Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum V
 
Morgan Le Fay
Platinum V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Platinum V
 
Da Ji
Platinum V
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum V
Adam-543
Cthulhu
Platinum V
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
876W - 874L
1,692 MMR
Solo
Sol
Sol
Platinum V
ELverax
Sol
Platinum V
Level 203
God Stats
5W - 5L
1,611 SR
Queue Stats
99W - 87L
1,701 MMR
Solo
Achilles
Achilles
Platinum V
Thordax
Achilles
Platinum V
Level 67
God Stats
2W - 1L
1,794 SR
Queue Stats
243W - 231L
1,698 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 134
1,581 SR
1,618 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,552 SR
1,656 MMR
Thor
Thor
Gold I
 
Thor
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold II
CricCrac
Odin
Gold II
Level 156
God Stats
22W - 17L
1,614 SR
Queue Stats
253W - 241L
1,651 MMR
Party 1
Neith
Neith
Gold I
Deewano
Neith
Gold I
Level 123
God Stats
6W - 8L
1,500 SR
Queue Stats
529W - 527L
1,683 MMR
Solo
Merlin
Merlin
Platinum V
MORNDOG
Merlin
Platinum V
Level 141
God Stats
8W - 11L
1,543 SR
Queue Stats
284W - 278L
1,697 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum III
Ollaham
Kumbhakarna
Platinum III
Level 144
God Stats
4W - 9L
1,602 SR
Queue Stats
378W - 372L
1,747 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
3 / 0 / 4
8,543
610
9,805
6,699
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
 
Da Ji
14
6 / 0 / 1
8,439
603
10,749
12,317
5,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Adam-543
Cthulhu
11
0 / 0 / 2
7,012
501
3,637
8,803
6,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
13
3 / 4 / 3
8,048
575
13,055
11,542
4,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Thordax
Achilles
13
1 / 2 / 1
7,790
556
10,091
13,532
10,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
SurtrHe BoFreyaAo Kuang

VS

Bans
MauiMercuryChronosMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
4 / 6 / 1
7,672
548
4,480
13,122
5,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
13
0 / 1 / 2
6,923
495
5,913
13,366
9,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
Deewano
Neith
10
2 / 5 / 2
5,968
426
8,018
11,977
3,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
MORNDOG
Merlin
13
0 / 0 / 1
6,924
495
7,377
7,393
2,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Kumbhakarna
Ollaham
Kumbhakarna
9
0 / 2 / 3
6,183
442
2,082
16,467
10,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
13
Kills
6
6
Deaths
14
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
3
0
4
5
W
Da Ji
 
Da Ji
6
0
1
6.5
L
Thor
 
Thor
4
6
1
0.75
W
Cthulhu
Adam-543
Cthulhu
0
0
2
1
L
Odin
0
1
2
1
L
Neith
Deewano
Neith
2
5
2
0.6
W
Sol
3
4
3
1.13
L
Merlin
MORNDOG
Merlin
0
0
1
0.5
L
Kumbhakarna
Ollaham
Kumbhakarna
0
2
3
0.75
W
Achilles
Thordax
Achilles
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,337
Damage
27,870
52,893
Taken
62,325
29,210
Mitigated
31,500
21,644
Healing
17,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
9,805
992
0
1,002
6,699
2,797
0
3,554
2,937
77,521
0
W
Da Ji
 
Da Ji
10,749
3,538
0
4,740
12,317
5,595
0
2,626
9,654
0
70,049
L
Thor
 
Thor
4,480
1,782
0
3,172
13,122
5,146
0
5,405
7,679
0
53,030
W
Cthulhu
Adam-543
Cthulhu
3,637
515
1,841
2,554
8,803
6,408
23
1,594
7,174
21,104
0
L
Odin
5,913
1,439
0
3,078
13,366
9,323
0
204
12,303
0
48,595
L
Neith
Deewano
Neith
8,018
4,427
0
3,954
11,977
3,977
0
7,012
4,965
0
30,120
W
Sol
13,055
4,814
0
3,699
11,542
4,105
2,427
1,814
9,710
72,833
0
L
Merlin
MORNDOG
Merlin
7,377
158
0
2,444
7,393
2,624
0
4,703
2,690
63,697
0
L
Kumbhakarna
Ollaham
Kumbhakarna
2,082
367
2,076
3,195
16,467
10,430
0
9,173
7,294
10,938
0
W
Achilles
Thordax
Achilles
10,091
3,825
0
7,808
13,532
10,305
0
0
13,532
0
57,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,832
Gold Earned
33,670
458
Minions Killed
349
0
Camps Cleared
0
1,380,456
Distance Traveled
1,339,783
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,543
610
134
10
0
293,049
1
W
Da Ji
8,439
603
90
6
0
308,962
0
L
Thor
7,672
548
89
6
0
265,094
0
W
Cthulhu
7,012
501
32
2
0
262,326
0
L
Odin
6,923
495
86
6
0
290,987
3
L
Neith
5,968
426
38
3
0
241,239
1
W
Sol
8,048
575
106
8
0
246,371
2
L
Merlin
6,924
495
121
9
0
269,746
3
L
Kumbhakarna
6,183
442
15
1
0
272,717
1
W
Achilles
7,790
556
96
7
0
269,748
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role