Player Matchup

Anhur
Anhur
CamusCorpse
Anhur
Level 160
God Stats
2W - 3L
1,581 SR
Queue Stats
71W - 82L
1,408 Elo+
Solo
Arachne
Arachne
Display6705
Arachne
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 73L
1,386 Elo+
Solo
Odin
Odin
HPBMatrix
Odin
Level 123
God Stats
2W - 4L
1,281 SR
Queue Stats
117W - 136L
1,408 Elo+
Solo
Cthulhu
Cthulhu
JhonMedina
Cthulhu
Level 139
God Stats
2W - 3L
1,299 SR
Queue Stats
426W - 411L
1,738 Elo+
Solo
Hel
Hel
Sir Haunted
Hel
Level 95
God Stats
1W - 1L
1,715 SR
Queue Stats
147W - 178L
1,398 Elo+
Solo
Team Averages
Level 116
1,475 SR
1,468 Elo+

VS

Team Averages
Level 84
1,439 SR
1,454 Elo+
Neith
Neith
Drannoc_du_14
Neith
Level 101
God Stats
4W - 3L
1,436 SR
Queue Stats
252W - 270L
1,439 Elo+
Party 1
Hel
Hel
JoJo--0905
Hel
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,310 Elo+
Solo
Nike
Nike
Marlexia
Nike
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 45L
1,582 Elo+
Solo
Discordia
Discordia
lopesoumise
Discordia
Level 87
God Stats
8W - 2L
1,637 SR
Queue Stats
186W - 204L
1,434 Elo+
Party 1
Odin
Odin
xUncleFUBARx
Odin
Level 125
God Stats
2W - 4L
1,122 SR
Queue Stats
135W - 131L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 7
9,730
748
10,828
18,667
8,693
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
Display6705
Arachne
15
4 / 5 / 5
8,633
664
6,897
13,575
9,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
14
1 / 4 / 8
8,495
653
8,788
15,856
16,757
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
JhonMedina
Cthulhu
16
5 / 4 / 5
9,929
764
14,452
14,258
18,621
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
0 / 2 / 5
6,944
534
1,596
8,595
5,738
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 10
11,739
903
11,794
10,793
6,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

12
2 / 3 / 5
8,145
627
2,692
8,412
3,893
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
15
2 / 3 / 12
9,014
693
10,368
15,124
18,664
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
lopesoumise
Discordia
18
3 / 3 / 14
10,689
822
21,684
9,924
4,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

18
6 / 2 / 14
10,774
829
11,551
15,326
19,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
76
13
Kills
21
21
Deaths
13
30
Assists
55
Player
Kills
Deaths
Assists
KDA
L
3
6
7
1.08
L
Arachne
Display6705
Arachne
4
5
5
1.3
W
8
2
10
6.5
L
Odin
1
4
8
1.25
L
Cthulhu
JhonMedina
Cthulhu
5
4
5
1.88
W
2
3
5
1.5
W
Nike
2
3
12
2.67
L
0
2
5
1.25
W
Discordia
lopesoumise
Discordia
3
3
14
3.33
W
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,561
Damage
58,089
70,951
Taken
59,579
58,975
Mitigated
52,918
24,701
Healing
22,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,828
4,052
2,071
4,377
18,667
8,693
522
7,420
11,247
0
23,745
L
Arachne
Display6705
Arachne
6,897
4,535
1,675
2,782
13,575
9,166
224
5,483
8,092
0
12,228
W
11,794
3,999
460
2,534
10,793
6,377
5,926
4,109
6,632
0
48,723
L
Odin
8,788
757
935
1,821
15,856
16,757
0
4,207
11,649
2,400
18,157
L
Cthulhu
JhonMedina
Cthulhu
14,452
734
936
1,501
14,258
18,621
0
5,171
9,087
28,958
0
W
2,692
418
5,951
2,959
8,412
3,893
681
3,890
4,375
5,789
0
W
Nike
10,368
1,850
1,574
2,752
15,124
18,664
374
3,876
11,160
0
15,825
L
1,596
279
5,127
3,476
8,595
5,738
109
3,500
5,095
4,612
0
W
Discordia
lopesoumise
Discordia
21,684
985
1,335
3,240
9,924
4,564
823
2,711
7,169
43,072
0
W
11,551
639
754
1,177
15,326
19,420
130
3,481
11,690
1,835
18,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,731
Gold Earned
50,361
105
Minions Killed
167
0
Camps Cleared
0
1,076,781
Distance Traveled
1,187,120
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,730
748
37
3
0
212,930
0
L
Arachne
8,633
664
15
1
0
228,819
0
W
Neith
11,739
903
77
6
0
213,806
0
L
Odin
8,495
653
21
2
0
250,833
0
L
Cthulhu
9,929
764
28
2
0
215,088
0
W
Hel
8,145
627
7
1
0
244,412
0
W
Nike
9,014
693
7
1
0
251,573
0
L
Hel
6,944
534
4
0
0
169,111
0
W
Discordia
10,689
822
58
4
0
254,717
0
W
Odin
10,774
829
18
1
0
222,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role