Player Matchup

Discordia
Discordia
Churlz73
Discordia
Level 168
God Stats
6W - 4L
1,173 SR
Queue Stats
408W - 458L
1,463 Elo+
Solo
Geb
Geb
Galleguitem
Geb
Level 125
God Stats
1W - 4L
1,500 SR
Queue Stats
145W - 157L
1,409 Elo+
Solo
Anhur
Anhur
InsomniasBest80
Anhur
Level 140
God Stats
1W - 1L
1,264 SR
Queue Stats
52W - 59L
1,507 Elo+
Solo
Zhong Kui
Zhong Kui
Smite sK
Zhong Kui
Level 126
God Stats
10W - 3L
1,618 SR
Queue Stats
156W - 132L
1,509 Elo+
Solo
Tiamat
Tiamat
小咸鱼我们走
Tiamat
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 26L
1,521 Elo+
Solo
Team Averages
Level 127
1,411 SR
1,482 Elo+

VS

Team Averages
Level 103
1,500 SR
1,487 Elo+
Chiron
Chiron
 
Chiron
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
RicardoAxel46
Sol
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,446 Elo+
Solo
Susano
Susano
YourSelfHatred
Susano
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
114W - 104L
1,561 Elo+
Party 1
Atlas
Atlas
Zarawyn
Atlas
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
586W - 568L
1,465 Elo+
Party 1
Hercules
Hercules
corka212
Hercules
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
212W - 282L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Churlz73
Discordia
14
1 / 2 / 8
8,093
809
7,056
4,847
1,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 12
8,239
824
6,426
10,892
11,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 2 / 11
7,981
798
9,429
8,467
3,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zhong Kui
Smite sK
Zhong Kui
16
8 / 1 / 3
9,551
955
15,540
8,254
6,328
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
4 / 2 / 13
8,592
859
11,160
8,108
6,440
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
1 / 4 / 2
6,804
680
6,691
8,360
3,984
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 1 / 3
8,315
832
8,057
10,575
5,708
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
0 / 5 / 5
6,677
668
1,762
8,553
4,847
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atlas
Zarawyn
Atlas
12
0 / 4 / 5
7,004
700
4,973
12,134
15,626
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
corka212
Hercules
13
2 / 4 / 3
7,354
735
3,663
13,716
9,395
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
25
18
Kills
7
9
Deaths
18
47
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
4
2
0.5
W
Discordia
Churlz73
Discordia
1
2
8
2.5
W
2
2
12
4
W
3
2
11
4.25
L
4
1
3
5.5
W
Zhong Kui
Smite sK
Zhong Kui
8
1
3
9.5
L
0
5
5
0.5
L
Atlas
Zarawyn
Atlas
0
4
5
0.63
L
Hercules
corka212
Hercules
2
4
3
0.88
W
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,611
Damage
25,146
40,568
Taken
53,338
30,293
Mitigated
39,560
19,687
Healing
19,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
6,691
1,462
681
1,680
8,360
3,984
0
5,670
2,647
0
13,534
W
Discordia
Churlz73
Discordia
7,056
232
815
740
4,847
1,893
884
1,033
3,814
12,453
0
W
6,426
126
2,090
4,192
10,892
11,848
0
3,055
7,837
13,599
0
W
9,429
2,466
152
1,763
8,467
3,784
693
4,648
3,819
0
16,724
L
8,057
1,500
861
6,613
10,575
5,708
0
8,454
2,049
26,990
0
W
Zhong Kui
Smite sK
Zhong Kui
15,540
831
1,987
4,447
8,254
6,328
1,922
2,417
5,837
26,725
0
L
1,762
236
467
515
8,553
4,847
0
6,511
1,962
0
5,816
L
Atlas
Zarawyn
Atlas
4,973
1,449
1,446
1,882
12,134
15,626
0
7,872
4,198
10,982
0
L
Hercules
corka212
Hercules
3,663
157
1,184
3,681
13,716
9,395
0
11,250
2,300
0
6,326
W
11,160
157
869
2,632
8,108
6,440
475
1,877
6,231
23,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,456
Gold Earned
36,154
110
Minions Killed
88
0
Camps Cleared
0
983,431
Distance Traveled
910,782
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,804
680
20
2
0
134,458
0
W
Discordia
8,093
809
18
2
0
165,218
0
W
Geb
8,239
824
8
1
0
216,815
0
W
Anhur
7,981
798
18
2
0
203,170
0
L
Sol
8,315
832
38
4
0
207,705
0
W
Zhong Kui
9,551
955
32
3
0
189,621
0
L
Susano
6,677
668
9
1
0
203,063
0
L
Atlas
7,004
700
16
2
0
168,031
0
L
Hercules
7,354
735
5
1
0
197,525
4
W
Tiamat
8,592
859
34
3
0
208,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role