Player Matchup

Cernunnos
Cernunnos
AzDurva
Cernunnos
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 38L
1,521 Elo+
Party 1
King Arthur
King Arthur
Capitaine-Gitan
King Arthur
Level 44
God Stats
2W - 1L
1,493 SR
Queue Stats
175W - 161L
1,499 Elo+
Solo
Sylvanus
Sylvanus
Ferraldino95
Sylvanus
Level 127
God Stats
3W - 2L
1,411 SR
Queue Stats
319W - 302L
1,548 Elo+
Solo
Rama
Rama
Sleepyhun
Rama
Level 51
God Stats
1W - 1L
1,285 SR
Queue Stats
37W - 34L
1,483 Elo+
Party 1
Scylla
Scylla
loix925
Scylla
Level 99
God Stats
18W - 12L
1,421 SR
Queue Stats
547W - 553L
1,444 Elo+
Solo
Team Averages
Level 77
1,422 SR
1,499 Elo+

VS

Team Averages
Level 72
1,487 SR
1,449 Elo+
Merlin
Merlin
 
Merlin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
AKfromZA
Ishtar
Level 73
God Stats
3W - 4L
1,502 SR
Queue Stats
361W - 391L
1,447 Elo+
Solo
Cthulhu
Cthulhu
J0zzi
Cthulhu
Level 100
God Stats
5W - 9L
1,500 SR
Queue Stats
473W - 472L
1,569 Elo+
Solo
King Arthur
King Arthur
L-ynxEU
King Arthur
Level 74
God Stats
0W - 1L
1,432 SR
Queue Stats
3W - 8L
1,335 Elo+
Solo
Ra
Ra
sandraUA
Ra
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 86L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AzDurva
Cernunnos
12
4 / 1 / 5
6,685
1,337
5,266
5,884
2,718
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Capitaine-Gitan
King Arthur
9
1 / 1 / 5
5,875
1,175
1,178
3,650
3,046
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Ferraldino95
Sylvanus
10
3 / 2 / 4
6,179
1,236
2,703
6,528
3,527
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rama
10
0 / 2 / 8
5,785
1,157
3,090
4,713
2,031
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
loix925
Scylla
11
1 / 1 / 6
6,241
1,248
7,036
4,257
1,850
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
3 / 1 / 4
6,740
1,348
9,471
4,567
1,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
AKfromZA
Ishtar
10
0 / 2 / 1
5,085
1,017
1,827
3,876
1,409
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
J0zzi
Cthulhu
10
0 / 2 / 4
5,587
1,117
4,888
5,062
4,598
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
L-ynxEU
King Arthur
1
0 / 0 / 0
1,416
283
0
0
0
11
4 / 4 / 1
6,385
1,277
3,639
6,641
2,354
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
9
Kills
7
7
Deaths
9
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
1
4
5
L
Ishtar
AKfromZA
Ishtar
0
2
1
0.25
W
Cernunnos
AzDurva
Cernunnos
4
1
5
6.5
W
King Arthur
Capitaine-Gitan
King Arthur
1
1
5
3.5
W
Sylvanus
Ferraldino95
Sylvanus
3
2
4
2.5
L
Cthulhu
J0zzi
Cthulhu
0
2
4
1
L
King Arthur
L-ynxEU
King Arthur
0
0
0
0
W
Rama
0
2
8
2
W
Scylla
loix925
Scylla
1
1
6
4
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,273
Damage
19,825
25,032
Taken
20,146
13,172
Mitigated
10,239
12,030
Healing
6,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,471
450
121
1,038
4,567
1,878
0
1,909
2,658
19,372
0
L
Ishtar
AKfromZA
Ishtar
1,827
497
80
716
3,876
1,409
0
2,503
1,373
0
5,762
W
Cernunnos
AzDurva
Cernunnos
5,266
3,111
603
1,741
5,884
2,718
1,343
4,711
1,173
0
15,221
W
King Arthur
Capitaine-Gitan
King Arthur
1,178
26
355
150
3,650
3,046
121
2,122
1,528
1,116
2,600
W
Sylvanus
Ferraldino95
Sylvanus
2,703
794
3,295
2,377
6,528
3,527
0
4,713
1,815
4,247
0
L
Cthulhu
J0zzi
Cthulhu
4,888
152
179
721
5,062
4,598
0
2,255
2,807
7,561
0
L
King Arthur
L-ynxEU
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
Rama
3,090
1,657
285
701
4,713
2,031
1,029
3,638
1,075
0
8,523
W
Scylla
loix925
Scylla
7,036
460
1,215
1,308
4,257
1,850
0
2,814
1,443
14,209
0
L
3,639
371
1,956
1,690
6,641
2,354
0
3,689
2,952
6,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,765
Gold Earned
25,213
67
Minions Killed
53
0
Camps Cleared
0
512,365
Distance Traveled
389,412
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,740
1,348
30
6
0
89,210
0
L
Ishtar
5,085
1,017
10
2
0
103,064
0
W
Cernunnos
6,685
1,337
24
5
0
107,592
0
W
King Arthur
5,875
1,175
8
2
0
80,957
0
W
Sylvanus
6,179
1,236
4
1
0
93,543
0
L
Cthulhu
5,587
1,117
8
2
0
95,544
0
L
King Arthur
1,416
283
0
0
0
0
0
W
Rama
5,785
1,157
7
1
0
99,039
0
W
Scylla
6,241
1,248
24
5
0
131,234
0
L
Ra
6,385
1,277
5
1
0
101,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role