - 122L
1,558 Elo+
Solo
Jormungandr
Jormungandr
DiabloGamekeep
Jormungandr
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
153W - 151L
1,469 Elo+
Solo
Ravana
Ravana
FallenAngel0005
Ravana
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
268W - 244L
1,515 Elo+
Solo
Izanami
Izanami
NanamiMao
Izanami
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,170 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BadAzDolo
Chaac
13
2 / 4 / 15
8,279
828
6,399
14,062
15,804
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
5 / 1 / 16
9,231
923
12,062
10,169
4,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
ItsSeal
Chronos
16
9 / 3 / 14
9,744
974
14,852
11,691
5,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
18
9 / 0 / 16
10,570
1,057
14,413
10,322
4,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 3 / 9
8,513
851
5,152
10,448
5,591
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Calymain
Tiamat
12
1 / 4 / 3
7,104
710
5,302
11,155
6,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 5 / 5
7,944
794
4,870
9,826
4,189
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
DiabloGamekeep
Jormungandr
15
3 / 6 / 7
8,423
842
12,949
15,351
18,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 5 / 5
7,014
701
5,688
9,408
6,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
NanamiMao
Izanami
13
2 / 7 / 2
7,075
708
7,478
10,782
4,478
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
33
27
Kills
11
11
Deaths
27
70
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chaac
BadAzDolo
Chaac
2
4
15
2.38
L
Tiamat
Calymain
Tiamat
1
4
3
0.63
L
3
5
5
1.1
L
Jormungandr
DiabloGamekeep
Jormungandr
3
6
7
1.08
L
2
5
5
0.9
W
5
1
16
13
W
Chronos
ItsSeal
Chronos
9
3
14
5.33
W
Chiron
9
0
16
17
L
Izanami
NanamiMao
Izanami
2
7
2
0.43
W
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,878
Damage
36,287
56,692
Taken
56,522
35,949
Mitigated
40,405
24,428
Healing
10,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BadAzDolo
Chaac
6,399
572
322
3,310
14,062
15,804
62
2,607
11,223
1,511
10,439
L
Tiamat
Calymain
Tiamat
5,302
273
276
2,457
11,155
6,345
0
1,951
9,204
13,004
0
L
4,870
3,753
430
1,204
9,826
4,189
0
3,889
5,937
0
11,356
L
Jormungandr
DiabloGamekeep
Jormungandr
12,949
1,259
272
1,387
15,351
18,902
0
8,278
7,073
20,988
195
L
5,688
1,028
877
2,103
9,408
6,491
0
2,286
7,122
0
8,441
W
12,062
4,120
3,036
3,059
10,169
4,520
1,282
3,792
6,204
0
22,777
W
Chronos
ItsSeal
Chronos
14,852
5,130
1,027
2,288
11,691
5,605
2,577
3,157
8,358
24,250
0
W
Chiron
14,413
5,973
1,870
4,365
10,322
4,429
3,339
4,577
5,208
0
28,223
L
Izanami
NanamiMao
Izanami
7,478
4,872
1,062
260
10,782
4,478
0
4,744
6,038
0
14,862
W
5,152
333
2,017
3,134
10,448
5,591
41
2,588
7,643
14,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,337
Gold Earned
37,560
117
Minions Killed
76
0
Camps Cleared
0
969,144
Distance Traveled
737,328
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,279
828
5
1
0
199,845
0
L
Tiamat
7,104
710
21
2
0
121,531
0
L
Rama
7,944
794
15
2
0
151,052
0
L
Jormungandr
8,423
842
14
1
0
168,575
0
L
Ravana
7,014
701
5
1
0
163,090
0
W
Neith
9,231
923
32
3
0
210,117
0
W
Chronos
9,744
974
26
3
0
185,503
0
W
Chiron
10,570
1,057
27
3
0
202,295
0
L
Izanami
7,075
708
21
2
0
133,080
0
W
Hades
8,513
851
27
3
0
171,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role