Player Matchup

Gilgamesh
Gilgamesh
Darkmatter6569
Gilgamesh
Level 143
God Stats
2W - 3L
1,500 SR
Queue Stats
43W - 80L
1,504 Elo+
Party 1
Sobek
Sobek
GiantJunkJosh
Sobek
Level 99
God Stats
1W - 9L
1,500 SR
Queue Stats
84W - 185L
1,415 Elo+
Party 1
Neith
Neith
HexTheSlayer
Neith
Level 82
God Stats
5W - 10L
1,489 SR
Queue Stats
103W - 198L
1,388 Elo+
Party 1
Zeus
Zeus
deathbringer3469
Zeus
Level 171
God Stats
2W - 6L
1,312 SR
Queue Stats
191W - 323L
1,449 Elo+
Party 1
Tiamat
Tiamat
lord_Helix_421
Tiamat
Level 152
God Stats
5W - 6L
1,472 SR
Queue Stats
420W - 491L
1,498 Elo+
Party 1
Team Averages
Level 129
1,455 SR
1,451 Elo+

VS

Team Averages
Level 110
1,594 SR
1,537 Elo+
Hel
Hel
FRYD-TATER
Hel
Level 128
God Stats
2W - 0L
1,728 SR
Queue Stats
36W - 31L
1,531 Elo+
Solo
Ymir
Ymir
Seragon977
Ymir
Level 116
God Stats
9W - 9L
1,500 SR
Queue Stats
156W - 142L
1,513 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Varghulf_
Cu Chulainn
Level 153
God Stats
2W - 4L
1,286 SR
Queue Stats
195W - 184L
1,512 Elo+
Party 2
Charybdis
Charybdis
aMaleNowDead
Charybdis
Level 104
God Stats
34W - 34L
1,851 SR
Queue Stats
355W - 311L
1,574 Elo+
Party 3
Thor
Thor
broken-liberty0
Thor
Level 48
God Stats
3W - 2L
1,605 SR
Queue Stats
50W - 45L
1,554 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Darkmatter6569
Gilgamesh
9
1 / 2 / 1
5,443
544
3,587
9,780
3,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 1 / 1
4,907
491
707
9,389
4,619
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 1 / 0
4,796
480
2,279
5,078
1,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 3 / 0
5,849
585
3,559
4,828
1,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 2 / 1
5,340
534
5,084
5,967
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,051
505
4,241
6,630
2,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 1 / 3
5,472
547
2,396
6,182
4,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
Varghulf_
Cu Chulainn
10
2 / 0 / 0
6,012
601
4,247
8,741
7,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
aMaleNowDead
Charybdis
11
0 / 0 / 1
5,754
575
4,812
5,663
1,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 0 / 0
6,495
650
7,052
7,279
2,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
3
Kills
9
9
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Darkmatter6569
Gilgamesh
1
2
1
0.75
W
0
2
2
0.5
L
0
1
1
0.5
L
0
1
0
0
W
1
1
3
2.5
W
Cu Chulainn
Varghulf_
Cu Chulainn
2
0
0
2
W
Charybdis
aMaleNowDead
Charybdis
0
0
1
0.5
W
6
0
0
6
L
0
3
0
0
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,216
Damage
22,748
35,042
Taken
34,495
14,952
Mitigated
18,960
8,950
Healing
12,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Darkmatter6569
Gilgamesh
3,587
1,111
0
1,071
9,780
3,729
0
1,074
8,500
0
34,147
W
4,241
53
1,383
3,068
6,630
2,248
0
3,153
3,437
32,800
0
L
707
0
1,504
2,674
9,389
4,619
0
3,116
6,043
5,803
0
L
2,279
669
0
2,001
5,078
1,850
0
649
4,429
0
31,670
W
2,396
488
116
2,029
6,182
4,565
0
1,569
4,531
12,814
0
W
Cu Chulainn
Varghulf_
Cu Chulainn
4,247
333
0
1,495
8,741
7,481
0
3,428
5,313
0
37,158
W
Charybdis
aMaleNowDead
Charybdis
4,812
3,028
0
4,141
5,663
1,964
86
0
5,663
0
51,385
W
7,052
513
0
625
7,279
2,702
0
1,035
6,201
0
39,702
L
3,559
925
0
500
4,828
1,300
0
0
4,406
43,857
0
L
5,084
313
0
1,200
5,967
3,454
0
1,342
4,521
32,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,335
Gold Earned
28,784
239
Minions Killed
288
0
Camps Cleared
0
962,978
Distance Traveled
993,368
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,443
544
56
6
0
222,010
0
W
Hel
5,051
505
59
6
0
208,172
0
L
Sobek
4,907
491
8
1
0
190,883
0
L
Neith
4,796
480
37
4
0
165,377
0
W
Ymir
5,472
547
20
2
0
176,081
3
W
Cu Chulainn
6,012
601
62
6
0
214,235
1
W
Charybdis
5,754
575
76
8
0
170,230
3
W
Thor
6,495
650
71
7
0
224,650
0
L
Zeus
5,849
585
92
9
0
203,901
0
L
Tiamat
5,340
534
46
5
0
180,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role