Player Matchup

Janus
Janus
Blackwaxtiger
Janus
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
228W - 187L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DavidWunder
Ah Muzen Cab
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,542 Elo+
Party 1
Sylvanus
Sylvanus
SizorXM
Sylvanus
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
186W - 215L
1,498 Elo+
Solo
Chaac
Chaac
SolaceKor
Chaac
Level 67
God Stats
0W - 1L
1,522 SR
Queue Stats
12W - 8L
1,623 Elo+
Party 1
Charybdis
Charybdis
shesui
Charybdis
Level 110
God Stats
2W - 2L
1,616 SR
Queue Stats
100W - 92L
1,524 Elo+
Solo
Team Averages
Level 78
1,527 SR
1,537 Elo+

VS

Team Averages
Level 98
1,500 SR
1,454 Elo+
Fenrir
Fenrir
ArisMis
Fenrir
Level 107
God Stats
4W - 4L
1,500 SR
Queue Stats
271W - 260L
1,396 Elo+
Solo
Chronos
Chronos
AutisticMeme
Chronos
Level 94
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 66L
1,397 Elo+
Solo
Guan Yu
Guan Yu
D0n Pan
Guan Yu
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 19L
1,732 Elo+
Solo
Kumbhakarna
Kumbhakarna
Dm0neyDmiZE11
Kumbhakarna
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 31L
1,275 Elo+
Solo
Hades
Hades
MiloKymru
Hades
Level 139
God Stats
5W - 5L
1,500 SR
Queue Stats
237W - 223L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 5
8,905
810
18,289
11,828
4,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
DavidWunder
Ah Muzen Cab
13
4 / 5 / 5
8,105
737
11,240
12,625
5,802
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
SizorXM
Sylvanus
13
1 / 6 / 8
8,109
737
9,152
16,580
19,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chaac
SolaceKor
Chaac
13
2 / 7 / 8
8,184
744
10,583
16,935
18,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
shesui
Charybdis
14
2 / 7 / 7
8,241
749
10,570
14,904
6,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ArisMis
Fenrir
15
3 / 2 / 12
9,160
833
9,186
16,888
18,639
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos
AutisticMeme
Chronos
16
5 / 1 / 18
9,845
895
14,210
12,105
6,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
D0n Pan
Guan Yu
16
6 / 2 / 18
10,214
929
10,230
17,140
24,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kumbhakarna
Dm0neyDmiZE11
Kumbhakarna
13
1 / 4 / 14
9,019
820
7,138
18,311
23,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Hades
MiloKymru
Hades
19
15 / 3 / 14
11,611
1,056
26,872
16,082
12,250
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
106
12
Kills
30
30
Deaths
12
33
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ArisMis
Fenrir
3
2
12
4.5
W
Chronos
AutisticMeme
Chronos
5
1
18
14
L
3
5
5
1.1
W
Guan Yu
D0n Pan
Guan Yu
6
2
18
7.5
L
Ah Muzen Cab
DavidWunder
Ah Muzen Cab
4
5
5
1.3
W
Kumbhakarna
Dm0neyDmiZE11
Kumbhakarna
1
4
14
2
W
Hades
MiloKymru
Hades
15
3
14
7.33
L
Sylvanus
SizorXM
Sylvanus
1
6
8
0.83
L
Chaac
SolaceKor
Chaac
2
7
8
0.86
L
Charybdis
shesui
Charybdis
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,834
Damage
67,636
72,872
Taken
80,526
54,626
Mitigated
84,434
17,060
Healing
47,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ArisMis
Fenrir
9,186
1,277
2,040
3,284
16,888
18,639
985
6,239
10,649
0
18,727
W
Chronos
AutisticMeme
Chronos
14,210
4,325
1,939
3,079
12,105
6,162
4,043
6,139
5,966
31,687
0
L
18,289
1,450
1,190
2,128
11,828
4,857
86
6,725
5,103
38,588
0
W
Guan Yu
D0n Pan
Guan Yu
10,230
1,312
12,628
8,464
17,140
24,233
832
6,570
10,570
1,959
14,418
L
Ah Muzen Cab
DavidWunder
Ah Muzen Cab
11,240
5,228
0
2,368
12,625
5,802
57
9,941
2,684
0
23,802
W
Kumbhakarna
Dm0neyDmiZE11
Kumbhakarna
7,138
166
1,470
2,564
18,311
23,150
582
6,483
11,828
10,916
0
W
Hades
MiloKymru
Hades
26,872
2,726
5,362
6,680
16,082
12,250
1,886
4,643
11,439
48,844
0
L
Sylvanus
SizorXM
Sylvanus
9,152
1,955
2,487
2,529
16,580
19,618
0
11,198
5,382
13,643
0
L
Chaac
SolaceKor
Chaac
10,583
494
884
2,304
16,935
18,307
0
11,238
5,697
3,213
12,516
L
Charybdis
shesui
Charybdis
10,570
3,916
387
2,783
14,904
6,042
147
10,670
4,234
0
17,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,544
Gold Earned
49,849
98
Minions Killed
141
0
Camps Cleared
0
877,998
Distance Traveled
1,043,308
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,160
833
21
2
0
230,045
0
W
Chronos
9,845
895
41
4
0
210,014
0
L
Janus
8,905
810
49
4
0
174,998
0
W
Guan Yu
10,214
929
12
1
0
201,673
0
L
Ah Muzen Cab
8,105
737
22
2
0
183,883
0
W
Kumbhakarna
9,019
820
4
0
0
207,892
0
W
Hades
11,611
1,056
63
6
0
193,684
0
L
Sylvanus
8,109
737
6
1
0
163,522
0
L
Chaac
8,184
744
10
1
0
192,147
0
L
Charybdis
8,241
749
11
1
0
163,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role