Player Matchup

Artio
Artio
BlazingRiver600
Artio
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,493 Elo+
Party 1
Merlin
Merlin
jiffyl
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,163 Elo+
Party 1
Tiamat
Tiamat
yourdeadinside
Tiamat
Level 3
God Stats
10W - 13L
1,500 SR
Queue Stats
150W - 153L
1,500 Elo+
Party 1
Team Averages
Level 14
1,500 SR
1,385 Elo+

VS

Team Averages
Level 68
1,506 SR
1,500 Elo+
Cerberus
Cerberus
FardChungus
Cerberus
Level 15
God Stats
2W - 2L
1,271 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 2
Ullr
Ullr
RealKoop
Ullr
Level 121
God Stats
3W - 0L
1,745 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 2
Ra
Ra
Scoro
Ra
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
7,202
800
2,508
11,923
11,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Merlin
jiffyl
Merlin
9
0 / 9 / 0
5,683
631
2,633
9,872
3,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 9 / 0
5,563
618
2,115
10,585
6,516
Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FardChungus
Cerberus
12
7 / 1 / 9
7,943
883
4,094
9,423
5,432
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ullr
14
7 / 0 / 13
8,506
945
12,753
6,409
2,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ra
14
6 / 0 / 14
8,466
941
8,253
5,128
2,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
56
1
Kills
20
21
Deaths
1
0
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Cerberus
FardChungus
Cerberus
7
1
9
11.5
W
Ullr
7
0
13
13.5
W
Ra
6
0
14
13
L
Merlin
jiffyl
Merlin
0
9
0
0
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,256
Damage
25,100
32,380
Taken
20,960
21,126
Mitigated
10,564
2,001
Healing
8,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,508
282
155
1,581
11,923
11,002
0
5,560
6,363
13,028
292
W
Cerberus
FardChungus
Cerberus
4,094
295
499
2,453
9,423
5,432
452
2,478
4,556
12,365
0
W
Ullr
12,753
4,987
0
200
6,409
2,824
701
2,142
4,267
0
37,621
W
Ra
8,253
705
2,201
2,994
5,128
2,308
1,052
2,376
2,752
28,339
0
L
Merlin
jiffyl
Merlin
2,633
329
0
0
9,872
3,608
0
4,047
5,825
15,652
0
L
2,115
483
0
265
10,585
6,516
12
2,819
7,766
11,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,448
Gold Earned
24,915
51
Minions Killed
116
0
Camps Cleared
0
410,819
Distance Traveled
512,530
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,202
800
16
2
0
175,686
0
W
Cerberus
7,943
883
23
3
0
160,606
0
W
Ullr
8,506
945
40
4
0
165,407
0
W
Ra
8,466
941
53
6
0
186,517
0
L
Merlin
5,683
631
27
3
0
108,840
0
L
Tiamat
5,563
618
8
1
0
126,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role