Player Matchup

Discordia
Discordia
Flipppz
Discordia
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 158L
1,478 Elo+
Party 1
Danzaburou
Danzaburou
LG4SHx
Danzaburou
Level 89
God Stats
7W - 7L
1,765 SR
Queue Stats
123W - 120L
1,485 Elo+
Party 1
Yemoja
Yemoja
Swimmoney
Yemoja
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 37L
1,446 Elo+
Party 1
Loki
Loki
geerradottv
Loki
Level 81
God Stats
4W - 6L
1,516 SR
Queue Stats
173W - 156L
1,432 Elo+
Solo
Freya
Freya
wantacookie3
Freya
Level 29
God Stats
2W - 5L
1,134 SR
Queue Stats
20W - 21L
1,523 Elo+
Party 1
Team Averages
Level 69
1,483 SR
1,473 Elo+

VS

Team Averages
Level 79
1,565 SR
1,533 Elo+
Baron Samedi
Baron Samedi
Anathk
Baron Samedi
Level 159
God Stats
12W - 5L
1,702 SR
Queue Stats
254W - 228L
1,606 Elo+
Solo
Loki
Loki
Drobkowski
Loki
Level 18
God Stats
5W - 2L
1,415 SR
Queue Stats
9W - 8L
1,426 Elo+
Party 3
Xbalanque
Xbalanque
JadeBlate
Xbalanque
Level 87
God Stats
3W - 2L
1,287 SR
Queue Stats
12W - 9L
1,426 Elo+
Party 3
Chaac
Chaac
Katzentash
Chaac
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
81W - 63L
1,605 Elo+
Party 2
Sobek
Sobek
UltimateBuu485
Sobek
Level 98
God Stats
5W - 3L
1,918 SR
Queue Stats
85W - 64L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Flipppz
Discordia
13
1 / 5 / 1
8,855
492
10,151
8,877
2,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
LG4SHx
Danzaburou
15
0 / 3 / 0
8,879
493
3,892
13,900
5,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Swimmoney
Yemoja
12
0 / 2 / 3
7,951
442
2,794
7,294
5,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 4 / 1
7,527
418
3,126
11,117
3,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 5 / 0
9,416
523
11,548
16,063
6,876
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Anathk
Baron Samedi
16
5 / 2 / 3
10,031
557
8,593
14,219
6,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
7 / 0 / 3
10,603
589
6,833
9,964
3,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Xbalanque
JadeBlate
Xbalanque
13
1 / 4 / 3
8,325
463
8,207
8,761
3,561
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
14
1 / 0 / 2
9,072
504
8,154
8,359
10,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
5 / 2 / 4
9,226
513
6,655
14,105
14,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
8
Kills
19
19
Deaths
8
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Anathk
Baron Samedi
5
2
3
3.25
W
7
0
3
8.5
L
Discordia
Flipppz
Discordia
1
5
1
0.3
W
Xbalanque
JadeBlate
Xbalanque
1
4
3
0.63
W
Chaac
1
0
2
2
L
Danzaburou
LG4SHx
Danzaburou
0
3
0
0
L
Yemoja
Swimmoney
Yemoja
0
2
3
0.75
W
5
2
4
3.5
L
1
4
1
0.38
L
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,511
Damage
38,442
57,251
Taken
55,408
24,717
Mitigated
39,351
13,576
Healing
15,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Anathk
Baron Samedi
8,593
497
220
4,030
14,219
6,959
905
8,899
4,718
73,488
0
W
6,833
1,600
0
250
9,964
3,973
2,013
2,646
7,292
0
86,397
L
Discordia
Flipppz
Discordia
10,151
336
0
250
8,877
2,763
0
5,736
3,141
60,452
0
W
Xbalanque
JadeBlate
Xbalanque
8,207
4,504
0
240
8,761
3,561
1,345
3,879
4,882
0
51,292
W
Chaac
8,154
1,226
0
4,375
8,359
10,347
0
0
8,359
161
60,427
L
Danzaburou
LG4SHx
Danzaburou
3,892
2,008
0
5,227
13,900
5,602
589
574
12,317
0
67,520
L
Yemoja
Swimmoney
Yemoja
2,794
774
532
1,245
7,294
5,921
0
2,325
4,969
25,190
0
W
6,655
1,278
0
5,896
14,105
14,511
194
8,367
5,664
21,061
0
L
3,126
346
0
1,906
11,117
3,555
0
3,068
8,049
0
47,382
L
11,548
4,206
0
4,416
16,063
6,876
884
3,630
12,433
82,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,628
Gold Earned
47,257
456
Minions Killed
452
0
Camps Cleared
0
1,582,030
Distance Traveled
1,769,179
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,031
557
123
7
0
301,125
3
W
Loki
10,603
589
123
7
0
408,756
0
L
Discordia
8,855
492
119
7
0
260,538
2
W
Xbalanque
8,325
463
89
5
0
325,005
0
W
Chaac
9,072
504
98
5
0
357,531
0
L
Danzaburou
8,879
493
117
7
0
344,741
0
L
Yemoja
7,951
442
39
2
0
281,339
0
W
Sobek
9,226
513
19
1
0
376,762
7
L
Loki
7,527
418
64
4
0
352,174
0
L
Freya
9,416
523
117
7
0
343,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role