Player Matchup

Ymir
Ymir
Gold I
Khuyaq
Ymir
Gold I
Level 178
God Stats
9W - 1L
1,781 SR
Queue Stats
18W - 7L
1,874 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold I
Rýan
Ah Muzen Cab
Gold I
Level 179
God Stats
4W - 0L
1,855 SR
Queue Stats
22W - 11L
1,874 MMR
Party 2
Cerberus
Cerberus
Gold I
Sheramz
Cerberus
Gold I
Level 121
God Stats
4W - 0L
1,735 SR
Queue Stats
17W - 6L
1,874 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 159
1,790 SR
1,874 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,698 SR
1,757 MMR
Sobek
Sobek
Gold III
KingxJarvis
Sobek
Gold III
Level 123
God Stats
3W - 4L
1,829 SR
Queue Stats
49W - 61L
1,744 MMR
Party 1
Tiamat
Tiamat
Gold IV
SllabamgusJr
Tiamat
Gold IV
Level 125
God Stats
1W - 1L
1,738 SR
Queue Stats
19W - 20L
1,780 MMR
Solo
Hercules
Hercules
Gold III
oEstus
Hercules
Gold III
Level 141
God Stats
8W - 8L
1,527 SR
Queue Stats
21W - 25L
1,748 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Khuyaq
Ymir
15
4 / 1 / 5
8,582
780
9,161
11,913
10,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
Rýan
Ah Muzen Cab
14
3 / 1 / 5
8,492
772
12,289
7,001
3,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Sheramz
Cerberus
14
2 / 0 / 7
9,034
821
10,077
14,730
16,195
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
AresBaba YagaThothAchillesAo Kuang

VS

Bans
Ne ZhaAnhurBaron SamediOdinMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
8,362
760
4,860
16,950
18,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
11
0 / 3 / 1
7,075
643
7,179
7,807
4,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
oEstus
Hercules
11
1 / 2 / 0
7,140
649
9,929
11,708
11,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
9
Kills
2
2
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
Khuyaq
Ymir
4
1
5
6.5
L
1
4
1
0.38
W
Ah Muzen Cab
Rýan
Ah Muzen Cab
3
1
5
5.5
W
Cerberus
Sheramz
Cerberus
2
0
7
5.5
L
Tiamat
0
3
1
0.17
L
Hercules
oEstus
Hercules
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,527
Damage
21,968
33,644
Taken
36,465
29,418
Mitigated
35,197
14,269
Healing
11,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Khuyaq
Ymir
9,161
2,499
0
3,585
11,913
10,149
373
3,975
7,690
30,467
0
L
4,860
462
1,570
3,391
16,950
18,527
0
7,257
9,192
12,759
0
W
Ah Muzen Cab
Rýan
Ah Muzen Cab
12,289
5,638
0
2,109
7,001
3,074
2,550
1,707
5,229
0
57,188
W
Cerberus
Sheramz
Cerberus
10,077
1,516
1,901
6,674
14,730
16,195
0
6,158
7,664
28,483
0
L
Tiamat
7,179
841
0
1,835
7,807
4,750
0
4,606
3,085
34,017
0
L
Hercules
oEstus
Hercules
9,929
3,052
0
4,368
11,708
11,920
0
6,576
4,886
0
22,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,108
Gold Earned
22,577
173
Minions Killed
126
0
Camps Cleared
0
657,172
Distance Traveled
579,444
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,582
780
43
4
0
211,383
3
L
Sobek
8,362
760
15
1
0
191,748
0
W
Ah Muzen Cab
8,492
772
79
7
0
215,860
0
W
Cerberus
9,034
821
51
5
0
229,929
0
L
Tiamat
7,075
643
66
6
0
179,545
0
L
Hercules
7,140
649
45
4
0
208,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role