Player Matchup

Tiamat
Tiamat
BeeIzebuub
Tiamat
Level 106
God Stats
3W - 0L
1,500 SR
Queue Stats
341W - 342L
1,565 Elo+
Solo
Ymir
Ymir
BuBBler27
Ymir
Level 87
God Stats
5W - 1L
1,688 SR
Queue Stats
55W - 54L
1,490 Elo+
Solo
Cernunnos
Cernunnos
Reaper91793
Cernunnos
Level 140
God Stats
10W - 7L
1,251 SR
Queue Stats
239W - 249L
1,522 Elo+
Solo
Team Averages
Level 111
1,480 SR
1,526 Elo+

VS

Team Averages
Level 100
1,572 SR
1,515 Elo+
Ravana
Ravana
Raven Kaze
Ravana
Level 85
God Stats
4W - 3L
1,688 SR
Queue Stats
29W - 32L
1,496 Elo+
Party 1
Achilles
Achilles
RipLegends999
Achilles
Level 146
God Stats
3W - 3L
1,757 SR
Queue Stats
487W - 480L
1,540 Elo+
Solo
Sol
Sol
Talagos
Sol
Level 68
God Stats
1W - 6L
1,271 SR
Queue Stats
30W - 33L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BeeIzebuub
Tiamat
12
1 / 0 / 8
7,488
749
5,856
5,741
4,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ymir
13
3 / 1 / 6
8,823
882
5,945
11,999
10,467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
Reaper91793
Cernunnos
15
7 / 0 / 4
9,044
904
12,312
6,894
3,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Raven Kaze
Ravana
11
0 / 4 / 1
6,539
654
5,801
8,556
4,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
RipLegends999
Achilles
10
1 / 3 / 0
6,519
652
4,164
10,504
12,469
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
11
0 / 4 / 1
6,450
645
7,482
8,737
3,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
11
Kills
1
1
Deaths
11
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
BeeIzebuub
Tiamat
1
0
8
5
W
Ymir
3
1
6
6
L
Ravana
Raven Kaze
Ravana
0
4
1
0.13
W
Cernunnos
Reaper91793
Cernunnos
7
0
4
9
L
Achilles
RipLegends999
Achilles
1
3
0
0.33
L
Sol
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,113
Damage
17,447
24,634
Taken
27,797
17,963
Mitigated
21,170
9,841
Healing
5,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
BeeIzebuub
Tiamat
5,856
1,222
0
2,286
5,741
4,291
653
1,111
4,480
23,712
0
W
Ymir
5,945
1,239
2,273
2,475
11,999
10,467
0
4,418
7,023
16,022
0
L
Ravana
Raven Kaze
Ravana
5,801
1,061
0
2,101
8,556
4,867
0
3,163
5,393
0
18,622
W
Cernunnos
Reaper91793
Cernunnos
12,312
6,655
0
2,807
6,894
3,205
2,175
1,975
4,883
0
47,750
L
Achilles
RipLegends999
Achilles
4,164
824
0
1,969
10,504
12,469
0
4,491
6,013
0
11,767
L
Sol
7,482
1,711
0
1,771
8,737
3,834
0
4,174
4,563
25,823
815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,355
Gold Earned
19,508
138
Minions Killed
95
0
Camps Cleared
0
528,877
Distance Traveled
520,366
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,488
749
43
4
0
185,965
1
W
Ymir
8,823
882
13
1
0
170,017
0
L
Ravana
6,539
654
40
4
0
177,455
0
W
Cernunnos
9,044
904
82
8
0
172,895
1
L
Achilles
6,519
652
7
1
0
163,653
0
L
Sol
6,450
645
48
5
0
179,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role