Player Matchup

Khepri
Khepri
Ankills
Khepri
Level 126
God Stats
8W - 9L
1,360 SR
Queue Stats
462W - 485L
1,436 Elo+
Solo
Izanami
Izanami
MadGhost74
Izanami
Level 109
God Stats
5W - 11L
1,204 SR
Queue Stats
191W - 181L
1,459 Elo+
Party 2
Tyr
Tyr
OmegaVIPER_
Tyr
Level 156
God Stats
1W - 4L
1,770 SR
Queue Stats
537W - 521L
1,479 Elo+
Solo
Scylla
Scylla
Seiiyo
Scylla
Level 114
God Stats
23W - 17L
1,154 SR
Queue Stats
696W - 702L
1,419 Elo+
Solo
Martichoras
Martichoras
ÕKaugia
Martichoras
Level 123
God Stats
4W - 9L
1,297 SR
Queue Stats
180W - 176L
1,460 Elo+
Party 2
Team Averages
Level 126
1,357 SR
1,450 Elo+

VS

Team Averages
Level 76
1,528 SR
1,402 Elo+
Izanami
Izanami
Jh3rkins
Izanami
Level 63
God Stats
12W - 6L
1,726 SR
Queue Stats
49W - 59L
1,404 Elo+
Party 1
Loki
Loki
Lotus-rouge35
Loki
Level 69
God Stats
78W - 67L
1,416 SR
Queue Stats
437W - 434L
1,346 Elo+
Solo
Bacchus
Bacchus
Nahtlos_eiernd
Bacchus
Level 54
God Stats
7W - 5L
1,544 SR
Queue Stats
72W - 78L
1,481 Elo+
Party 1
Merlin
Merlin
RaApTooR-
Merlin
Level 160
God Stats
47W - 49L
1,452 SR
Queue Stats
160W - 177L
1,419 Elo+
Solo
Sun Wukong
Sun Wukong
sunnjata
Sun Wukong
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 64L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Ankills
Khepri
12
1 / 3 / 3
7,725
483
6,726
17,473
17,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
MadGhost74
Izanami
14
2 / 2 / 0
8,160
510
10,507
9,564
4,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 2 / 2
9,042
565
12,497
20,465
15,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Scylla
Seiiyo
Scylla
11
1 / 4 / 0
7,074
442
3,238
7,800
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Martichoras
ÕKaugia
Martichoras
12
2 / 3 / 2
7,208
451
8,878
10,939
4,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jh3rkins
Izanami
15
1 / 2 / 2
9,084
568
11,146
12,603
5,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 3 / 3
8,476
530
6,803
13,856
5,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 6
7,254
453
7,095
15,111
16,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Merlin
RaApTooR-
Merlin
15
5 / 2 / 4
9,501
594
14,638
9,049
4,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
sunnjata
Sun Wukong
14
2 / 1 / 1
8,138
509
6,846
15,597
12,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
10
Kills
14
14
Deaths
10
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Khepri
Ankills
Khepri
1
3
3
0.83
W
Izanami
Jh3rkins
Izanami
1
2
2
1
W
5
3
3
2.17
L
Izanami
MadGhost74
Izanami
2
2
0
1
W
1
2
6
2
L
4
2
2
2.5
W
Merlin
RaApTooR-
Merlin
5
2
4
3.5
L
Scylla
Seiiyo
Scylla
1
4
0
0.25
W
Sun Wukong
sunnjata
Sun Wukong
2
1
1
2.5
L
Martichoras
ÕKaugia
Martichoras
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,846
Damage
46,528
66,241
Taken
66,216
44,979
Mitigated
43,836
21,520
Healing
26,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Ankills
Khepri
6,726
886
525
5,276
17,473
17,675
280
5,880
11,593
21,271
0
W
Izanami
Jh3rkins
Izanami
11,146
9,154
0
6,086
12,603
5,572
364
2,285
10,318
0
99,098
W
6,803
1,731
0
7,415
13,856
5,539
210
1,216
12,640
0
55,075
L
Izanami
MadGhost74
Izanami
10,507
7,224
0
3,584
9,564
4,124
1,156
1,591
7,973
0
90,481
W
7,095
1,676
576
4,124
15,111
16,222
0
3,175
11,936
15,678
0
L
12,497
2,149
0
7,655
20,465
15,468
310
4,974
15,491
0
63,379
W
Merlin
RaApTooR-
Merlin
14,638
335
0
2,200
9,049
4,185
343
2,791
6,258
77,221
0
L
Scylla
Seiiyo
Scylla
3,238
607
0
764
7,800
2,904
0
5,228
2,572
45,144
0
W
Sun Wukong
sunnjata
Sun Wukong
6,846
1,781
0
5,910
15,597
12,318
0
497
15,100
415
62,305
L
Martichoras
ÕKaugia
Martichoras
8,878
3,450
0
3,716
10,939
4,808
0
4,386
6,553
0
42,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,209
Gold Earned
42,453
391
Minions Killed
481
0
Camps Cleared
0
1,450,058
Distance Traveled
1,497,494
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,725
483
17
1
0
297,328
4
W
Izanami
9,084
568
162
10
0
286,012
0
W
Loki
8,476
530
85
5
0
335,004
0
L
Izanami
8,160
510
153
10
0
295,437
0
W
Bacchus
7,254
453
13
1
0
319,736
3
L
Tyr
9,042
565
81
5
0
313,651
0
W
Merlin
9,501
594
128
8
0
277,568
5
L
Scylla
7,074
442
88
6
0
221,992
0
W
Sun Wukong
8,138
509
93
6
0
279,174
0
L
Martichoras
7,208
451
52
3
0
321,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role