Player Matchup

Jormungandr
Jormungandr
DAHSIT
Jormungandr
Level 109
God Stats
1W - 5L
1,292 SR
Queue Stats
122W - 171L
1,599 Elo+
Party 1
Artio
Artio
Gachupin
Artio
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
131W - 114L
1,366 Elo+
Solo
King Arthur
King Arthur
Quake Dragon56
King Arthur
Level 127
God Stats
3W - 7L
1,821 SR
Queue Stats
186W - 191L
1,475 Elo+
Solo
Artemis
Artemis
SB ECH0
Artemis
Level 189
God Stats
0W - 3L
1,483 SR
Queue Stats
112W - 189L
1,503 Elo+
Party 1
Kumbhakarna
Kumbhakarna
cheeksmcgridle
Kumbhakarna
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 173L
1,499 Elo+
Party 1
Team Averages
Level 147
1,519 SR
1,488 Elo+

VS

Team Averages
Level 100
1,412 SR
1,562 Elo+
Zeus
Zeus
IgnoreMePlease85
Zeus
Level 29
God Stats
1W - 1L
1,283 SR
Queue Stats
77W - 56L
1,547 Elo+
Solo
Ares
Ares
Joeythebomb77
Ares
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 50L
1,467 Elo+
Solo
Cernunnos
Cernunnos
Thirtiethh
Cernunnos
Level 163
God Stats
1W - 0L
1,276 SR
Queue Stats
23W - 30L
1,409 Elo+
Party 2
Sobek
Sobek
ZexyZealot
Sobek
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,808 Elo+
Party 2
Chaac
Chaac
robbypreston
Chaac
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
250W - 220L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DAHSIT
Jormungandr
14
3 / 7 / 6
8,261
751
11,184
19,917
25,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artio
Gachupin
Artio
16
3 / 5 / 7
9,119
829
11,793
20,992
25,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
Quake Dragon56
King Arthur
13
2 / 5 / 4
7,697
700
7,860
17,749
19,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
SB ECH0
Artemis
14
2 / 5 / 3
8,153
741
16,977
15,848
9,294
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Kumbhakarna
cheeksmcgridle
Kumbhakarna
14
1 / 5 / 5
8,179
744
3,869
19,141
23,999
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 13
9,530
866
22,809
10,277
5,741
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 2 / 16
8,978
816
7,900
12,153
13,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Cernunnos
Thirtiethh
Cernunnos
18
13 / 2 / 9
10,872
988
26,197
11,901
9,543
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
16
4 / 2 / 18
10,146
922
8,938
15,774
22,984
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
4 / 2 / 21
9,810
892
17,077
22,208
35,273
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
104
11
Kills
27
27
Deaths
11
25
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DAHSIT
Jormungandr
3
7
6
0.86
L
Artio
Gachupin
Artio
3
5
7
1.3
W
5
3
13
3.83
W
1
2
16
4.5
L
King Arthur
Quake Dragon56
King Arthur
2
5
4
0.8
L
Artemis
SB ECH0
Artemis
2
5
3
0.7
W
Cernunnos
Thirtiethh
Cernunnos
13
2
9
8.75
W
Sobek
4
2
18
6.5
L
Kumbhakarna
cheeksmcgridle
Kumbhakarna
1
5
5
0.7
W
4
2
21
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,683
Damage
82,921
93,647
Taken
72,313
103,430
Mitigated
87,391
27,678
Healing
28,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DAHSIT
Jormungandr
11,184
2,155
1,042
1,309
19,917
25,152
0
7,691
12,226
18,369
0
L
Artio
Gachupin
Artio
11,793
482
8,037
6,829
20,992
25,754
112
7,202
13,790
15,713
921
W
22,809
3,199
279
1,367
10,277
5,741
1,290
4,242
5,709
37,217
0
W
7,900
445
12
1,550
12,153
13,850
695
5,619
5,836
9,421
0
L
King Arthur
Quake Dragon56
King Arthur
7,860
431
3,130
2,497
17,749
19,231
0
9,554
8,195
0
13,283
L
Artemis
SB ECH0
Artemis
16,977
6,397
466
2,652
15,848
9,294
108
6,518
9,330
0
28,191
W
Cernunnos
Thirtiethh
Cernunnos
26,197
12,386
1,789
2,915
11,901
9,543
4,481
4,255
7,265
0
43,211
W
Sobek
8,938
495
2,056
6,224
15,774
22,984
377
3,316
11,274
16,212
0
L
Kumbhakarna
cheeksmcgridle
Kumbhakarna
3,869
246
0
1,716
19,141
23,999
0
8,880
10,261
17,039
0
W
17,077
2,556
1,143
10,767
22,208
35,273
754
5,882
15,193
246
36,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,409
Gold Earned
49,336
83
Minions Killed
119
0
Camps Cleared
0
952,696
Distance Traveled
988,385
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,261
751
14
1
0
178,944
0
L
Artio
9,119
829
18
2
0
211,267
0
W
Zeus
9,530
866
33
3
0
204,285
0
W
Ares
8,978
816
7
1
0
189,623
0
L
King Arthur
7,697
700
7
1
0
195,305
0
L
Artemis
8,153
741
27
2
0
173,865
0
W
Cernunnos
10,872
988
35
3
0
176,469
0
W
Sobek
10,146
922
18
2
0
204,951
0
L
Kumbhakarna
8,179
744
17
2
0
193,315
0
W
Chaac
9,810
892
26
2
0
213,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role