Player Matchup

Cu Chulainn
Cu Chulainn
Chilled_Mango
Cu Chulainn
Level 108
God Stats
16W - 19L
1,334 SR
Queue Stats
169W - 169L
1,444 Elo+
Party 2
Anhur
Anhur
CrocodileBunde
Anhur
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Ne Zha
Ne Zha
KAMIKAZE_KARROT
Ne Zha
Level 86
God Stats
1W - 1L
1,696 SR
Queue Stats
80W - 85L
1,494 Elo+
Party 2
Geb
Geb
jman4230p
Geb
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
19W - 26L
1,393 Elo+
Party 2
Sol
Sol
kittygbaby
Sol
Level 52
God Stats
9W - 9L
1,522 SR
Queue Stats
83W - 75L
1,381 Elo+
Solo
Team Averages
Level 71
1,510 SR
1,442 Elo+

VS

Team Averages
Level 87
1,361 SR
1,298 Elo+
Sol
Sol
BlastedWings764
Sol
Level 102
God Stats
31W - 23L
1,199 SR
Queue Stats
225W - 245L
1,218 Elo+
Party 1
Ymir
Ymir
Campa_Killz
Ymir
Level 101
God Stats
2W - 2L
1,352 SR
Queue Stats
198W - 204L
1,434 Elo+
Party 1
Surtr
Surtr
DangerousD2878
Surtr
Level 87
God Stats
2W - 1L
1,485 SR
Queue Stats
30W - 38L
1,417 Elo+
Solo
Xing Tian
Xing Tian
Glivebol
Xing Tian
Level 38
God Stats
2W - 4L
1,463 SR
Queue Stats
9W - 12L
1,072 Elo+
Party 3
Artemis
Artemis
SwagShadow4488
Artemis
Level 105
God Stats
1W - 1L
1,304 SR
Queue Stats
34W - 37L
1,352 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Chilled_Mango
Cu Chulainn
10
1 / 3 / 0
5,579
558
7,442
9,432
5,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 2 / 0
5,271
527
5,221
6,703
2,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 4 / 1
4,619
462
1,511
7,380
2,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 4 / 1
4,813
481
1,591
7,905
5,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 2 / 0
6,007
601
4,805
7,909
3,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 0
5,810
581
5,262
5,571
2,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
1 / 0 / 6
5,834
583
4,333
7,397
3,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
5 / 0 / 1
6,805
681
4,894
8,547
7,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
Glivebol
Xing Tian
9
1 / 0 / 5
6,219
622
2,543
8,412
4,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
6 / 1 / 3
6,375
638
6,265
5,770
1,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
15
15
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
W
1
0
6
4
L
Cu Chulainn
Chilled_Mango
Cu Chulainn
1
3
0
0.33
L
1
2
0
0.5
W
5
0
1
5.5
W
Xing Tian
Glivebol
Xing Tian
1
0
5
3.5
L
0
4
1
0.13
W
6
1
3
7.5
L
0
4
1
0.13
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,570
Damage
23,297
39,329
Taken
35,697
19,442
Mitigated
20,154
9,517
Healing
12,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,262
2,394
0
1,760
5,571
2,198
846
2,151
3,420
34,941
4,075
W
4,333
868
0
2,082
7,397
3,630
0
2,557
4,840
27,157
0
L
Cu Chulainn
Chilled_Mango
Cu Chulainn
7,442
1,360
0
1,015
9,432
5,771
0
2,031
7,401
0
45,602
L
5,221
3,173
0
2,752
6,703
2,333
0
1,235
5,468
0
42,759
W
4,894
1,194
0
2,150
8,547
7,883
0
395
8,152
1,609
43,994
W
Xing Tian
Glivebol
Xing Tian
2,543
315
0
3,487
8,412
4,455
103
771
7,641
15,406
0
L
1,511
807
0
440
7,380
2,564
0
2,615
4,765
0
19,168
W
6,265
3,887
0
3,440
5,770
1,988
614
316
5,454
0
40,605
L
1,591
284
224
1,092
7,905
5,433
0
1,491
6,414
10,676
0
L
4,805
1,424
0
3,994
7,909
3,341
0
5,243
2,666
41,149
5,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,289
Gold Earned
31,043
276
Minions Killed
260
0
Camps Cleared
0
995,521
Distance Traveled
1,009,124
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,810
581
57
6
0
189,393
0
W
Ymir
5,834
583
40
4
0
214,165
2
L
Cu Chulainn
5,579
558
60
6
0
205,949
2
L
Anhur
5,271
527
74
7
0
177,912
0
W
Surtr
6,805
681
76
8
0
226,261
1
W
Xing Tian
6,219
622
26
3
0
208,805
0
L
Ne Zha
4,619
462
42
4
0
231,810
1
W
Artemis
6,375
638
61
6
0
170,500
0
L
Geb
4,813
481
13
1
0
200,411
4
L
Sol
6,007
601
87
9
0
179,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role