Player Matchup

Achilles
Achilles
Platinum I
Aboubakarr
Achilles
Platinum I
Level 165
God Stats
2W - 2L
1,563 SR
Queue Stats
201W - 163L
1,854 MMR
Party 2
Sol
Sol
Diamond II
Playboysttv
Sol
Diamond II
Level 155
God Stats
15W - 8L
1,637 SR
Queue Stats
195W - 131L
2,206 MMR
Party 2
Geb
Geb
Diamond IV
xEXPLICITPAINx
Geb
Diamond IV
Level 146
God Stats
2W - 0L
1,794 SR
Queue Stats
182W - 126L
1,990 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 155
1,665 SR
2,017 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 120
1,411 SR
1,904 MMR
Scylla
Scylla
Gold II
ShadeTheDoll
Scylla
Gold II
Level 103
God Stats
0W - 1L
1,285 SR
Queue Stats
43W - 42L
1,814 MMR
Party 1
Bastet
Bastet
Gold V
TheOctavi0
Bastet
Gold V
Level 140
God Stats
3W - 2L
1,644 SR
Queue Stats
13W - 12L
1,782 MMR
Solo
Rama
Rama
Platinum III
TheThirdRеich
Rama
Platinum III
Level 118
God Stats
0W - 1L
1,305 SR
Queue Stats
88W - 71L
2,118 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aboubakarr
Achilles
12
2 / 1 / 1
7,379
738
9,401
11,627
11,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 0 / 1
7,626
763
7,991
10,147
4,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 1 / 2
7,909
791
6,398
12,165
12,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Ao KuangKuzenboAphroditeKumbhakarnaAtlas

VS

Bans
SurtrGaneshaSobekArtioYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
0 / 1 / 2
6,927
693
7,126
6,448
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
TheOctavi0
Bastet
12
0 / 1 / 2
6,885
689
7,051
12,507
8,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 1 / 0
7,458
746
7,320
9,997
4,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
3
Kills
2
2
Deaths
3
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
Aboubakarr
Achilles
2
1
1
2.5
W
1
0
1
1.5
L
Scylla
0
1
2
1
L
Bastet
TheOctavi0
Bastet
0
1
2
1
L
2
1
0
2
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,790
Damage
21,497
33,939
Taken
28,952
29,352
Mitigated
14,913
14,510
Healing
7,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Aboubakarr
Achilles
9,401
1,129
0
5,039
11,627
11,975
136
1,354
9,966
0
19,511
W
7,991
2,524
0
6,475
10,147
4,396
3,023
2,209
7,731
44,168
4,795
L
Scylla
7,126
1,022
0
500
6,448
2,605
312
3,399
2,833
31,974
0
L
Bastet
TheOctavi0
Bastet
7,051
1,260
0
2,400
12,507
8,112
0
6,273
5,795
0
22,143
L
7,320
6,178
0
4,307
9,997
4,196
912
4,420
5,287
0
25,573
W
6,398
358
0
2,996
12,165
12,981
206
3,595
8,345
23,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,914
Gold Earned
21,270
132
Minions Killed
128
0
Camps Cleared
0
655,100
Distance Traveled
628,687
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,379
738
20
2
0
232,311
0
W
Sol
7,626
763
77
8
0
201,004
0
L
Scylla
6,927
693
59
6
0
201,635
0
L
Bastet
6,885
689
24
2
0
236,906
0
L
Rama
7,458
746
45
5
0
190,146
0
W
Geb
7,909
791
35
4
0
221,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role