Player Matchup

Vamana
Vamana
Jeffthaniel
Vamana
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 23L
1,468 Elo+
Party 2
Izanami
Izanami
Ovsu
Izanami
Level 67
God Stats
1W - 0L
1,606 SR
Queue Stats
37W - 34L
1,586 Elo+
Solo
Janus
Janus
SanroK13
Janus
Level 107
God Stats
10W - 2L
1,499 SR
Queue Stats
232W - 212L
1,546 Elo+
Solo
Scylla
Scylla
SirTrafalgarLaw
Scylla
Level 98
God Stats
1W - 1L
1,324 SR
Queue Stats
97W - 92L
1,607 Elo+
Solo
Cernunnos
Cernunnos
TubaBuddha
Cernunnos
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 37L
1,479 Elo+
Party 2
Team Averages
Level 96
1,486 SR
1,537 Elo+

VS

Team Averages
Level 116
1,480 SR
1,494 Elo+
Jormungandr
Jormungandr
Cheezemilk
Jormungandr
Level 126
God Stats
0W - 1L
1,256 SR
Queue Stats
123W - 106L
1,502 Elo+
Party 1
Gilgamesh
Gilgamesh
Emzi29
Gilgamesh
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 71L
1,493 Elo+
Solo
Set
Set
Freystein
Set
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Tiamat
Tiamat
Genexsis
Tiamat
Level 108
God Stats
1W - 1L
1,499 SR
Queue Stats
40W - 42L
1,446 Elo+
Party 1
The Morrigan
The Morrigan
Gr3gXLI
The Morrigan
Level 144
God Stats
5W - 3L
1,644 SR
Queue Stats
198W - 191L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
17
4 / 2 / 12
10,342
739
7,210
16,415
18,248
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Izanami
Ovsu
Izanami
20
7 / 2 / 9
11,116
794
14,881
12,099
7,646
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
SanroK13
Janus
18
2 / 3 / 12
10,643
760
14,254
10,830
6,477
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
4 / 1 / 13
10,640
760
16,821
8,281
4,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
TubaBuddha
Cernunnos
17
3 / 3 / 14
10,592
757
12,760
11,698
6,963
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cheezemilk
Jormungandr
16
1 / 4 / 8
8,831
631
11,486
17,394
25,349
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
Emzi29
Gilgamesh
18
4 / 3 / 6
10,280
734
10,652
14,933
17,154
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
1 / 6 / 7
8,684
620
5,499
15,219
14,873
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
Genexsis
Tiamat
16
0 / 4 / 7
9,095
650
12,619
14,190
11,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

The Morrigan
Gr3gXLI
The Morrigan
18
5 / 3 / 4
10,690
764
12,912
10,415
6,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
43
20
Kills
11
11
Deaths
20
60
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Cheezemilk
Jormungandr
1
4
8
1.25
L
Gilgamesh
Emzi29
Gilgamesh
4
3
6
2.33
L
1
6
7
0.75
L
Tiamat
Genexsis
Tiamat
0
4
7
0.88
L
The Morrigan
Gr3gXLI
The Morrigan
5
3
4
2.33
W
Vamana
4
2
12
5
W
Izanami
Ovsu
Izanami
7
2
9
5.75
W
Janus
SanroK13
Janus
2
3
12
2.67
W
4
1
13
10.5
W
Cernunnos
TubaBuddha
Cernunnos
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,926
Damage
53,168
59,323
Taken
72,151
43,720
Mitigated
74,769
24,435
Healing
25,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Cheezemilk
Jormungandr
11,486
2,095
2,484
2,123
17,394
25,349
108
7,083
10,311
19,856
0
L
Gilgamesh
Emzi29
Gilgamesh
10,652
961
2,338
3,491
14,933
17,154
19
5,420
9,513
549
19,065
L
5,499
2,660
804
1,692
15,219
14,873
60
9,091
6,128
0
8,201
L
Tiamat
Genexsis
Tiamat
12,619
269
4,030
4,649
14,190
11,279
0
4,608
9,582
30,787
0
L
The Morrigan
Gr3gXLI
The Morrigan
12,912
2,588
1,955
2,243
10,415
6,114
78
4,873
5,494
40,007
0
W
Vamana
7,210
2,258
1,980
2,336
16,415
18,248
451
10,735
5,680
0
14,825
W
Izanami
Ovsu
Izanami
14,881
9,463
1,619
3,823
12,099
7,646
618
7,247
4,852
0
41,906
W
Janus
SanroK13
Janus
14,254
1,077
1,801
1,592
10,830
6,477
480
6,527
4,303
39,468
0
W
16,821
1,268
2,457
2,855
8,281
4,386
733
5,455
2,826
26,403
0
W
Cernunnos
TubaBuddha
Cernunnos
12,760
6,085
2,645
3,327
11,698
6,963
2,757
7,583
4,115
0
38,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,333
Gold Earned
47,580
187
Minions Killed
147
0
Camps Cleared
0
1,391,158
Distance Traveled
1,356,123
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,831
631
17
1
0
260,088
0
L
Gilgamesh
10,280
734
15
1
0
313,031
0
L
Set
8,684
620
10
1
0
249,518
1
L
Tiamat
9,095
650
40
3
0
287,450
0
L
The Morrigan
10,690
764
65
5
0
246,036
0
W
Vamana
10,342
739
17
1
0
307,498
0
W
Izanami
11,116
794
50
4
0
274,327
0
W
Janus
10,643
760
56
4
0
286,119
0
W
Scylla
10,640
760
22
2
0
284,313
0
W
Cernunnos
10,592
757
42
3
0
238,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role