Player Matchup

Ullr
Ullr
 
Ullr
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Angel23152914
Mulan
Level 81
God Stats
2W - 0L
1,702 SR
Queue Stats
34W - 49L
1,487 Elo+
Solo
Cthulhu
Cthulhu
iHaych
Cthulhu
Level 157
God Stats
8W - 9L
1,491 SR
Queue Stats
489W - 449L
1,531 Elo+
Solo
Da Ji
Da Ji
youarearookie
Da Ji
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
119W - 116L
1,602 Elo+
Solo
Team Averages
Level 121
1,538 SR
1,524 Elo+

VS

Team Averages
Level 126
1,553 SR
1,526 Elo+
Ishtar
Ishtar
 
Ishtar
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Barsik5500
Sun Wukong
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 77L
1,515 Elo+
Solo
Baron Samedi
Baron Samedi
Goatee5932
Baron Samedi
Level 98
God Stats
2W - 3L
1,765 SR
Queue Stats
142W - 145L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
2 / 1 / 9
8,071
897
6,444
5,827
2,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
 
Baron Samedi
14
1 / 1 / 9
8,027
892
6,780
5,952
3,236
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
6 / 2 / 1
8,611
957
4,687
8,227
6,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
iHaych
Cthulhu
14
2 / 2 / 10
8,504
945
9,451
9,979
10,269
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 3 / 5
7,549
839
5,063
8,002
3,588
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
2 / 4 / 2
7,019
780
4,660
8,289
3,015
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
 
Geb
11
2 / 2 / 3
6,531
726
3,808
7,667
6,875
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
 
Heimdallr
1
0 / 0 / 0
2,196
244
0
0
0
Sun Wukong
Barsik5500
Sun Wukong
13
2 / 4 / 2
6,982
776
7,534
12,144
9,959
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Baron Samedi
Goatee5932
Baron Samedi
12
1 / 3 / 2
6,142
682
5,510
8,239
3,607
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
13
Kills
7
9
Deaths
13
34
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
2
1
9
6.5
W
Baron Samedi
 
Baron Samedi
1
1
9
5.5
L
Ishtar
 
Ishtar
2
4
2
0.75
L
Geb
 
Geb
2
2
3
1.75
L
Heimdallr
 
Heimdallr
0
0
0
0
W
6
2
1
3.25
L
Sun Wukong
Barsik5500
Sun Wukong
2
4
2
0.75
L
Baron Samedi
Goatee5932
Baron Samedi
1
3
2
0.67
W
Cthulhu
iHaych
Cthulhu
2
2
10
3.5
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,425
Damage
21,512
37,987
Taken
36,339
26,759
Mitigated
23,456
14,272
Healing
9,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
6,444
1,945
0
509
5,827
2,718
3,412
494
5,333
0
12,608
W
Baron Samedi
 
Baron Samedi
6,780
290
1,988
2,123
5,952
3,236
701
1,618
4,334
17,888
0
L
Ishtar
 
Ishtar
4,660
1,757
172
753
8,289
3,015
0
3,772
4,300
0
13,709
L
Geb
 
Geb
3,808
508
218
1,942
7,667
6,875
0
2,227
5,254
8,134
0
L
Heimdallr
 
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
W
4,687
266
0
694
8,227
6,948
632
2,737
5,490
0
11,167
L
Sun Wukong
Barsik5500
Sun Wukong
7,534
747
583
1,718
12,144
9,959
0
5,847
5,905
0
14,482
L
Baron Samedi
Goatee5932
Baron Samedi
5,510
276
1,795
2,659
8,239
3,607
0
3,326
4,649
10,155
0
W
Cthulhu
iHaych
Cthulhu
9,451
606
1,521
3,614
9,979
10,269
28
2,327
7,652
18,597
0
W
5,063
757
663
3,160
8,002
3,588
2,249
2,142
5,860
0
10,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,762
Gold Earned
28,870
93
Minions Killed
41
0
Camps Cleared
0
774,770
Distance Traveled
523,087
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,071
897
17
2
0
135,067
0
W
Baron Samedi
8,027
892
17
2
0
173,431
0
L
Ishtar
7,019
780
18
2
0
121,539
0
L
Geb
6,531
726
6
1
0
143,333
0
L
Heimdallr
2,196
244
0
0
0
0
0
W
Mulan
8,611
957
18
2
0
145,777
0
L
Sun Wukong
6,982
776
4
0
0
136,125
0
L
Baron Samedi
6,142
682
13
1
0
122,090
0
W
Cthulhu
8,504
945
29
3
0
195,275
0
W
Da Ji
7,549
839
12
1
0
125,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role