Player Matchup

Cthulhu
Cthulhu
KiloMako
Cthulhu
Level 126
God Stats
7W - 0L
1,771 SR
Queue Stats
166W - 169L
1,484 Elo+
Party 1
Baba Yaga
Baba Yaga
Kuutic
Baba Yaga
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
LokiDad
Tsukuyomi
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 25L
1,434 Elo+
Solo
Nu Wa
Nu Wa
Xicewolf
Nu Wa
Level 129
God Stats
3W - 6L
1,514 SR
Queue Stats
234W - 242L
1,483 Elo+
Party 1
Hachiman
Hachiman
spawntcreed
Hachiman
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 33L
1,402 Elo+
Solo
Team Averages
Level 118
1,557 SR
1,460 Elo+

VS

Team Averages
Level 84
1,457 SR
1,418 Elo+
Rama
Rama
Cogitare
Rama
Level 146
God Stats
4W - 3L
1,500 SR
Queue Stats
236W - 241L
1,390 Elo+
Solo
Zeus
Zeus
PRiddle4500
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,271 Elo+
Solo
Raijin
Raijin
ham19762
Raijin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,503 Elo+
Solo
Gilgamesh
Gilgamesh
j22yosh
Gilgamesh
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
407W - 396L
1,505 Elo+
Solo
Xing Tian
Xing Tian
苏小米ar
Xing Tian
Level 61
God Stats
0W - 2L
1,285 SR
Queue Stats
39W - 65L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KiloMako
Cthulhu
16
5 / 1 / 19
10,170
1,017
8,886
8,714
10,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baba Yaga
Kuutic
Baba Yaga
14
4 / 1 / 15
8,622
862
7,190
7,500
4,208
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
LokiDad
Tsukuyomi
14
6 / 4 / 13
9,104
910
8,873
9,709
5,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Xicewolf
Nu Wa
17
11 / 1 / 13
10,125
1,013
20,886
8,100
4,751
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
spawntcreed
Hachiman
16
4 / 2 / 19
9,547
955
14,076
7,654
4,363
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
1 / 5 / 2
7,201
720
7,064
12,812
4,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 6 / 2
6,968
697
4,020
10,298
2,944
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Raijin
ham19762
Raijin
12
0 / 8 / 3
6,510
651
4,760
13,743
3,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
j22yosh
Gilgamesh
12
2 / 6 / 1
7,221
722
3,933
13,057
10,305
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Xing Tian
苏小米ar
Xing Tian
15
4 / 5 / 3
8,279
828
5,517
14,705
13,570
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
18
30
Kills
7
9
Deaths
30
79
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Rama
1
5
2
0.4
W
Cthulhu
KiloMako
Cthulhu
5
1
19
14.5
W
Baba Yaga
Kuutic
Baba Yaga
4
1
15
11.5
W
Tsukuyomi
LokiDad
Tsukuyomi
6
4
13
3.13
L
0
6
2
0.17
W
Nu Wa
Xicewolf
Nu Wa
11
1
13
17.5
L
Raijin
ham19762
Raijin
0
8
3
0.19
L
Gilgamesh
j22yosh
Gilgamesh
2
6
1
0.42
W
Hachiman
spawntcreed
Hachiman
4
2
19
6.75
L
Xing Tian
苏小米ar
Xing Tian
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,911
Damage
25,294
41,677
Taken
64,615
28,943
Mitigated
34,784
17,905
Healing
8,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
7,064
5,680
123
2,328
12,812
4,248
0
6,536
6,276
0
14,206
W
Cthulhu
KiloMako
Cthulhu
8,886
865
2,858
2,914
8,714
10,400
576
3,181
5,533
14,581
0
W
Baba Yaga
Kuutic
Baba Yaga
7,190
1,058
1,823
3,585
7,500
4,208
777
2,573
4,927
19,345
0
W
Tsukuyomi
LokiDad
Tsukuyomi
8,873
1,888
419
1,646
9,709
5,221
530
2,170
7,539
0
17,492
L
4,020
993
147
628
10,298
2,944
0
6,112
4,186
15,155
0
W
Nu Wa
Xicewolf
Nu Wa
20,886
8,233
502
2,100
8,100
4,751
1,536
3,444
4,656
31,448
0
L
Raijin
ham19762
Raijin
4,760
354
0
487
13,743
3,717
0
7,887
5,856
9,524
0
L
Gilgamesh
j22yosh
Gilgamesh
3,933
487
1,588
835
13,057
10,305
0
6,913
6,144
0
8,672
W
Hachiman
spawntcreed
Hachiman
14,076
8,750
232
1,826
7,654
4,363
4,709
2,929
4,725
0
29,412
L
Xing Tian
苏小米ar
Xing Tian
5,517
430
1,231
1,330
14,705
13,570
0
9,514
5,191
14,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,568
Gold Earned
36,179
113
Minions Killed
67
0
Camps Cleared
0
942,675
Distance Traveled
629,950
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,201
720
14
1
0
123,774
0
W
Cthulhu
10,170
1,017
15
2
0
201,508
0
W
Baba Yaga
8,622
862
14
1
0
179,539
0
W
Tsukuyomi
9,104
910
18
2
0
214,794
0
L
Zeus
6,968
697
26
3
0
119,457
0
W
Nu Wa
10,125
1,013
26
3
0
176,518
0
L
Raijin
6,510
651
13
1
0
128,086
0
L
Gilgamesh
7,221
722
2
0
0
97,143
0
W
Hachiman
9,547
955
40
4
0
170,316
0
L
Xing Tian
8,279
828
12
1
0
161,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role