Player Matchup

Hun Batz
Hun Batz
Bussyking111
Hun Batz
Level 50
God Stats
4W - 2L
1,686 SR
Queue Stats
90W - 64L
1,700 Elo+
Party 1
Erlang Shen
Erlang Shen
Fuayego
Erlang Shen
Level 162
God Stats
1W - 1L
1,779 SR
Queue Stats
56W - 27L
1,659 Elo+
Party 1
Sol
Sol
TempusVincere
Sol
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,620 Elo+
Party 1
Team Averages
Level 85
1,655 SR
1,660 Elo+

VS

Team Averages
Level 132
1,839 SR
1,645 Elo+
Atlas
Atlas
Destro_Killsz
Atlas
Level 174
God Stats
15W - 8L
1,743 SR
Queue Stats
112W - 102L
1,563 Elo+
Solo
Janus
Janus
Water I3
Janus
Level 140
God Stats
7W - 4L
1,824 SR
Queue Stats
107W - 117L
1,484 Elo+
Solo
Thor
Thor
morganasaysmeow
Thor
Level 81
God Stats
196W - 54L
1,950 SR
Queue Stats
377W - 107L
1,887 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bussyking111
Hun Batz
11
1 / 4 / 1
6,792
679
6,512
10,355
3,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Erlang Shen
Fuayego
Erlang Shen
12
0 / 3 / 2
6,400
640
4,789
11,735
9,793
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 3 / 1
6,785
679
7,457
10,274
3,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 9
7,488
749
8,013
9,815
9,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Water I3
Janus
12
3 / 3 / 5
7,769
777
5,609
6,816
2,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
7 / 0 / 2
8,318
832
14,543
9,554
9,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
10
10
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Bussyking111
Hun Batz
1
4
1
0.38
W
0
0
9
4.5
L
Erlang Shen
Fuayego
Erlang Shen
0
3
2
0.33
L
1
3
1
0.5
W
Janus
Water I3
Janus
3
3
5
1.83
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,758
Damage
28,165
32,364
Taken
26,185
17,044
Mitigated
21,392
5,733
Healing
5,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Bussyking111
Hun Batz
6,512
1,082
0
500
10,355
3,797
0
3,828
5,951
0
22,068
W
8,013
2,577
0
1,250
9,815
9,313
382
2,276
7,539
27,017
0
L
Erlang Shen
Fuayego
Erlang Shen
4,789
1,613
0
2,707
11,735
9,793
0
4,444
6,693
0
17,028
L
7,457
3,485
0
2,526
10,274
3,454
0
4,608
4,975
34,445
0
W
Janus
Water I3
Janus
5,609
522
0
710
6,816
2,546
2,106
1,743
5,073
34,901
0
W
14,543
2,297
0
3,894
9,554
9,533
288
3,472
6,082
0
24,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,977
Gold Earned
23,575
122
Minions Killed
128
0
Camps Cleared
0
563,198
Distance Traveled
562,309
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,792
679
44
4
0
195,633
0
W
Atlas
7,488
749
39
4
0
197,057
0
L
Erlang Shen
6,400
640
16
2
0
197,221
0
L
Sol
6,785
679
62
6
0
170,344
0
W
Janus
7,769
777
59
6
0
170,291
0
W
Thor
8,318
832
30
3
0
194,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role